Flower Knight Girl Wikia
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Flower Knight Girl Wikia

Documentation for this module may be created at Module:Ability/Data/doc

--[[Category:Flower Knight description modules]]
-- This data module holds all info needed to render an ability string.

local abilityData = {}

abilityData.MiscData = false

abilityData.targets = {
    allies = {
        [1] = "self",
        [2] = "2 allies",
        [3] = "3 allies",
        [4] = "4 allies",
        [5] = "5 allies",
        ["all"] = "5 allies",
        ["other"] = 'XX allies',
    },
    enemies = {
        [1] = "1 enemy",
        [2] = "2 enemies",
        [3] = "all enemies",
        [4] = "all enemies",
        [5] = "all enemies",
        ["all"] = "all enemies",
        ["other"] = 'XX enemies',
    },
    -- Used for skill_rate_down, etc. NOTE: Unused since Ability Rework
    skillEnemies = {
        [1] = "1 skill-using enemy",
        [2] = "2 skill-using enemies",
        [3] = "3 skill-using enemies",
        [4] = "4 skill-using enemies",
        [5] = "skill-using enemies",
        ["all"] = "skill-using enemies",
        ["other"] = 'XX skill-using enemies',
    },
    comboHit = {
        [1] = "",
        [2] = " twice",
    },
    gutsType = {
        [50] = "Possible",
        [75] = "Possible",
        [90] = "Possible",
        [100] = "Guaranteed",
    },
    weakType = {
        [20] = " (Weak)",
        [50] = " (Weak)",
        [100] = "",
    },
    statType = {
    	[1] = "Attack",
    	[2] = "Defense",
    	[3] = "Critical Rate",
        [4] = "Damage",
        [5] = "Boss Damage",
        [6] = "Weakness Damage",
        [7] = "Critical Damage",
        [8] = "Skill Damage",
        [11] = "Evade Rate",
        [13] = "Solar Drive Effect",
        [15] = "Maintain HP",
        [18] = "Intercept Damage",
        [54] = "Damage",
    },
}

function abilityData._valTransByTyping(val)
    abilityData._prepMiscData()
    return abilityData.MiscData.typeIDtoInfo[val]['name'] or
        abilityData.MiscData.typeIDtoInfo['Other']['name']
end

function abilityData._prepMiscData()
    if not abilityData.MiscData then
        abilityData.MiscData = require('Module:MiscData')
    end
end

-- Transforms a value for an ability to prepare it for the description format string.
abilityData.valTrans = {
    allies = function(val) return abilityData.targets['allies'][val] end,
    enemies = function(val) return abilityData.targets['enemies'][val] end,
    skillEnemies = function(val) return abilityData.targets['skillEnemies'][val] end,
    comboHit = function(val) return abilityData.targets['comboHit'][val] end,
    gutsType = function(val) return abilityData.targets['gutsType'][val] end,
    weakType = function(val) return abilityData.targets['weakType'][val] end,
    statType = function(val) return abilityData.targets['statType'][val] end,
    divide100 = function(val) return val / 100.0 end,
    divide2 = function(val) return val * 0.5 end,
    divide3 = function(val) return val / 3.0 end,
    plus100 = function(val) return val + 100 end,
    minus100 = function(val) return val - 100 end,
    fractionOf100 = function(val) return 100.0 / val end,
    add100Divide100 = function(val) return (val + 100) / 100.0 end,
    multBy2Divide100 = function(val) return (val * 2) / 100.0 end,
    multBySkillLevel = function(val) return val * (5 - 1) / 100.0 end,
    typing = abilityData._valTransByTyping,
    typingAllies = function(val) return abilityData._valTransByTyping(val) .. ' allies' end,
    other = function(val) return val end,
}

--Do not transform these values if using the short description.
abilityData.doNotTransformForShortDesc = {
    allies = 1,
    enemies = 1,
    skillEnemies = 1,
}

-- For base ability 101: Defense up. 
-- If val 0 is greater than zero, then append this to the ability (it has Defense up).
-- If val 2 is greater than zero, then append this to the ability (it has Dmg Reduction).
-- If val 3 is greater than zero, then append this to the ability (it has Possible Guts).
abilityData.withDefenseLong = "[For ${val1}] Increase Defense by ${val0}%"
abilityData.withDefenseShort = "[For ${val1}] Def +${val0}%"
abilityData.withReductionLongA = " and Defend Damage Reduction by ${val2}%"
abilityData.withReductionShortA = ", Defend Dmg Reduction +${val2}%"
abilityData.withReductionLongB = "[For ${val1}] Defend Damage Reduction by ${val2}%"
abilityData.withReductionShortB = "[For ${val1}] Defend Dmg Reduction +${val2}%"
abilityData.withGutsLong = "[For self] Possible Guts 3x"
abilityData.withGutsShort = "[For 1] Possible Guts 3x"

-- For base ability 20101: Defense up.
-- If val 0 is greater than zero, then append this to the ability (it has Defense up).
-- If val 2 is greater than zero, then append this to the ability (it has Dmg Reduction).
abilityData.withNewDefenseLong = " Increase Defense by ${val0}%"
abilityData.withNewDefenseShort = " Def +${val0}%"
abilityData.withNewReductionLongA = " and Defend Damage Reduction by ${val2}%"
abilityData.withNewReductionShortA = ", Defend Dmg Reduction +${val2}%"
abilityData.withNewReductionLongB = " Defend Damage Reduction by ${val2}%"
abilityData.withNewReductionShortB = " Defend Dmg Reduction +${val2}%"

-- For base ability 306: [From Turn x] Skill Act. If uniqueID is equal to 54650,
-- then append this message to the ability. It means that it belongs to Urza Pranaice
-- and applies to x allies with no Flower Family.
abilityData.noFamilyLong = "[For ${val1} with no Flower Family] "
abilityData.noFamilyShort = "[For ${val1} w/ no Family] "

-- For base ability 306: [From Turn x] Skill Act. If uniqueID is not equal to 54650,
-- then append this message to the ability. It means it belongs to someone else and applies to x allies.
abilityData.hasFamilyLong = "[For ${val1}] "
abilityData.hasFamilyShort = "[For ${val1}] "

-- For base ability 1213: After unit Evades x times, buff self.
-- If val 2 is equal to zero, then append this message to the ability.
-- It means that there is no Skill Activation Rate in the buff.
abilityData.withoutSkillRateLong = ", Act Again Rate by ${val3}%, and Evade Rate by 20%"
abilityData.withoutSkillRateShort = ", Act Again Rate +${val3}%, Evade Rate +20%"

-- For base ability 1213: After unit Evades x times, buff self.
-- If val 2 is more than zero, then append this message to the ability.
-- It means that there is a Skill Activation Rate in the buff.
abilityData.withSkillRateLong = ", Skill Activation Rate by ${val2}x, Act Again Rate by ${val3}%, and Evade Rate by 20%"
abilityData.withSkillRateShort = ", Skill Rate ${val2}x, Act Again Rate +${val3}%, Evade Rate +20%"

-- For base ability 1803: Reduce Skill Activation Rate / base ability 1805: Reduce Critical Rate.
-- If uniqueID is equal to 54675 or 54759, then append this message to the ability. It means it starts from Turn 2.
abilityData.turnTwoLong = "[For ${val1}] [From Turn 2] "
abilityData.turnTwoShort = "[For ${val1} E] [From Turn 2] "

-- For base ability 1803: Reduce Skill Activation Rate / base ability 1805: Reduce Critical Rate.
-- If uniqueID is not equal to 54675 or 54759, then append this message to the ability. It means it starts normally.
abilityData.turnOneLong = "[For ${val1}] "
abilityData.turnOneShort = "[For ${val1} E] "

-- For base ability 20001: Attack up / 20101: Defense up / 20201: Damage up / 20202: Boss Damage up / 20203: Skill Damage up.
-- If val1 is greater than zero and val5 is equal to 1 or 29, then append this message to the ability. It means it is turn-based.
-- If val2 is greater than zero and val5 is equal to 1, then append this to the ability. It means it has Dmg Reduction.
abilityData.AtkTurnBasedLong = ". End of each turn, increase Attack by ${val0}% (Max ${val1}%)"
abilityData.AtkTurnBasedShort = ". Turn end, Atk +${val0}% (Max ${val1}%)"
abilityData.DefTurnBasedLong = ". End of each turn, increase Defense by ${val0}% (Max ${val1}%)"
abilityData.DefTurnBasedShort = ". Turn end, Def +${val0}% (Max ${val1}%)"
abilityData.DmgTurnBasedLong = ". End of each turn, increase Damage by ${val0}% (Max ${val1}%)"
abilityData.DmgTurnBasedShort = ". Turn end, Dmg +${val0}% (Max ${val1}%)"
abilityData.BDmgTurnBasedLong = ". End of each turn, increase Boss Damage by ${val0}% (Max ${val1}%)"
abilityData.BDmgTurnBasedShort = ". Turn end, Boss Dmg +${val0}% (Max ${val1}%)"
abilityData.SDmgTurnBasedLong = ". End of each turn, increase Skill Damage by ${val0}% (Max ${val1}%)"
abilityData.SDmgTurnBasedShort = ". Turn end, Skill Dmg +${val0}% (Max ${val1}%)"

-- Exception for ability 20403.1: +Skill Rate as per Aff.
-- If val0 is less than val1, then append this to the ability.
-- It means that Oath Affection has an effect on Skill Activation Rate.
abilityData.withOathEffectLong = " (${val1}x at 100% Oath Affection)"
abilityData.withOathEffectShort = " (+${val1}x at 100% Oath Aff)"

-- Exception for base ability 20631: Counter w/ Def.
-- If val1 is more than zero, then append this to the ability.
-- It means that this ability has Super Counter.
abilityData.withSuperCounterLong = " (Super Counter deals ${val1}x that)"
abilityData.withSuperCounterShort = " (Super Counter ${val1}x)"

-- Exception for base ability 21403: Power Seed Skills.
-- Skill description is determined by val0.
abilityData.powerSeedI = "['''[[Ability_Particulars#Power_Seed|Power Seed I]]'''] "
abilityData.powerSeedII = "['''[[Ability_Particulars#Power_Seed|Power Seed II]]'''] "
abilityData.powerSeedIII = "['''[[Ability_Particulars#Power_Seed|Power Seed III]]'''] "
abilityData.powerSeedIV = "['''[[Ability_Particulars#Power_Seed|Power Seed IV]]'''] "
abilityData.powerSeedV = "['''[[Ability_Particulars#Power_Seed|Power Seed V]]'''] "
abilityData.powerSeedVI = "['''[[Ability_Particulars#Power_Seed|Power Seed VI]]'''] "
abilityData.blank = ""

-- Exception for base ability 21403: Power Seed Skills.
-- Skill description is determined by val0.
abilityData.skillBlossALong = "['''[[Ability_Particulars#Power_Seed|Power Seed I or II or III]]'''] Skill is <Everlasting Spring Petalum>: Deals 2x damage to all enemies"
abilityData.skillBlossAShort = "[Power Seed I or II or III] Skill is 2x to 2"
abilityData.skillBlossBLong = "['''[[Ability_Particulars#Power_Seed|Power Seed IV or V]]'''] Skill upgrades to <Dancing Fragrant Wind Floss>: Based on the number of remaining enemies, deals 4.7x damage to 1 enemy, 2.8x damage two enemies, or 2.2x damage to three enemies"
abilityData.skillBlossBShort = "[Power Seed IV or V] Skill upgrades to 4.7x to 1, 2.8x to 2, or 2.2x to 3"
abilityData.skillBlossCLong = "['''[[Ability_Particulars#Power_Seed|Power Seed VI]]'''] Skill upgrades to <Libera of the Endless Turmoil>: Based on the number of remaining enemies, deals 5x damage to 1 enemy, 4x damage two enemies, or 2.2x damage to three enemies. Absorbs a large amount of HP"
abilityData.skillBlossCShort = "[Power Seed VI] Skill upgrades to 5x to 1, 4x to 2, or 2.2x to 3, large drain"

abilityData.skillWinALong = "['''[[Ability_Particulars#Power_Seed|Power Seed I or II or III]]'''] Skill is <Piercing Hoarfrost Phlogea>: Deals 2x damage to all enemies"
abilityData.skillWinAShort = "[Power Seed I or II or III] Skill is 2x to 2"
abilityData.skillWinBLong = "['''[[Ability_Particulars#Power_Seed|Power Seed IV or V]]'''] Skill upgrades to <Everlasting Winter Petalla>: Based on the number of remaining enemies, deals 6x damage to 1 enemy, 5x damage two enemies, or 4x damage to three enemies"
abilityData.skillWinBShort = "[Power Seed IV or V] Skill upgrades to 6x to 1, 5x to 2, or 4x to 3"
abilityData.skillWinCLong = "['''[[Ability_Particulars#Power_Seed|Power Seed VI]]'''] Skill upgrades to <Distant Snowridge>: Based on the number of remaining enemies, deals 10x damage to 1 enemy, 7x damage two enemies, or 6x damage to three enemies. Absorbs a large amount of HP"
abilityData.skillWinCShort = "[Power Seed VI] Skill upgrades to 10x to 1, 7x to 2, or 6x to 3, large drain"

abilityData.skillBelleALong = "['''[[Ability_Particulars#Power_Seed|Power Seed I or II or III]]'''] Skill is <Autumn Leaves in the Windy Valley>: Deals 2x damage to all enemies"
abilityData.skillBelleAShort = "[Power Seed I or II or III] Skill is 2x to 2"
abilityData.skillBelleBLong = "['''[[Ability_Particulars#Power_Seed|Power Seed IV or V]]'''] Skill upgrades to <Penetrating Rays of Autumn's Beauty>: Based on the number of remaining enemies, deals 4.7x damage to 1 enemy, 2.8x damage two enemies, or 2.2x damage to three enemies"
abilityData.skillBelleBShort = "[Power Seed IV or V] Skill upgrades to 4.7x to 1, 2.8x to 2, or 2.2x to 3"
abilityData.skillBelleCLong = "['''[[Ability_Particulars#Power_Seed|Power Seed VI]]'''] Skill upgrades to <Eternal Autumn Leaves Scattering>: Based on the number of remaining enemies, deals 5x damage to 1 enemy, 4x damage two enemies, or 2.2x damage to three enemies. Absorbs HP"
abilityData.skillBelleCShort = "[Power Seed VI] Skill upgrades to 5x to 1, 4x to 2, or 2.2x to 3, drain"

--[[
What follows is a list of *base* ability IDs.
This differs from the unique ability IDs that characters use because characters
have multiple abilities and will feed their own parameters into the base abilities.

val0 is usually the main effect value.
When a number of toVal1 (allies/enemies) is involved, val1 is always used for this.
    Even when toVal1 are involved, val1 is often filled in, but not used in the description.
val2 is usually used for upper limits, activation rates, or various formulas for val0.

There are multiple kinds of ways the numerical values are transformed.
(none): The number is shown as-is.
allies: The number refers to allies. Use abilityData.targets array.
enemies: The number refers to enemies. Use abilityData.targets array.
skillEnemies: The number refers to skill-using enemies. Use abilityData.targets array.
comboHit: The number refers to Combo Hit attacks. Use abilityData.targets array.
gutsType: The number determines the Guts Type. Use abilityData.targets array.
weakType: The number determines if the Provoke/Stealth is Weak. Use abilityData.targets array.
statType: The number determines which stat type increases. Use abilityData.targets array.
divide100: Divided by 100.
minus100: The number has 100 subtracted from it.
add100Divide10: (value + 100) / 10.0
multBySkillLevel: (value * (skill level - 1) / 100.0)
typing: Becomes a string based on the typing (Slash, Blunt, etc.)

Some notes on specific base ability IDs.
904 is Edelweiss' ability and will need special considerations.
1106 and 1208 are for the Lantana and Pepo Aqua Shadow stages.
    These abilities can target either allies or enemies, but they don't
    store info as to whether it's for the allies or enemies in the values.
    It instead stores it in the Japanese description.
    I instead hand-wave this in the English description.
2003 is for Aqua Shadow King Protea I believe.
3002 is also for Aqua Shadow King Protea.
    val0 is actually the 1st ability's ID: 2003.
2101 is Aqua Shadow Bride Cactus' Provoke ability, but
	is now used for Provoke Flower Knights.
2102 is featured in the fights with Aqua Shadow King Protea.
    Only one of those girls has it.
4001 is used in the Swanboat Deck Battles from Whaleship Missions 17 and on.
--]]
abilityData.baseAbilities = {
    -- Ability 0 means there is no ability. Do not remove this element.
    [0] = {
        "",
        short="",
        name="",
        iconID=0,
    },
    [1] = {
        "[For ${val1}] Increase Attack by ${val0}%",
        short="[For ${val1}] Atk +${val0}%",
        iconID=1,
        name='Atk up',
        toVal1="allies",
    },
    [2] = {
        "[For ${val1}] Increase Attack by up to ${val0}% based on one's own Affection",
        short="[For ${val1}] Atk +${val0}% per Aff",
        iconID=1,
        name='Atk up',
        toVal1="allies",
    },
    [3] = {
        "[For ${val1}] Increase Boss Damage by ${val0}%",
        short="[For ${val1}] Boss Dmg +${val0}%",
        iconID=11,
        name='Boss Dmg up',
        toVal1="allies",
    },
    [4] = {
        "[For ${val1} ${val2}] Increase Attack by ${val0}%",
        short="[For ${val1} ${val2}] Atk +${val0}%",
        iconID=1,
        name="Atk up by Attr",
        see='For Attribute',
        toVal2="typingAllies",
        forEquip=true,
        condition="Only for ${val2}",
    },
    [5] = {
        "[For ${val1}] If the battle starts with the Light Gauge at least ${val2}% filled, increase Attack by ${val0}%",
        short="[For ${val1}] If LG >= ${val2}%: Atk +${val0}%",
        iconID=3,
        name='Atk up',
        toVal1="allies",
        condition="Only if LG Pre-Filled",
    },
    [6] = {
        "[For 1~5 allies, based on your Skill Level] Increase Attack by ${val0}%",
        short="[For 1~5, as per Skill Lv] Atk +${val0}%",
        iconID=6,
        name='Atk up',
        condition="By Skill Level",
    },
    [8] = {
        "[For ${val1}] Increase Skill Damage by ${val0}%",
        short="[For ${val1}] Skill Dmg +${val0}%",
        iconID=13,
        name='Skill Dmg up',
        toVal1="allies",
    },
    [9] = {
        "[For 5 allies of your Attribute] Increase Attack by ${val0}%",
        short="[For 5 w/ same Attr] Atk +${val0}%",
        iconID=1,
        name='Atk up',
        see='For Attribute',
        forEquip=true,
        condition="By Same Attribute",
    },
    [10] = {
        "[For ${val1}] Increase Attack using ${val0}% of the party's Speed",
        short="[For ${val1}] Atk +${val0}% w/ Spd",
        iconID=4,
        name="Spd to Atk",
        toVal1="allies",
        see="Attack up based on Speed",
        condition="Convert Speed",
    },
    [11] = {
        "[For ${val1}] Increase Attack by the number of enemies at the start of battle * ${val0}%",
        short="[For ${val1}] Atk +(Enemy # * ${val0}%)",
        iconID=7,
        name="Atk up by More Enemies",
        toVal1="allies",
        condition="By # Enemies at Start",
    },
    [13] = {
        "[For ${val1}] End of each turn, increase Attack by ${val0}% (Max ${val2}%)",
        short="[For ${val1}] Turn end, Atk +${val0}% (Max ${val2}%)",
        iconID=38,
        name='Atk up',
        see='Attack/Damage up based on Turns Passed',
        toVal1="allies",
        condition="After each turn",
    },
    [14] = {
        "[For ${val1}] End of each turn, increase Damage by ${val0}% (Max ${val2}%)",
        short="[For ${val1}] Turn end, Dmg +${val0}% (Max ${val2}%)",
        iconID=10,
        name='Dmg up',
        toVal1="allies",
        see='Attack/Damage up based on Turns Passed',
        condition="After each turn",
    },
    [15] = {
        "[For ${val1}] Increase Attack based on enemy numbers (3: ${val3}%, 2: ${val2}%, 1: ${val0}%)",
        short="[For ${val1}] Atk up w/ Enemy # (3: +${val3}%, 2: +${val2}%, 1: +${val0}%)",
        iconID=7,
        name="Atk up based on Enemy Numbers",
        toVal1="allies",
        condition="By Enemy #",
    },
    [16] = {
        "[For ${val1}] Increase Attack with more ally Attributes (1: ${val0}%, 2: ${val2}%, 3+: ${val3}%)",
        short="[For ${val1}] Atk up w/ more ally Attr (1: +${val0}%, 2: +${val2}%, 3+: +${val3}%)",
        iconID=1,
        name='Atk/Dmg up w/ Unique Attr',
        see="Attack/Damage up with Unique Attributes",
        toVal1="allies",
        condition="By # Party Attributes",
    },
    [17] = {
        "[For ${val1}] Increase Attack using ${val0}% of one's own Defense",
        short="[For ${val1}] Atk +${val0}% w/ Def",
        iconID=1,
        name="Def to Atk",
        toVal1="allies",
        see="Attack up based on Defense",
    },
    [18] = {
        "[For ${val1}] Increase Attack by the number of allies at the start of battle * ${val0}%",
        short="[For ${val1}] Atk +(Ally # * ${val0}%)",
        iconID=1,
        name="Atk up by Ally #",
        toVal1="allies",
        condition="At Start",
    },
    [19] = {
        "[For self] If any ally goes below ${val3}% HP, increase Attack by ${val0}% and Damage by ${val2}%",
        short="[For 1] Ally <${val3}% HP: Atk +${val0}%, Dmg +${val2}%",
        iconID=1,
        name="Low Ally HP: Power up",
        condition="When an Ally's HP <50%",
    },
    [21] = {
        "[For ${val1}] End of each turn, reduce Attack by ${val0}% (Max ${val2}%)",
        short="[For ${val1} E] Turn end, Atk -${val0}% (Max ${val2}%)",
        iconID=32,
        name="Atk down per turn",
        see="Attack down",
        toVal1="enemies",
        condition="After each Turn",
    },
    [22] = {
        "[For ${val1} ${val2}] Increase Skill Damage by ${val0}%",
        short="[For ${val1} ${val2}] Skill Dmg +${val0}%",
        iconID=13,
        name="Skill Dmg up by Attr",
        see='For Attribute',
        toVal2="typingAllies",
    },
    [101] = {
        "",
        short="",
        iconID=18,
        name="Def up",
        toVal1="allies",
        toVal2="divide100",
        see="Defense up",
        gutsCheck=1,
    },
    [102] = {
        "[For 5 allies of your Attribute] Increase Defense by ${val0}%",
        short="[For 5 w/ same Attr] Def +${val0}%",
        iconID=18,
        name="Def up",
        see="Defense up",
        forEquip=true,
        condition="Only Same Attribute",
    },
    [104] = {
    	"[For ${val1}] End of each turn, reduce Defense by ${val0}% (Max ${val2}%)",
    	short="[For ${val1} E] Turn end, Def -${val0}% (Max ${val2}%)",
    	iconID=43,
    	name="Def down per turn",
    	see="Defense down",
    	toVal1="enemies",
    },
    [201] = {
        "Increase the party's Speed by ${val0}",
        short="Spd +${val0}",
        iconID=24,
        name="Spd up",
    },
    [202] = {
        "Reduce the party's Speed by ${val0}",
        short="Spd -${val0}",
        iconID=25,
        name="Spd down",
    },
    [301] = {
        "[For ${val1}] [On Turn ${val2}] Increase Attack by ${val0}%",
        short="[For ${val1}] [Turn ${val2}] Atk +${val0}%",
        iconID=2,
        name="Atk up Once",
        toVal1="allies",
        condition="Only Turn ${val2}",
    },
    [302] = {
        "[For ${val1}] [On first ${val2} Turns] Increase Attack by ${val0}%",
        short="[For ${val1}] [First ${val2} Turns] Atk +${val0}",
        iconID=14,
        name='Atk up',
        toVal1="allies",
        condition="On Turn ${val2}+",
    },
    [303] = {
        "[For ${val1}] [On Turn ${val2}] Increase Defense by ${val0}%",
        short="[For ${val1} E] [Turn ${val2}] Def +${val0}%",
        iconID=18,
        name="Def up",
        toVal1="enemies",
        toVal0="minus100",
        condition="On Turn ${val2}",
    },
    [304] = {
        "[For ${val1}] [On Turn ${val2}] Increase Damage by ${val0}%",
        short="[For ${val1}] [Turn ${val2}] Dmg +${val0}%",
        iconID=10,
        name='Dmg up',
        toVal1="allies",
        condition="On Turn ${val2}",
    },
    [306] = {
        "[From Turn ${val2}] Increase Skill Activation Rate by ${val0}x",
        short="[From Turn ${val2}] Skill Rate +${val0}x",
        iconID=13,
        name='Skill Rate up',
        see='Skill Activation Rate up',
        toVal1="allies",
        toVal0="add100Divide100",
    },
    [401] = {
        "[For ${val1}] Increase Shine Crystal Drop Rate by ${val0}%",
        short="[For ${val1}] Crystal Drop +${val0}%",
        iconID=23,
        name="Shine Drop up",
        toVal1="allies",
    },
    [501] = {
        "Increase Solar Drive Effect by ${val0}%",
        short="Solar Dmg +${val0}%",
        iconID=23,
        name="Solar Dmg up",
        see="Solar Drive Effect up",
    },
    [602] = {
        "Takes ${val0}% less Damage from small pests while moving",
        short="${val0}% Less Dmg from map pests",
        iconID=31,
        name="Small Pest Dmg down",
    },
    [701] = {
        "[For ${val1}] [In boss fight] Increase Attack by ${val0}%",
        short="[For ${val1}] [In boss fight] Atk +${val0}%",
        iconID=9,
        name='Atk up',
        toVal1="allies",
    },
    [801] = {
        "[Start of subjugation] Fill the Light Gauge by ${val0}%",
        short="[Subjugation start] LG +${val0}%",
        iconID=23,
        name="Fill Light Gauge",
    },
    [901] = {
        "Heal ${val0}x more HP from Healing Panels",
        short="Heal Panels ${val0}x stronger",
        iconID=30,
        name="Heal Panel Effect up",
        toVal0="divide100",
    },
    [902] = {
        "Allies Heal ${val0}% HP when encountering a Nest Panel",
        short="Heal ${val0}% at nest",
        iconID=31,
        name="Heal at Pest Nest",
    },
    [903] = {
        "Encountered Cannon Panels will attack ${val0} more pest(s)",
        short="Cannon targets +${val0}",
        iconID=35,
        name="Cannon Shots up",
        suff="additive_dupe",
    },
    [904] = {
        "Increase Attack by ${val0}% when encountering a Nest Panel (Max ${val2}%)",
        short="Nest: Atk +${val0}% (Max ${val2}%)",
        iconID=31,
        name="Atk up at Pest Nest",
        see="Attack up with Pest Nests",
    },
    [1002] = {
        "Ignores effects from Speed-altering Panels in maps",
        short="Nullify Spd Panels",
        iconID=26,
        name="Ignore Spd Panel",
    },
    [1101] = {
        "[For ${val1}] [On Turn ${val2}] Increase Skill Activation Rate by ${val0}x",
        short="[For ${val1}] [Turn ${val2}] Skill Rate +${val0}x",
        iconID=14,
        name="Skill Rate up",
        see='Skill Activation Rate up',
        toVal1="allies",
        toVal0="divide100",
        condition="Only Turn ${val2}",
    },
    [1102] = {
        "[For ${val1}] Increase Skill Activation Rate by up to ${val0}x based on one's own Affection",
        short="[For ${val1}] Skill Rate +${val0}x as per Aff",
        iconID=13,
        name="Skill Rate up",
        toVal1="allies",
        toVal0="add100Divide100",
        see="Skill Activation Rate up based on Affection",
        condition="Based on Affection",
    },
    [1104] = {
        "[For ${val1}] Increase Skill Activation Rate by ${val0}x",
        short="[For ${val1}] Skill Rate +${val0}x",
        iconID=13,
        name="Skill Rate up",
        see='Skill Activation Rate up',
        toVal1="allies",
        toVal0="add100Divide100",
    },
    [1105] = {
        "[For ${val1}] Based on your Skill Level, increase Skill Activation Rate by 1.28~1.36x",
        short="[For ${val1}] Skill Rate +1.28~1.36x as per Skill Lv",
        iconID=13,
        name="Skill Rate up",
        see='Skill Activation Rate up',
        toVal1="allies",
        toVal0="add100Divide100",
        toVal2="multBySkillLevel",
        condition="Based on Skill Level",
    },
    [1106] = {
        "[For ${val1}] Increase Skill Activation Rate by ${val0}x for as many turns as Ability Panels obtained",
        short="Skill Rate +${val0}x per Ability Panel",
        iconID=36,
        name="Skill Rate up",
        see='Skill Activation Rate up',
        toVal1="allies",
        toVal0="add100Divide100",
        condition="Based on # Ability Panels",
    },
    [1107] = {
        "[For ${val1}] [On Turn ${val2}] Increase Skill Activation Rate by ${val0}x",
        short="[For ${val1}] [Turn ${val2}] Skill Rate +${val0}x",
        iconID=14,
        name="100% Skill",
        see='Skill Activation Rate up',
        toVal1="allies",
        condition="Only Turn ${val2}",
    },
    [1202] = {
        "[For self] Increase Evade Rate by ${val0}%",
        short="[For 1] Evade Rate +${val0}%",
        iconID=19,
        name='Evade Rate up',
        see="Evade",
    },
    [1203] = {
        "[For ${val1}] Reduce Hit Rate by ${val0}%",
        short="[For ${val1} E] Hit Rate -${val0}%",
        iconID=33,
        name="Hit Rate down",
        toVal1="enemies",
        see="Hit Rate down",
    },
    [1204] = {
        "[For ${val1}] Negate Damage ${val0}x",
        short="[For ${val1}] Negate ${val0}x",
        iconID=20,
        name="Negate Dmg",
        toVal1="allies",
        see="Negate Damage",
    },
    [1205] = {
        "[For ${val1}] Add ${val0} Attribute",
        short="[For ${val1}] Add ${val0} Attribute",
        iconID=12,
        name="Add Attribute",
        suff="no_sametype_target",
        toVal1="allies",
        toVal0="typing",
        see="Add Attribute",
    },
    [1206] = {
        "[For self] Increase Evade Rate by ${val0}% for ${val2} turn(s), then by ${val1}% afterwards",
        short="[For 1] Evade Rate +${val0}% for ${val2} turns, then +${val1}%",
        iconID=19,
        name='Evade Rate up',
        see="Evade",
    },
    [1207] = {
        "[For ${val1}] Reduce Hit Rate by ${val0}%",
        short="[For ${val1}] Hit Rate -${val0}%",
        iconID=33,
        name="Hit Rate down",
        toVal1="allies",
        see="Hit Rate down",
    },
    [1208] = {
        "[For ${val1}] Increase Evade Rate by ${val0}% for as many turns as Ability Panels obtained",
        short="[For ${val1}] Evade Rate +${val0}% per Ability Panel",
        iconID=36,
        name='Evade Rate up',
        toVal1="allies",
        condition="Based on # Ability Panels",
    },
    [1209] = {
        "[For ${val1}] After you are attacked, on the next turn, increase Skill Activation Rate by ${val0}x",
        short="[For ${val1}] Attacked -> Next turn, Skill Rate +${val0}x",
        iconID=13,
        name="Attacked to Skill Rate up",
        see='Skill Activation Rate up',
        toVal0="divide100",
        toVal1="allies",
        condition="After being attacked",
    },
    [1210] = {
        "[For ${val1}] After you are attacked, on the next turn, increase Damage by ${val0}%",
        short="[For ${val1}] Attacked -> Next turn, Dmg +${val0}%",
        iconID=10,
        name="Attacked to Dmg up",
        toVal1="allies",
        condition="After being attacked",
    },
    [1212] = {
        "[For ${val1}] Increase Evade Rate by ${val0}%",
        short="[For ${val1}] Evade Rate +${val0}%",
        iconID=19,
        name='Evade Rate up',
        see="Evade",
        toVal1="allies",
    },
    [1213] = {
        "[For self] After you Evade ${val0}x, increase Attack by ${val1}%",
        short="Evade ${val0}x -> Atk +${val1}%",
        iconID=50,
        name="Evade to Atk up, Skill Rate up, Act Again Rate up, Evade Rate up",
        see="Evade",
        toVal2="multBy2Divide100",
        condition="After Evading ${val0} attacks",
    },
    [1301] = {
        "[Start of subjugation] Change ${val2}~${val0} Normal Panels into Healing Panels",
        short="Create ${val2}~${val0} Heal Panels",
        iconID=27,
        name="Create Heal Panels",
    },
    [1302] = {
        "[Start of subjugation] Change ${val2}~${val0} Normal Panels into Altar Panels",
        short="Create ${val2}~${val0} Altar Panels",
        iconID=28,
        name="Create Altar Panels",
    },
    [1303] = {
        "[Start of subjugation] Change ${val0} Normal Panels into Rainbow Panels. When passed through, increase Skill Activation Rate by 1.1x and Heal HP for all parties",
        short="Create ${val0} Rainbow Panels",
        iconID=29,
        name="Create Rainbow Panels",
    },
    [1401] = {
        "[For ${val1}] After an ally uses a Skill, increase Attack by ${val0}% (Max ${val2}%)",
        short="[For ${val1}] Ally Use Skill -> Atk +${val0}% (Max ${val2}%)",
        iconID=8,
        name='Atk up',
        toVal1="allies",
        condition="When Ally uses a Skill",
    },
    [1501] = {
        "[For ${val1}] Increase Attack by ${val0}% per Solar Drive used this subjugation (Max ${val2}%)",
        short="[For ${val1}] Use Solar -> Atk +${val0}% (Max ${val2}%)",
        iconID=3,
        name="Atk up w/ Solar Drive",
        toVal1="allies",
        see="Attack/Damage up based on Solar Drive",
        condition="Based on # LG Used",
    },
    [1502] = {
        "[For ${val1}] Increase Damage by ${val0}% per Solar Drive used this subjugation (Max ${val2}%)",
        short="[For ${val1}] Use Solar -> Dmg +${val0}% (Max ${val2}%)",
        iconID=10,
        name="Dmg up w/ Solar Drive",
        toVal1="allies",
        see="Attack/Damage up based on Solar Drive",
        condition="Based on # LG Used",
    },
    [1504] = {
        "[For ${val1}] Increase Defense by ${val0}% per Solar Drive used this subjugation (Max ${val2}%)",
        short="[For ${val1}] Use Solar -> Def +${val0}% (Max ${val2}%)",
        iconID=48,
        name="Def up w/ Solar Drive",
        toVal1="allies",
        see="Attack/Damage up based on Solar Drive",
        condition="Based on # LG Used",
    },
    [1701] = {
        "[For ${val1}] Increase Critical Rate by ${val0}%",
        short="[For ${val1}] Crit Rate +${val0}%",
        iconID=15,
        name='Crit Rate up',
        toVal1="allies",
        see="Critical Rate up",
    },
    [1702] = {
        "[For ${val1}] Increase Critical Damage by ${val0}%",
        short="[For ${val1}] Crit Dmg +${val0}%",
        iconID=15,
        name='Crit Dmg up',
        toVal1="allies",
    },
    [1703] = {
        "[For ${val1} ${val2}] Increase Critical Damage by ${val0}%",
        short="[For ${val1} ${val2}] Crit Dmg +${val0}%",
        iconID=15,
        name="Crit Dmg by Attr",
        see='For Attribute',
        toVal2="typingAllies",
        forEquip=true,
        condition="Only for ${val2}",
    },
    [1704] = {
        "[For ${val1}] [On Turn 1] Critical Rate is 100%, increase Critical Damage by ${val0}%",
        short="[For ${val1}] [Turn 1] Crit Rate = 100%, Crit Dmg +${val0}%",
        iconID=15,
        name="100% Crit",
        toVal1="allies",
        see="Critical Rate up",
        condition="Only Turn 1",
    },
    [1801] = {
        "[For ${val1}] Reduce Attack by ${val0}%",
        short="[For ${val1} E] Atk -${val0}%",
        iconID=32,
        name='Atk down',
        toVal1="enemies",
        see="Attack down",
    },
    [1802] = {
        "[For ${val1}] Reduce Defense by ${val0}%",
        short="[For ${val1} E] Def -${val0}%",
        iconID=43,
        name='Def down',
        toVal1="enemies",
        see="Defense down",
    },
    [1803] = {
        "Reduce Skill Activation Rate by ${val0}%",
        short="Skill Rate -${val0}%",
        iconID=34,
        name="Skill Rate down",
        toVal1="enemies",
        see="Skill Activation Rate down",
    },
    [1805] = {
    	"Reduce Critical Rate by ${val0}%",
    	short="Crit Rate -${val0}%",
    	iconID=49,
    	name="Crit Rate down",
    	toVal1="enemies",
    	see="Critical Rate down",
    },
    [1900] = {
        "[For ${val1}] Grant ${val0}% Skill Drain (1 Skill Heals up to 50% Max HP)",
        short="[For ${val1}] Grant ${val0}% Skill Drain",
        iconID=22,
        name='Skill Drain',
        toVal1="allies",
        see="Add Skill Drain",
    },
    [1901] = {
        "[For ${val1}] Each turn, ${val2}% chance to Heal ${val0}% Max HP",
        short="[For ${val1}] Each turn, ${val2}% chance to Heal ${val0}%",
        iconID=22,
        name='Heal',
        toVal1="allies",
        see='Heal',
    },
    [2001] = {
        "[For self] Increase Act Again Rate by ${val0}%",
        short="[For 1] Act Again Rate +${val0}%",
        iconID=16,
        name='Act Again Rate up',
        see="Act Again",
    },
    [2002] = {
        "[For self] [On Turn ${val2}] Increase Act Again Rate by ${val0}%",
        short="[For 1] [Turn ${val2}] Act Again Rate +${val0}%",
        iconID=17,
        name='Act Again Rate up',
        see="Act Again",
        condition="On Turn ${val2}",
    },
    [2003] = {
        "[For ${val1}] Increase Act Again Rate by ${val0}%",
        short="[For ${val1}] Act Again Rate +${val0}%",
        iconID=16,
        name='Act Again Rate up',
        see="Act Again",
        toVal1="allies",
    },
    [2101] = {
        "[For self] Provoke${val0}",
        short="[For 1] Provoke${val0}",
        iconID=41,
        name="Provoke",
        see="Provoke",
        toVal0='weakType',
    },
    [2102] = {
        "Reduce Weakness Damage for all allies by 30%",
        short="Reduce Weakness Dmg by 30%",
        iconID=9,
        name="Dmg down",
    },
    [2103] = {
        "Reduce Damage from non-${val2} characters by ${val0}%",
        short="Reduce Dmg from non-${val2} by ${val0}%",
        iconID=36,
        name="Dmg down",
        toVal2="typing",
    },
    [2201] = {
        "[For ${val1}] Increase Weakness Damage by ${val0}%",
        short="[For ${val1}] Weak Dmg +${val0}%",
        iconID=39,
        name="Weak Dmg up",
        toVal1="allies",
        forEquip=true,
    },
    [2301] = {
        "[For self] Increase Defend Rate by ${val0}% and Defend Damage Reduction by ${val2}%",
        short="[For 1] Defend Rate +${val0}%, Defend Dmg Reduction +${val2}%",
        iconID=18,
        name="Def Rate up",
        see="Defense up",
        toVal0="divide100",
        toVal2="divide100",
    },
    [2401] = {
    	"[For self] Heal ${val0}% more HP. Can Maintain up to ${val2}% Max HP",
    	short="[For 1] Heal +${val0}% HP, Maintain ${val2}% HP",
    	iconID=22,
    	name="Heal up, Maintain",
    	see='Heal up',
    	toVal2="plus100",
    },
    [2701] = {
        "[For all enemies] Each turn, ${val0}% chance to reduce the number of Attacks by 1",
        short="[For 3 E] Each turn, ${val0}% chance to # of Attacks -1",
        iconID=45,
        name="Less actions",
    },
--	[3001] = {
--		"Draws all attacks towards oneself and reduce damage by 30%. Furthermore, when HP goes to 90% or below, one's Defense becomes 0 and one's Critical Rate becomes 80%,
--		short="Provoke, 30% Dmg Reduce; at <90% HP: Def = 0, Crit Rate +80%",
--		name="Provoke",
--		iconID=36,
--	},
--	[3002] = {
--		"On the next turn, after being defeated, the effects of abilities that allow acting multiple times will be disabled",
--		short="After death, cannot Act Again",
--		name="Ability Disable",
--		iconID=36,
--	},
	[3003] = {
		"When one's HP goes to 0, restores the HP of ${val1} by ${val0}% (0 HP members are healed by ${val2}%)",
		short="When Defeated -> Heal %${val0}% for ${val1}; Heal ${val2} if Defeated",
		iconID=22,
		name="Revive",
		toVal1="allies",
		condition="Upon owner's defeat",
	},
	[3100] = {
		"[For ${val1}] [While alive] With less HP, increase Attack by up to ${val0}%",
		short="[For ${val1}] [While alive] Less HP -> More Atk, Max ${val0}%",
		iconID=1,
		name="Less HP to Atk up",
		see="Attack/Damage up based on Less HP",
		toVal1="allies",
		condition="Stronger with less HP",
	},
	[3110] = {
		"[For ${val1}] [While alive] With less HP, increase Damage by up to ${val0}%",
		short="[For ${val1}] [While alive] Less HP -> More Dmg, Max ${val0}%",
		iconID=10,
		name="Less HP to Dmg up",
		see="Attack/Damage up based on Less HP",
		toVal1="allies",
		condition="Stronger with less HP",
	},
	[3112] = {
		"[For ${val1}] [While alive] With less HP, increase Skill Damage by up to ${val0}%",
		short="[For ${val1}] [While alive] Less HP -> More Skill Dmg, Max ${val0}%",
		iconID=13,
		name="Less HP to Skill Dmg up",
		see="Attack/Damage up based on Less HP",
		toVal1="allies",
		condition="Stronger with less HP",
	},
	[3114] = {
		"[For ${val1}] [While alive] With less HP, increase Critical Damage by up to ${val0}%",
		short="[For ${val1}] [While alive] Less HP -> More Crit Dmg, Max ${val0}%",
		iconID=15,
		name="Less HP to Crit Dmg up",
		see="Attack/Damage up based on Less HP",
		toVal1="allies",
		condition="Stronger with less HP",
	},
--	[4001] = {
--		"Pests take the preemptive strike",
--		short="Pests Act First",
--		name="Initiative",
--		iconID=36,
--	},
	[5001] = {
		"[For self] Pursuit using ${val0}% of the party's Overall Force",
		short="[For 1] Pursuit w/ ${val0}% TP",
		iconID=16,
		name="Pursuit",
		see="Pursuit",
	},
	[5002] = {
		"[For self] Pursuit all enemies using ${val0}% of the party's Overall Force",
		short="[For 1] Pursuit all enemies w/ ${val0}% TP",
		iconID=16,
		name="Pursuit",
		see="Pursuit",
	},
	[5003] = {
		"[For ${val1}] ${val0}% chance to Pursuit using ${val2}% of the party's Overall Force",
		short="[For ${val1}] ${val0}% chance to Pursuit w/ ${val2}% TP",
		iconID=16,
		name="Add Pursuit",
		see="Add Pursuit",
		toVal1="allies",
	},
	[7002] = {
		"[For self] ${val0}% chance to Intercept using ${val2}x your Attack Power",
		short="[For 1] ${val0}% chance to Intercept w/ ${val2}x Atk",
		iconID=46,
		name="Intercept",
		see="Intercept",
		toVal1="allies",
		toVal2="add100Divide100",
	},
	[8001] = {
		"[For ${val1} ${val2}] Increase Defend Rate by ${val0}%",
		short="[For ${val1} ${val2}] Defend Rate +${val0}%",
		iconID=18,
		name="Def Rate up by Attr",
		see='For Attribute',
		toVal0="divide100",
		toVal1="allies",
		toVal2="typingAllies",
		forEquip=true,
		condition="Only for ${val2}",
	},
	[8002] = {
		"[For ${val1}] Increase Defend Rate by ${val0}%",
		short="[For ${val1}] Defend Rate +${val0}%",
		iconID=18,
		name="Def Rate up",
		toVal0="divide100",
		toVal1="allies",
		forEquip=true,
	},
	[8100] = {
		"[For ${val1}] Guaranteed Guts ${val2}x",
		short="[For ${val1}] Guaranteed Guts ${val2}x",
		iconID=47,
		name='Guts',
		see='Guts',
		toVal1="allies",
	},
	[9002] = {
		"[For 5 ${val1}] After you use a Skill, on the next ${val0} turns, increase Skill Activation Rate by ${val2}x and Act Again Rate by ${val3}%",
		short="[For 5 ${val1}] Use Skill -> Next ${val0} turns, Skill Rate +${val2}x, Act Again Rate +${val3}%",
		iconID=51,
		name="Use Skill to Skill Rate up, Act Again Rate up by Attr",
		see='For Attribute',
		toVal1="typingAllies",
		toVal2="add100Divide100",
		condition="On Skill Use",
	},
	[9003] = {
		"After you Attack ${val0}x, on the next ${val1} turns, summon Stra. Just after being summoned, Stra activates <Drachen Blitz>",
		short="Attack ${val0}x -> Next ${val1} turns, Summon Stra & activate Drachen Blitz",
		iconID=52,
		name='Summon',
		see='Summon',
		condition="After ${val0} actions",
	},
	[9004] = {
		'Each val references a different ability',
		short='Referenced Ability',
		name='Transform',
		see='Transform',
		isException = true,
	},
	[20001] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Atk up',
		subtype = {
			[1] = {
				-- 天久保百合(エクスティア・フローラ)
				"[For 5 allies] Increase Attack by ${val0}%",
				short='[For 5] Atk +${val0}%',
				iconID=1,
			},
			[4] = {
				-- チェッカーベリー
				"[For self] After you do a Critical Attack, increase Attack by ${val0}% (Up to 6x)",
				short='[For 1] Crit Attack -> Atk +${val0}% (Up to 6x)',
				iconID=1,
			},
			[9] = {
				-- ラバテラ
				"[For 5 allies] [On first 3 Turns] Increase Attack by ${val0}%",
				short='[For 5] [First 3 Turns] Atk +${val0}%',
				iconID=1,
			},
			[13] = {
				-- コンボルブルス(水着)
				"[For self] Increase Attack by ${val0}%",
				short='[For 1] Atk +${val0}%',
				iconID=1,
			},
			[16] = {
				-- ディル
				"[For 1 ally with the highest Attack] Increase Attack by ${val0}%",
				short='[For 1 w/ most Atk] Atk +${val0}%',
				iconID=1,
			},
			[29] = {
				-- バニラ
				"[For self] Increase Attack by ${val0}%",
				short='[For 1] Atk +${val0}%',
				iconID=1,
			},
			[49] = {
				-- バードック, Sub-abilities 49 and 55 MIGHT BE SWAPPED
				"[For self] [On turns that are a multiple of 3] Resets Attack boosts",
				short='[For 1] [Every 3rd Turn] Reset Atk',
				iconID=1,
			},
			[55] = {
				-- バードック, Sub-abilities 49 and 55 MIGHT BE SWAPPED
				"[For self] Start of each turn, increase Attack by ${val0}%",
				short='[For 1] Turn start, Atk +${val0}%',
				iconID=1,
			},
			[57] = {
				-- シュウメイギク(水着)
				"[For 5 allies of your Nation] Increase Attack by ${val0}%. End of each turn, increase Attack by ${val0}% (Max ${val1}%)",
				short='[For 5 w/ same Nation] Atk +${val0}%. Turn end, Atk +${val0}% (Max ${val1}%)',
				iconID=1,
			},
			[61] = {
				-- パープルチューリップ(ナイトメディック)
				"[For 5 allies of your Flower Family] Increase Attack by ${val0}%",
				short='[For 5 w/ same Family] Atk +${val0}%',
				iconID=1,
			},
			[64] = {
				-- リサ
				"[For self] [On first 3 Turns] Increase Attack by ${val0}%",
				short='[For 1] [First 3 Turns] Atk +${val0}%',
				iconID=1,
			},
			[66] = {
				-- 茜
				"[For self] Just before you do a Normal Attack, on this turn, increase Attack by ${val0}%",
				short='[For 1] Before Normal Attack -> This turn, Atk +${val0}%',
				iconID=1,
			},
			[68] = {
				-- キリンソウ
				"[For self] After you do a Critical Attack, on the next turn, increase Attack by ${val0}%",
				short='[For 1] Crit Attack -> Next turn, Atk +${val0}%',
				iconID=1,
			},
			[69] = {
				-- カトレア
				"[For self] End of each turn, increase Attack by ${val0}% (Up to 4x)",
				short='[For 1] Turn end, Atk +${val0}% (Up to 4x)',
				iconID=38,
			},
			[70] = {
				-- デンドロビウム
				"[For self] [On Turn 1] Increase Attack by ${val0}%",
				short='[For 1] [Turn 1] Atk +${val0}%',
				iconID=2,
			},
			[77] = {
				-- コデマリ(イースター)
				"[For 5 allies] End of each turn, increase Attack by ${val0}% (Up to 3x)",
				short='[For 5] Turn end, Atk +${val0}% (Up to 3x)',
				iconID=38,
			},
			[78] = {
				-- オシロイバナ(きぐるみ花火師)
				"[For 5 allies] [On Turn 1] Increase Attack by ${val0}%",
				short='[For 5] [Turn 1] Atk +${val0}%',
				iconID=2,
			},
			[79] = {
				-- ビオラ
				"[For 4 other allies] [On Turn 1] Increase Attack by ${val0}%",
				short='[For 4 other] [Turn 1] Atk +${val0}%',
				iconID=2,
			},
			[82] = {
				-- レッドチューリップ(ナイトメディック)
				"[For 5 allies] [While alive] Increase Attack by ${val0}%",
				short='[For 5] [While alive] Atk +${val0}%',
				iconID=1,
			},
			[83] = {
				-- ヒガンバナ
				"[For 5 allies] After you Evade, on the next turn, increase Attack by ${val0}%",
				short='[For 5] Evade -> Next turn, Atk +${val0}%',
				iconID=1,
			},
			[89] = {
				-- スターチス(水着)
				"[For 1 Attack-type ally] Increase Attack by ${val0}%",
				short='[For 1 Attack] Atk +${val0}%',
				iconID=1,
			},
			[90] = {
				-- チシャ
				"[For self] After an ally uses a Skill, increase Attack by ${val0}% until turn end",
				short='[For 1] Ally Use Skill -> Atk +${val0}% until turn end',
				iconID=1,
			},
			[93] = {
				-- ミズタマソウ
				"[For 2 Attack-type allies] [On first 3 Turns] Increase Attack by ${val0}%",
				short='[For 2 Attack] [First 3 Turns] Atk +${val0}%',
				iconID=1,
			},
			[95] = {
				-- アイ
				"[For 5 Blunt allies] Increase Attack by ${val0}%",
				short='[For 5 Blunt] Atk +${val0}%',
				iconID=1,
			},
			[105] = {
				-- カトレア(パラレル学園)
				"[For 5 allies] End of each turn, increase Attack by ${val0}% (Up to 4x)",
				short='[For 5] Turn end, Atk +${val0}% (Up to 4x)',
				iconID=38,
			},
			[106] = {
				-- アシ
				"[For self] After an ally does a Critical Attack, increase Attack by ${val0}% until turn end",
				short='[For 1] Ally Crit Attack -> Atk +${val0}% until turn end',
				iconID=1,
			},
			[110] = {
				-- ヤツシロソウ
				"[For self] Start of each turn, if you have 100% HP or more, increase Attack by ${val0}% until turn end",
				short='[For 1] If HP >= 100% at turn start: Atk +${val0}% until turn end',
				iconID=1,
			},
			[111] = {
				-- ヤツシロソウ
				"[For 5 allies] Start of each turn, if all allies have 100% HP or more, increase Attack by ${val0}% until turn end",
				short='[For 5] If all ally HP >= 100% at turn start: Atk +${val0}% until turn end',
				iconID=1,
			},
			[112] = {
				-- ディアスキア(メイド)
				"[For 5 allies] After you use a Skill, if it's the 2nd time this battle, increase Attack by ${val0}%",
				short='[For 5] Use Skill -> If 2nd, Atk +${val0}%',
				iconID=1,
			},
			[122] = {
				-- クロバナロウゲ
				"[For 5 allies] [Until subjugation end] After an enemy is defeated, increase Attack by ${val0}%",
				short='[For 5] [Until subjugation end] Enemy Defeat -> Atk +${val0}%',
				iconID=7,
			},
			[126] = {
				-- カシス
				"[For 2 Attack-type allies] Increase Attack by ${val0}%",
				short='[For 2 Attack] Atk +${val0}%',
				iconID=1,
			},
			[127] = {
				-- ライムギ
				"[For self] After you use a Skill, increase Attack by ${val0}% (Up to 5x)",
				short='[For 1] Use Skill -> Atk +${val0}% (Up to 5x)',
				iconID=1,
			},
			[129] = {
				-- ポテト
				"[For 5 allies with a single-target Skill] Increase Attack by ${val0}%",
				short='[For 5 w/ single-target Skill] Atk +${val0}%',
				iconID=1,
			},
			[132] = {
				-- モモ(ハロウィン)
				"[For self] [Until subjugation end] After you Defend 5x, increase Attack by ${val0}%",
				short='[For 1] [Until subjugation end] Defend 5x -> Atk +${val0}%',
				iconID=1,
			},
			[134] = {
				-- カルダミネ・リラタ(ハロウィン)
				"[For 1 Attack-type ally] [While alive] Increase Attack by ${val0}%",
				short='[For 1 Attack] [While alive] Atk +${val0}%',
				iconID=1,
			},
			[137] = {
				-- ハナモモ(ハロウィン)
				"[For 5 allies] [While alive] Increase Attack by ${val0}%",
				short='[For 5] [While alive] Atk +${val0}%',
				iconID=1,
			},
			[142] = {
				-- クコ(七華の花騎士)
				"[For 5 allies with 50% HP or less] [1x per turn] Just before you Attack, increase Attack by ${val0}% until turn end",
				short='[For 5 w/ <= 50% HP] [1x per turn] Before Attack -> Atk +${val0}% until turn end',
				iconID=1,
			},
			[145] = {
				-- ブロワリア
				"[For self] If you are an Attack-type, increase Attack by ${val0}%",
				short='[For 1] If Attack-type: Atk +${val0}%',
				iconID=1,
			},
			[146] = {
				-- ブロワリア
				"[For 1 other ally] Just before you use a Skill, increase Attack by ${val0}% until turn end",
				short='[For 1 other] Before Skill Use -> Atk +${val0}% until turn end',
				iconID=1,
			},
			[151] = {
				-- ハシバミ
				"[For 1 Attack-type ally] [While alive] End of each turn, increase Attack by ${val0}% (Up to 2x)",
				short='[For 1 Attack] [While alive] Turn end, Atk +${val0}% (Up to 2x)',
				iconID=38,
			},
			[157] = {
				-- ビロードアオイ
				"[For self] After an enemy is defeated, increase Attack by ${val0}%",
				short='[For 1] Enemy Defeat -> Atk +${val0}%',
				iconID=7,
			},
			[161] = {
				-- ヒナソウ(輝くおとぎの国の新星)
				"[For 5 allies] End of each turn, increase Attack by ${val0}% (Up to 5x)",
				short='[For 5] Turn end, Atk +${val0}% (Up to 5x)',
				iconID=38,
			},
			[164] = {
				-- オウバイ
				"[For self] [Until subjugation end] Just after you Attack, increase Attack by ${val0}% (Up to 10x)",
				short='[For 1] [Until subjugation end] After Attack -> Atk +${val0}% (Up to 10x)',
				iconID=1,
			},
			[165] = {
				-- オウバイ
				"[For self] [Until subjugation end] Just after you use a Skill, increase Attack by ${val0}% (Up to 10x)",
				short='[For 1] [Until subjugation end] Use Skill -> Atk +${val0}% (Up to 10x)',
				iconID=1,
			},
			[181] = {
				-- アザリン(エクスティア・マギカ)
				"[For 5 allies] [While alive] End of each turn, increase Attack by ${val0}% (Up to 2x)",
				short='[For 5] [While alive] Turn end, Atk +${val0}% (Up to 2x)',
				iconID=38,
			},
			[182] = {
				-- 天久保百合(エクスティア・フローラ)
				"[For 5 allies with no Flower Family] Increase Attack by ${val0}%",
				short='[For 5 w/ no Family] Atk +${val0}%',
				iconID=1,
			},
			[183] = {
				-- セラスチウム
				"[For 5 allies with 80% HP or more] Start of each turn, increase Attack by ${val0}% until turn end",
				short='[For 5 w/ >= 80% HP] Turn start, Atk +${val0}% until turn end',
				iconID=1,
			},
			[184] = {
				-- ユキザサ
				"[For self] [On first 3 Turns] Increase Attack by ${val0}%",
				short='[For 1] [First 3 Turns] Atk +${val0}%',
				iconID=1,
			},
			[196] = {
				-- ジュズダマ
				"[For 5 allies] After an ally does a Critical Attack, increase Attack by ${val0}% (Up to 10x)",
				short='[For 5] Ally Crit Attack -> Atk +${val0}% (Up to 10x)',
				iconID=1,
			},
			[223] = {
				-- ホルムショルディア
				"[For self] After you do a Critical Attack, increase Attack by ${val0}% until turn end",
				short='[For 1] Crit Attack -> Atk +${val0}% until turn end',
				iconID=1,
			},
			[251] = {
				-- ハナキリン
				"[For self] After you do a Critical Attack, on the next turn, increase Attack by ${val0}%",
				short='[For 1] Crit Attack -> Next turn, Atk +${val0}%',
				iconID=1,
			},
			[271] = {
				-- マルコミア
				"[For self] Start of each turn, if you have 50% HP or more, increase Attack by ${val0}% until turn end",
				short='[For 1] If HP >= 50% at turn start: Atk +${val0}% until turn end',
				iconID=1,
			},
			[281] = {
				-- センブリ
				"[For 5 allies] After an ally does a Critical Attack 3x, increase Attack by ${val0}% until turn end",
				short='[For 5] Ally Crit Attack 3x -> Atk +${val0}% until turn end',
				iconID=1,
			},
			[285] = {
				-- イチハツ
				"[For 2 allies with 100% HP or more] Start of each turn, increase Attack by ${val0}% until turn end",
				short='[For 2 w/ >= 100% HP] Turn start, Atk +${val0}% until turn end',
				iconID=1,
			},
			[289] = {
				-- ケペラ
				"[For self] [While Summon is active] Increase Attack by ${val0}%",
				short='[For 1] [Active Summon] Atk +${val0}%',
				iconID=1,
			},
			[302] = {
				-- レシュノルティア(浴衣)
				"[For 5 allies] The 1st time you use a Skill, on the next turn, increase Attack by ${val0}%",
				short='[For 5] 1st Skill Use -> Next turn, Atk +${val0}%',
				iconID=1,
			},
			[309] = {
				-- ヒガンバナ(パラレル学園)
				"[For 1 Guardian-type ally] Increase Attack by ${val0}%",
				short='[For 1 Guardian] Atk +${val0}%',
				iconID=1,
			},
			[312] = {
				-- ヨシノ
				"[For 5 allies] After you use a Skill, on the next turn, increase Attack by ${val0}% (1x per turn)",
				short='[For 5] Use Skill -> Next turn, Atk +${val0}% (1x per turn)',
				iconID=1,
			},
			[313] = {
				-- ピンクッション
				"[For 5 allies with 100% HP or more] Increase Attack by ${val0}%",
				short='[For 5 w/ >= 100% HP] Atk +${val0}%',
				iconID=1,
			},
			[336] = {
				-- アセビ
				"[For 5 allies] After an ally is attacked, on the next turn, increase Attack by ${val0}% (Up to 4x)",
				short='[For 5] Ally Attacked -> Next turn, Atk +${val0}% (Up to 4x)',
				iconID=1,
			},
			[345] = {
				-- クロサンドラ
				"[For 3 Magic allies] Increase Attack by ${val0}%",
				short='[For 3 Magic] Atk +${val0}%',
				iconID=1,
			},
			[352] = {
				-- ネメシア
				"[For 1 Slash ally that is an Attack-type] Increase Attack by ${val0}%",
				short='[For 1 Slash + Attack] Atk +${val0}%',
				iconID=1,
			},
			[353] = {
				-- ネメシア
				"[For 1 Blunt ally that is an Attack-type] Increase Attack by ${val0}%",
				short='[For 1 Blunt + Attack] Atk +${val0}%',
				iconID=1,
			},
			[360] = {
				-- ネムノキ(新春)
				"[For 5 Blunt allies] Increase Attack by ${val0}%",
				short='[For 5 Blunt] Atk +${val0}%',
				iconID=1,
			},
			[369] = {
				-- コルベット
				"[While Transformed into Axe] [For self] Increase Attack by ${val0}%",
				short='[While Transformed into Axe] [For 1] Atk +${val0}%',
				iconID=1,
			},
			[377] = {
				-- カノコソウ
				"[For 2 Attack-type allies] After an ally does a Critical Attack, on the next turn, increase Attack by ${val0}%",
				short='[For 2 Attack] Ally Crit Attack -> Next turn, Atk +${val0}%',
				iconID=1,
			},
			[383] = {
				-- エイル(タイム)
				"[For 5 allies] After you Defend 2x, starting next turn, increase Attack by ${val0}% until battle end",
				short='[For 5] Defend 2x -> Starting next turn, Atk +${val0}% until battle end',
				iconID=1,
			},
			[387] = {
				-- ルルーナ(ガクアジサイ)
				"[For self] After an ally does an Attack, increase Attack by ${val0}% until turn end",
				short='[For 1] Ally Attack -> Atk +${val0}% until turn end',
				iconID=1,
			},
			[399] = {
				-- タッカ・シャントリエリ
				"[For 1 Blunt ally that is an Attack-type] Increase Attack by ${val0}%",
				short='[For 1 Blunt + Attack] Atk +${val0}%',
				iconID=1,
			},
			[411] = {
				-- アネモネ(パラレル学園)
				"[For self] On the turn your Skill activates, increase Attack by ${val0}%",
				short='[For 1] Use Skill -> This turn, Atk +${val0}%',
				iconID=1,
			},
			[428] = {
				-- クジャクソウ
				"[For 5 allies] [While alive] Start of each turn, if you have 50% HP or less, increase Attack by ${val0}% (1x per turn, 2x per battle)",
				short='[For 5] [While alive] If HP <= 50% at turn start: Atk +${val0}% (1x per turn, 2x per battle)',
				iconID=1,
			},
			[432] = {
				-- キンモクセイ(お月見うさぎ)
				"[For 5 allies] After an ally Evades, increase Attack by ${val0}% (Up to 4x)",
				short='[For 5] Ally Evade -> Atk +${val0}% (Up to 4x)',
				iconID=1,
			},
			[435] = {
				-- ヒノキ(パラレル学園)
				"[For 1 Attack-type ally] [On Turn 1] Increase Attack by ${val0}%",
				short='[For 1 Attack] [Turn 1] Atk +${val0}%',
				iconID=2,
			},
			[436] = {
				-- ヒノキ(パラレル学園)
				"[For 1 Attack-type ally] [On first 2 Turns] Increase Attack by ${val0}%",
				short='[For 1 Attack] [First 2 Turns] Atk +${val0}%',
				iconID=1,
			},
			[437] = {
				-- ヒノキ(パラレル学園)
				"[For 1 Attack-type ally] [On first 3 Turns] Increase Attack by ${val0}%",
				short='[For 1 Attack] [First 3 Turns] Atk +${val0}%',
				iconID=1,
			},
			[444] = {
				-- ジャコウバラ
				"[For self] [On Turn 2] Increase Attack by ${val0}% (Disappears on Turn 3)",
				short='[For 1] [Turn 2] Atk +${val0}% (Disappears on Turn 3)',
				iconID=1,
			},
			[447] = {
				-- ブラックバッカラ(クリスマス)
				"[For self] Start of each turn, if there is 1 enemy, increase Attack by ${val0}%",
				short='[For 1] Turn start, if 1 enemy: Atk +${val0}%',
				iconID=1,
			},
			[451] = {
				-- オンシジューム(クリスマス)
				"[For 1 Slash ally] After an ally uses a Skill, increase Attack by ${val0}% until turn end",
				short='[For 1 Slash] Ally Use Skill -> Atk +${val0}% until turn end',
				iconID=1,
			},
			[452] = {
				-- アングレカム
				"[For 3 Magic allies] After an ally uses a Skill, on the next 5 turns, increase Attack by ${val0}% (1x per battle)",
				short='[For 3 Magic] Ally Use Skill -> Next 5 turns, Atk +${val0}% (1x per battle)',
				iconID=1,
			},
			[462] = {
				-- ビオラ(新春)
				"[For 2 Attack-type allies] After an ally does a Critical Attack, on this turn, increase Attack by ${val0}%",
				short='[For 2 Attack] Ally Crit Attack -> This turn, Atk +${val0}%',
				iconID=1,
			},
			[470] = {
				-- クリナム
				"[For 5 allies] After an ally Evades, on the next turn, increase Attack by ${val0}%",
				short='[For 5] Ally Evade -> Next turn, Atk +${val0}%',
				iconID=1,
			},
			[479] = {
				-- イソギク(式典の礼装)
				"[For 1 Attack-type ally] If one has 100% HP or more, increase Attack by ${val0}%",
				short='[For 1 Attack] If HP >= 100%: Atk +${val0}%',
				iconID=1,
			},
			[487] = {
				-- シロツメクサ(バレンタイン)
				"[For 1 Attack-type ally] [If there are 3 enemies] Increase Attack by ${val0}%",
				short='[For 1 Attack] [If 3 enemies] Atk +${val0}%',
				iconID=7,
			},
			[493] = {
				-- ジュズダマ(バレンタイン)
				"[For 1 Attack-type ally] [While alive] If you have 10% HP or less, increase Attack by ${val0}% (4x per battle)",
				short='[For 1 Attack] [While alive] If HP <= 10%: Atk +${val0}% (4x per battle)',
				iconID=1,
			},
			[500] = {
				-- デンドロビウム(猫耳メイド)
				"[For self, if at 100% HP or more] Increase Attack by ${val0}%",
				short='[For 1, if HP >= 100%] Atk +${val0}%',
				iconID=1,
			},
			[502] = {
				-- シラカバ
				"[For 1 Pierce ally that is an Attack-type] Increase Attack by ${val0}%",
				short='[For 1 Pierce + Attack] Atk +${val0}%',
				iconID=1,
			},
			[510] = {
				-- ダイモンジソウ
				"[For self] After you are attacked 5x, on the next turn, increase Attack by ${val0}%",
				short='[For 1] Attacked 5x -> Next turn, Atk +${val0}%',
				iconID=1,
			},
			[520] = {
				-- チェッカーベリー(イースター)
				"[For self] [Until subjugation end] Just after you use a Skill, increase Attack by ${val0}% (Up to 4x)",
				short='[For 1] [Until subjugation end] Use Skill -> Atk +${val0}% (Up to 4x)',
				iconID=1,
			},
			[523] = {
				-- オオバコ
				"[For self] [Until subjugation end] After you use a Skill, increase Attack by ${val0}% (Up to 10x)",
				short='[For 1] [Until subjugation end] Use Skill -> Atk +${val0}% (Up to 10x)',
				iconID=1,
			},
			[527] = {
				-- レモングラス
				"[For 1 Attack-type ally with a single-target Skill] After you are attacked, on the next turn, increase Attack by ${val0}%",
				short='[For 1 Attack w/ single-target Skill] Attacked -> Next turn, Atk +${val0}%',
				iconID=1,
			},
			[530] = {
				-- バイカソウ(イースター)
				"[For self] After you Evade, increase Attack by ${val0}% (4x per battle)",
				short='[For 1] Evade -> Atk +${val0}% (4x per battle)',
				iconID=1,
			},
			[531] = {
				-- スキラ(イースター)
				"[For 2 allies] Start of battle, 50% chance to increase Attack by ${val0}% (1x per battle, 2 random allies)",
				short='[For 2] Battle start, 50% chance to Atk +${val0}% (1x per battle, 2 random)',
				iconID=1,
			},
			[534] = {
				-- ティーツリー
				"[For self] After a Guardian-type ally is attacked 3x, starting next turn, increase Attack by ${val0}% until battle end",
				short='[For 1] Guardian Ally Attacked 3x -> Starting next turn, Atk +${val0}% until battle end',
				iconID=1,
			},
			[539] = {
				-- バイカモ(イースター)
				"[For self] After an ally is attacked, increase Attack by ${val0}% (Up to 10x)",
				short='[For 1] Ally Attacked -> Atk +${val0}% (Up to 10x)',
				iconID=1,
			},
			[562] = {
				-- ケペラ
				"[For self] After you do a Critical Attack 3x, increase Attack by ${val0}% until battle end (Up to 2x)",
				short='[For 1] Crit Attack 3x -> Atk +${val0}% until battle end (Up to 2x)',
				iconID=1,
			},
			[572] = {
				-- トリカブト(ジューンブライド)
				"[For self] [Until subjugation end] After you are attacked, on the next turn, increase Attack by ${val0}% (Up to 4x)",
				short='[For 1] [Until subjugation end] Attacked -> Next turn, Atk +${val0}% (Up to 4x)',
				iconID=1,
			},
			[573] = {
				-- オドリコソウ
				"[For 5 allies] After you do a Critical Attack, increase Attack by ${val0}% until battle end (Up to 5x)",
				short='[For 5] Crit Attack -> Atk +${val0}% until battle end (Up to 5x)',
				iconID=1,
			},
			[575] = {
				-- アイビー(ジューンブライド)
				"[For 1 Magic ally that is an Attack-type] [While alive] Increase Attack by ${val0}%",
				short='[For 1 Magic + Attack] [While alive] Atk +${val0}%',
				iconID=1,
			},
			[578] = {
				-- アネモネ(ジューンブライド)
				"[For 1 Attack-type ally] After you are attacked, on the next turn, increase Attack by ${val0}%",
				short='[For 1 Attack] Attacked -> Next turn, Atk +${val0}%',
				iconID=1,
			},
			[595] = {
				-- ナイドホグル
				"[While Transformed] [For self] Increase Attack by ${val0}%",
				short='[While Transformed] [For 1] Atk +${val0}%',
				iconID=1,
			},
			[599] = {
				-- アフェランドラ
				"[For self] After you Attack, increase Attack by ${val0}% until battle end (Up to 5x)",
				short='[For 1] After Attack -> Atk +${val0}% until battle end (Up to 5x)',
				iconID=1,
			},
			[603] = {
				-- ルクリア
				"[For 1 Attack-type ally] After an ally does a Critical Attack, on the next turn, increase Attack by ${val0}% (1x per turn)",
				short='[For 1 Attack] Ally Crit Attack -> Next turn, Atk +${val0}% (1x per turn)',
				iconID=1,
			},
			[604] = {
				-- サワギキョウ(水着)
				"[For 5 allies] [While alive] End of each turn, increase Attack by ${val0}% (Up to 10x)",
				short='[For 5] [While alive] Turn end, Atk +${val0}% (Up to 10x)',
				iconID=38,
			},
			[610] = {
				-- サワギキョウ(水着)
				"[For 5 allies] End of each turn, increase Attack by ${val0}% (Up to 10x)",
				short='[For 5] Turn end, Atk +${val0}% (Up to 10x)',
				iconID=38,
			},
			[613] = {
				-- イリス
				"[For 5 allies with no Flower Family] After an ally is attacked 20x, starting next turn, increase Attack by ${val0}% until battle end (1x per battle)",
				short='[For 5 w/ no Family] Ally Attacked 20x -> Starting next turn, Atk +${val0}% until battle end (1x per battle)',
				iconID=1,
			},
			[614] = {
				-- イリス
				"[For self] After an ally is attacked 20x, starting next turn, increase Attack by ${val0}% until battle end (1x per battle)",
				short='[For 1] Ally Attacked 20x -> Starting next turn, Atk +${val0}% until battle end (1x per battle)',
				iconID=1,
			},
			[622] = {
				-- リコ
				"[For self] End of each turn, increase Attack by ${val0}% (Up to 15x)",
				short='[For 1] Turn end, Atk +${val0}% (Up to 15x)',
				iconID=38,
			},
			[625] = {
				-- カヤナ(お月見うさぎ)
				"[For self] End of each turn, increase Attack by ${val0}% (Up to 5x)",
				short='[For 1] Turn end, Atk +${val0}% (Up to 5x)',
				iconID=38,
			},
			[635] = {
				-- シロタエギク(生命樹の祝福)
				"[For 5 allies] After an ally does a Critical Attack, increase Attack by ${val0}% until battle end (Up to 5x)",
				short='[For 5] Ally Crit Attack -> Atk +${val0}% until battle end (Up to 5x)',
				iconID=1,
			},
			[648] = {
				-- ヘリオトロープ(ハロウィン)
				"[For 5 allies] Just after an ally Evades 3x, increase Attack by ${val0}% until battle end (5x per battle)",
				short='[For 5] Ally Evade 3x -> Atk +${val0}% until battle end (5x per battle)',
				iconID=1,
			},
			[650] = {
				-- フランネルソウ
				"[For 5 allies] Just after an ally Negates Damage, increase Attack by ${val0}% until battle end (2x per battle)",
				short='[For 5] Ally Negate -> Atk +${val0}% until battle end (2x per battle)',
				iconID=7,
			},
			[655] = {
				-- カトレア(生命樹の祝福)
				"[For self] [Until subjugation end] Just after you Attack, increase Attack by ${val0}% (Up to 20x)",
				short='[For 1] [Until subjugation end] After Attack -> Atk +${val0}% (Up to 20x)',
				iconID=1,
			},
			[665] = {
				-- ヒャクニチソウ(クリスマス)
				"[For 5 allies] After an ally uses a Skill, increase Attack by ${val0}% (20x per battle)",
				short='[For 5] Ally Use Skill -> Atk +${val0}% (20x per battle)',
				iconID=1,
			},
			[667] = {
				-- ヒャクニチソウ(クリスマス)
				"[For 1 Attack-type ally] After you use a Skill, increase Attack by ${val0}% (5x per battle)",
				short='[For 1 Attack] Use Skill -> Atk +${val0}% (5x per battle)',
				iconID=1,
			},
			[676] = {
				-- サクラ(ひな祭り)
				"[For self] After you Attack 2x, on the next turn, increase Attack by ${val0}% (1x per turn)",
				short='[For 1] Attack 2x -> Next turn, Atk +${val0}% (1x per turn)',
				iconID=1,
			},
			[683] = {
				-- サフラン(新春)
				"[For 5 allies] After an ally Evades, on the next turn, increase Attack by ${val0}% (5x per turn)",
				short='[For 5] Ally Evade -> Next turn, Atk +${val0}% (5x per turn)',
				iconID=1,
			},
			[685] = {
				-- タラゴン(新春)
				"[For 1 Magic ally that is an Attack-type] Increase Attack by ${val0}%",
				short='[For 1 Magic + Attack] Atk +${val0}%',
				iconID=1,
			},
			[690] = {
				-- リュウノヒゲ
				"[For 5 allies] Just after an ally goes over 100% Max HP, increase Attack by ${val0}% until battle end (Up to 5x)",
				short='[For 5] Ally HP > 100%: Atk +${val0}% until battle end (Up to 5x)',
				iconID=1,
			},
			[707] = {
				-- ワレモコウ(式典の礼装)
				"[For 1 Attack-type ally] After an ally is attacked, increase Attack by ${val0}% (Up to 5x)",
				short='[For 1 Attack] Ally Attacked -> Atk +${val0}% (Up to 5x)',
				iconID=1,
			},
			[723] = {
				-- オイランソウ(桃源郷自警団)
				"[For 1 Attack-type ally] Start of each turn, if you have 100% HP or more, increase Attack by ${val0}% (Doesn't Stack)",
				short='[For 1 Attack] If HP >= 100% at turn start: Atk +${val0}% (No Stack)',
				iconID=1,
			},
			[728] = {
				-- オトメツバキ
				"[For 5 allies] After you attack, increase Attack by ${val0}% (3x per battle)",
				short='[For 5] After Attack -> Atk +${val0}% (3x per battle)',
				iconID=1,
			},
			[740] = {
				-- キクモモ
				"[For 1 Attack-type ally] After you use a Skill, increase Attack by ${val0}% until battle end",
				short='[For 1 Attack] Use Skill -> Atk +${val0}% until battle end',
				iconID=1,
			},
			[752] = {
				-- ヴィクトリア
				"[For self] After you Attack 5x, starting next turn, increase Attack by ${val0}% until battle end (1x per battle)",
				short='[For 1] Attack 5x -> Starting next turn, Atk +${val0}% until battle end (1x per battle)',
				iconID=1,
			},
			[2483] = {
				-- ブロス
				"[For 5 allies] [While alive] Start of each turn, chance to increase Attack by ${val0}% until turn end based on '''[[Ability_Particulars#Luck_Rate|Luck Rate]]'''",
				short='[For 5] [While alive] Turn start, chance to Atk +${val0}% until turn end as per Luck Rate',
				iconID=1,
			},
			[2489] = {
				-- ブロス
				"[For 5 Blossom Hill allies] Increase Attack by ${val0}%",
				short='[Power Seed VI] [For 5 BH] Atk +${val0}%',
				iconID=1,
			},
			[2506] = {
				-- ウィン
				"[For self] Increase Attack by ${val0}% (500% Total)",
				short='[Power Seed II] [For 1] Atk +${val0}% (500% Total)',
				iconID=1,
			},
		},
	},
	[20002] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Atk up w/ Def',
		see='Attack up based on Defense',
		subtype = {
			[29] = {
				-- ガンライコウ(クリスマス)
				"[For self] Increase Attack using ${val0}% of one's own Defense",
				short='[For 1] Atk +${val0}% w/ Def',
				iconID=1,
			},
			[289] = {
				-- タケ
				"[For self] [While Summon is active] Increase Attack using ${val0}% of one's own Defense",
				short='[For 1] [Active Summon] Atk +${val0}% w/ Def',
				iconID=1,
			},
		},
	},
	[20003] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Atk up w/ Def',
		see='Attack up based on Defense',
		subtype = {
			[1] = {
				-- ゲッカビジン(桃源郷自警団)
				"[For 5 allies] Increase Attack using ${val0}% of one's own Defense",
				short='[For 5] Atk +${val0}% w/ Def',
				iconID=1,
			},
		},
	},
	[20101] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Def up',
		see='Defense up',
		subtype = {
			[1] = {
				-- ヘザー(水着)
				"[For 5 allies] Increase Defense by ${val0}%",
				short='[For 5] Def +${val0}%',
				iconID=18,
				toVal2='divide100',
			},
			[29] = {
				-- サテラ
				"[For self] Increase Defense by ${val0}%",
				short='[For 1] Def +${val0}%',
				iconID=18,
				toVal2='divide100',
			},
			[81] = {
				-- ツツジ(クリスマス)
				"[For 5 allies] After you Defend, on the next turn, increase Defense by ${val0}%",
				short='[For 5] Defend -> Next turn, Def +${val0}%',
				iconID=18,
			},
			[116] = {
				-- ホタルブクロ
				"[For self] After you Defend, increase Defense by ${val0}% until turn end",
				short='[For 1] Defend -> Def +${val0}% until turn end',
				iconID=18,
			},
			[117] = {
				-- ヒマ
				"[For self] [1x per battle] Start of each turn, if you have 50% HP or less, increase Defense by ${val0}%",
				short='[For 1] [1x per battle] If HP <= 50% at turn start: Def +${val0}%',
				iconID=18,
			},
			[119] = {
				-- バラ(温泉浴衣)
				"[For self] After an ally does a Critical Attack 5x, increase Defense by ${val0}% until turn end",
				short='[For 1] Ally Crit Attack 5x -> Def +${val0}% until turn end',
				iconID=18,
			},
			[122] = {
				-- モモ(ハロウィン)
				"[For 5 allies] [Until subjugation end] After an enemy is defeated, increase Defense by ${val0}%",
				short='[For 5] [Until subjugation end] Enemy Defeat -> Def +${val0}%',
				iconID=18,
			},
			[135] = {
				-- ハナモモ(ハロウィン)
				"[For 2 Guardian-type allies] [While alive] Increase Defense by ${val0}%",
				short='[For 2 Guardian] [While alive] Def +${val0}%',
				iconID=18,
			},
			[160] = {
				-- ブルーベル
				"[For 5 Blunt allies with a single-target Skill] Increase Defense by ${val0}%",
				short='[For 5 Blunt w/ single-target Skill] Def +${val0}%',
				iconID=18,
			},
			[161] = {
				-- レオノチス(クリスマス)
				"[For 5 allies] End of each turn, increase Defense by ${val0}% (Up to 5x)",
				short='[For 5] Turn end, Def +${val0}% (Up to 5x)',
				iconID=18,
			},
			[189] = {
				-- キンレンカ(イースター)
				"[For 5 allies] After an ally Defends 3x, starting next turn, increase Defense by ${val0}% until battle end (Doesn't Stack)",
				short='[For 5] Ally Defend 3x -> Starting next turn, Def +${val0}% until battle end (No Stack)',
				iconID=18,
			},
			[195] = {
				-- ジュズダマ
				"[For 5 allies] After an ally uses a Skill, increase Defense by ${val0}% (Up to 10x)",
				short='[For 5] Ally Use Skill -> Def +${val0}% (Up to 10x)',
				iconID=18,
			},
			[198] = {
				-- シンゴニウム
				"[For 5 Guardian-type allies] Just before being attacked, increase attacked ally's Defense by ${val0}% (Up to 60%)",
				short='[For 5 Guardian] Before Attacked -> Def +${val0}% (Up to 60%)',
				iconID=18,
			},
			[267] = {
				-- アザミ(水着)
				"[For self] Start of each turn, if you have 80% HP or more, increase Defense by ${val0}% until turn end",
				short='[For 1] If HP >= 80% at turn start: Def +${val0}% until turn end',
				iconID=18,
			},
			[278] = {
				-- スモークツリー
				"[For 5 allies] Start of each turn, if you have 50% HP or less, increase Defense by ${val0}% until turn end",
				short='[For 5] If HP <= 50% at turn start: Def +${val0}% until turn end',
				iconID=18,
			},
			[287] = {
				-- イチハツ
				"[For 2 allies with 50% HP or more] Start of each turn, increase Defense by ${val0}% until turn end",
				short='[For 2 w/ >= 50% HP] Turn start, Def +${val0}% until turn end',
				iconID=18,
			},
			[294] = {
				-- タケ
				"[For 5 allies] [While Summon is active] Increase Defense by ${val0}%",
				short='[For 5] [Active Summon] Def +${val0}%',
				iconID=18,
			},
			[295] = {
				-- タケ
				"[For self] [While Summon is active] End of each turn, increase Defense by ${val0}%",
				short='[For 1] [Active Summon] Turn end, Def +${val0}%',
				iconID=18,
			},
			[308] = {
				-- ルリマツリ
				"[For 5 allies] Just before being attacked, increase attacked ally's Defense by ${val0}% (Up to 90%)",
				short='[For 5] Before Attacked -> Def +${val0}% (Up to 90%)',
				iconID=18,
			},
			[309] = {
				-- カトレア(クリスマス)
				"[For 1 Guardian-type ally] Increase Defense by ${val0}% and Defend Damage Reduction by ${val2}%",
				short='[For 1 Guardian] Def +${val0}%, Defend Dmg Reduction +${val2}%',
				iconID=18,
				toVal2='divide100',
			},
			[313] = {
				-- ウバユリ
				"[For 5 allies with 100% HP or more] Increase Defense by ${val0}%",
				short='[For 5 w/ >= 100% HP] Def +${val0}%',
				iconID=18,
			},
			[314] = {
				-- クルクマ(浴衣)
				"[For 5 allies] After an ally is attacked, on the next turn, increase Defense by ${val0}%",
				short='[For 5] Ally Attacked -> Next turn, Def +${val0}%',
				iconID=18,
			},
			[339] = {
				-- ナデシコ(世界花の巫女)
				"[For self]",
				short='[For 1]',
				iconID=18,
				toVal2='divide100',
			},
			[340] = {
				-- アジサイ
				"[For 2 allies]",
				short='[For 2]',
				iconID=18,
				toVal2='divide100',
			},
			[341] = {
				-- ヒノキ
				"[For 3 allies]",
				short='[For 3]',
				iconID=18,
				toVal2='divide100',
			},
			[342] = {
				-- レシュノルティア
				"[For 4 allies]",
				short='[For 4]',
				iconID=18,
				toVal2='divide100',
			},
			[343] = {
				-- ツバキ
				"[For 5 allies]",
				short='[For 5]',
				iconID=18,
				toVal2='divide100',
			},
			[356] = {
				-- ネメシア
				"[For 5 allies] After an ally uses a Skill, on the next turn, increase Defense by ${val0}%",
				short='[For 5] Ally Use Skill -> Next turn, Def +${val0}%',
				iconID=18,
			},
			[386] = {
				-- エイル(タイム)
				"[For self] [Until subjugation end] After an ally is attacked, increase Defense by ${val0}% (Up to 50x)",
				short='[For 1] [Until subjugation end] Ally Attacked -> Def +${val0}% (Up to 50x)',
				iconID=18,
			},
			[390] = {
				-- アンリ(バイカカラマツ)
				"[For 1 Healing-type ally with a multi-target Skill] [While alive] Increase Defense by ${val0}%",
				short='[For 1 Healing w/ multi-target Skill] [While alive] Def +${val0}%',
				iconID=18,
			},
			[401] = {
				-- シャガ
				"[For 2 allies] [While alive] [1x per turn] Start of each turn, if you have 50% HP or less, increase Defense by ${val0}% (Up to 3x per battle)",
				short='[For 2] [While alive] [1x per turn] If HP <= 50% at turn start: Def +${val0}% (Up to 3x per battle)',
				iconID=18,
			},
			[441] = {
				-- サフラン(パラレル学園)
				"[For 1 ally with the lowest HP] Start of each turn, increase Defense by ${val0}% until turn end",
				short='[For 1 w/ least HP] Turn start, Def +${val0}% until turn end',
				iconID=18,
			},
			[448] = {
				-- ブラックバッカラ(クリスマス)
				"[For self] Start of each turn, if there are 2+ enemies, increase Defense by ${val0}%",
				short='[For 1] Turn start, if 2+ enemies: Def +${val0}%',
				iconID=18,
			},
			[483] = {
				-- ハツユキソウ(バレンタイン)
				"[For 1 Pierce ally that is a Guardian-type] Increase Defense by ${val0}%",
				short='[For 1 Pierce + Guardian] Def +${val0}%',
				iconID=18,
			},
			[485] = {
				-- ハツユキソウ(バレンタイン)
				"[For 5 allies] After an ally does a Critical Attack, on the next turn, increase Defense by ${val0}%",
				short='[For 5] Ally Crit Attack -> Next turn, Def +${val0}%',
				iconID=18,
			},
			[494] = {
				-- ジュズダマ(バレンタイン)
				"[For 1 Guardian-type ally] [While alive] If you have 10% HP or less, increase Defense by ${val0}% (4x per battle)",
				short='[For 1 Guardian] [While alive] If HP <= 10%: Def +${val0}% (4x per battle)',
				iconID=18,
			},
			[512] = {
				-- ダイモンジソウ
				"[For self] After you are attacked, increase Defense by ${val0}% (6x per battle)",
				short='[For 1] Attacked -> Def +${val0}% (6x per battle)',
				iconID=18,
			},
			[537] = {
				-- ティーツリー
				"[For 1 Guardian ally with a multi-target Skill] Increase Defense by ${val0}%",
				short='[For 1 Guardian w/ multi-target Skill] Def +${val0}%',
				iconID=18,
			},
			[571] = {
				-- トリカブト(ジューンブライド)
				"[For self] Increase Defense by ${val0}% and Defend Damage Reduction by ${val2}% (Lasts 2 Turns)",
				short='[For self] Def +${val0}%, Defend Dmg Reduction +${val2}% (Lasts 2 Turns)',
				iconID=18,
				toVal2='divide100',
			},
			[576] = {
				-- ヒューケラ
				"[For 1 Guardian-type ally] [While alive] Increase Defense by ${val0}%",
				short='[For 1 Guardian] [While alive] Def +${val0}%',
				iconID=18,
			},
			[607] = {
				-- タケ(水着)
				"[For 5 allies] Just before being attacked, increase Defense by ${val0}% until battle end (Up to 300%)",
				short='[For 5] Before Attacked -> Def +${val0}% until battle end (Up to 300%)',
				iconID=18,
			},
			[665] = {
				-- ヒャクニチソウ(クリスマス)
				"[For 5 allies] After an ally uses a Skill, increase Defense by ${val0}% (20x per battle)",
				short='[For 5] Ally Use Skill -> Def +${val0}% (20x per battle)',
				iconID=18,
			},
			[706] = {
				-- ワレモコウ(式典の礼装)
				"[For 5 allies] After an ally is attacked, increase Defense by ${val0}% (Up to 5x)",
				short='[For 5] Ally Attacked -> Def +${val0}% (Up to 5x)',
				iconID=18,
			},
			[2520] = {
				-- ベル
				"[For 5 allies] [While alive] Start of each turn, chance to increase Defense by ${val0}% until turn end based on '''[[Ability_Particulars#Luck_Rate|Luck Rate]]'''",
				short='[For 5] [While alive] Turn start, chance to Def +${val0}% until turn end as per Luck Rate',
				iconID=18,
			},
			[2521] = {
				-- ベル
				"[For 5 allies] Increase Defense by ${val0}%",
				short='[Power Seed I] [For 5] Def +${val0}%',
				iconID=18,
			},
			[2522] = {
				-- ベル
				"[For 5 allies] Increase Defense by ${val0}% (200% Total)",
				short='[Power Seed II] [For 5] Def +${val0}% (200% Total)',
				iconID=18,
			},
			[2523] = {
				-- ベル
				"[For 5 allies] Increase Defense by ${val0}% (300% Total)",
				short='[Power Seed III] [For 5] Def +${val0}% (300% Total)',
				iconID=18,
			},
			[2529] = {
				-- ベル
				"[For 5 Bergamot Valley allies] Increase Defense by ${val0}% (350% Total)",
				short='[Power Seed V] [For 5 BV] Def +${val0}% (350% Total)',
				iconID=18,
			},
			[2530] = {
				-- ベル
				"[For 5 Bergamot Valley allies] Increase Defense by ${val0}% (500% Total)",
				short='[Power Seed VI] [For 5 BV] Def +${val0}% (500% Total)',
				iconID=18,
			},
		},
	},
	[20102] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Dmg Reduction up',
		see='Damage Reduction up',
		subtype = {
			[29] = {
				-- タケ(水着)
				"[For self] Increase Damage Reduction by ${val0}%",
				short='[For 1] Dmg Reduction +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
			[60] = {
				-- リュウキンカ
				"[For 5 Magic allies] [On first 3 Turns] Increase Damage Reduction by ${val0}%",
				short='[For 5 Magic] [First 3 Turns] Dmg Reduction +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
			[143] = {
				-- クコ(七華の花騎士)
				"[For 5 allies] After an ally is defeated, increase Damage Reduction by ${val0}%",
				short='[For 5] Ally Defeat -> Dmg Reduction +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
			[546] = {
				-- スイバ
				"[For 5 allies] After you Defend, on the next turn, increase Damage Reduction by ${val0}%",
				short='[For 5] Defend -> Next turn, Dmg Reduction +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
			[582] = {
				-- ウィン
				"[For 5 allies] After an ally does a Critical Attack 5x, on the next turn, increase Damage Reduction by ${val0}%",
				short='[For 5] Ally Crit Attack 5x -> Next turn, Dmg Reduction +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
			[595] = {
				-- ナイドホグル
				"[While Transformed] [For self] Increase Damage Reduction by ${val0}%",
				short='[While Transformed] [For 1] Dmg Reduction +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
			[661] = {
				-- シノネ
				"[For 1 ally with the lowest HP] Start of each turn, increase Damage Reduction by ${val0}% until turn end",
				short='[For 1 w/ least HP] Turn start, Dmg Reduction +${val0}% until turn end',
				iconID=18,
				toVal0='divide100',
			},
			[673] = {
				-- ナデシコ(クリスマス)
				"[For 5 allies] [On Turn 1] Increase Damage Reduction by ${val0}%",
				short='[For 5] [Turn 1] Dmg Reduction +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
			[742] = {
				-- クコ(イースター)
				"[For 5 allies with 100% HP or more] Start of each turn, increase Damage Reduction by ${val0}% until turn end",
				short='[For 5 w/ >= 100% HP] Turn start, Dmg Reduction +${val0}% until turn end',
				iconID=18,
				toVal0='divide100',
			},
			[2506] = {
				-- ウィン
				"[For self] Increase Damage Reduction by ${val0}%",
				short='[Power Seed II] [For 1] Dmg Reduction +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
			[2507] = {
				-- ウィン
				"[For self] Increase Damage Reduction by ${val0}% (50% Total)",
				short='[Power Seed III] [For 1] Dmg Reduction +${val0}% (50% Total)',
				iconID=18,
				toVal0='divide100',
			},
			[2508] = {
				-- ウィン
				"[For self] Increase Damage Reduction by ${val0}% (80% Total)",
				short='[Power Seed IV] [For 1] Dmg Reduction +${val0}% (80% Total)',
				iconID=18,
				toVal0='divide100',
			},
		},
	},
	[20103] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Barrier',
		see='Barrier',
		subtype = {
			[82] = {
				-- フリチラリア
				"[For 5 allies] [While alive] Create a ${val0}% Barrier",
				short='[For 5] [While alive] Barrier ${val0}%',
				iconID=18,
				toVal0='divide100',
			},
			[314] = {
				-- クルクマ(浴衣)
				"[For 5 allies] After an ally is attacked, on the next turn, create a ${val0}% Barrier",
				short='[For 5] Ally Attacked -> Next turn, Barrier ${val0}%',
				iconID=18,
				toVal0='divide100',
			},
		},
	},
	[20104] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Guts',
		see='Guts',
		subtype = {
			[1] = {
				-- レオノチス(クリスマス)
				'[For 5 allies] ${val1} Guts ${val0}x',
				short='[For 5] ${val1} Guts ${val0}x',
				iconID=47,
				toVal1='gutsType',
			},
			[9] = {
				-- ラバテラ
				"[For 5 allies] [On first 3 Turns] ${val1} Guts ${val0}x",
				short='[For 5] [First 3 Turns] ${val1} Guts ${val0}x',
				iconID=47,
				toVal1='gutsType',
			},
			[29] = {
				-- バニラ
				"[For self] ${val1} Guts ${val0}x",
				short='[For 1] ${val1} Guts ${val0}x',
				iconID=47,
				toVal1='gutsType',
			},
			[57] = {
				-- ネムノキ(新春)
				"[For 5 allies of your Nation] ${val1} Guts ${val0}x",
				short='[For 5 w/ same Nation] ${val1} Guts ${val0}x',
				iconID=47,
				toVal1='gutsType',
			},
			[94] = {
				-- バニラ
				'[For self] After you Attack 3x, Grant "${val1} Guts ${val0}x"',
				short='[For 1] Attack 3x -> Grant "${val1} Guts ${val0}x"',
				iconID=47,
				toVal1='gutsType',
			},
			[124] = {
				-- ニシキギ(温泉浴衣)
				'[For 5 allies] Just before you Attack, if all allies have 100% HP or more, Grant "${val1} Guts ${val0}x" until turn end',
				short='[For 5] If all ally HP >= 100% before attack: Grant "${val1} Guts ${val0}x" until turn end',
				iconID=47,
				toVal1='gutsType',
			},
			[157] = {
				-- エスカロニア
				'[For self] After an enemy is defeated, Grant "${val1} Guts ${val0}x"',
				short='[For 1] Enemy Defeat -> Grant "${val1} Guts ${val0}x"',
				iconID=47,
				toVal1='gutsType',
			},
			[182] = {
				-- 一ノ瀬鈴夏
				"[For 5 allies with no Flower Family] ${val1} Guts ${val0}x",
				short='[For 5 w/ no Family] ${val1} Guts ${val0}x',
				iconID=47,
				toVal1='gutsType',
			},
			[317] = {
				-- クロトン
				'[For self] After you use a Skill 3x, ${val1} Guts ${val0}x',
				short='[For 1] Use Skill 3x -> ${val1} Guts ${val0}x',
				iconID=47,
				toVal1='gutsType',
			},
			[341] = {
				-- ヒノキ(パラレル学園)
				"[For 3 allies] ${val1} Guts ${val0}x",
				short='[For 3] ${val1} Guts ${val0}x',
				iconID=47,
				toVal1='gutsType',
			},
			[364] = {
				-- チコレ
				'[For 3 allies] ${val1} Guts ${val0}x',
				short='[For 3] ${val1} Guts ${val0}x',
				iconID=47,
				toVal1='gutsType',
			},
			[385] = {
				-- エイル(タイム)
				'[For 5 allies] After you are attacked 10x, ${val1} Guts ${val0}x',
				short='[For 5] Attacked 10x -> ${val1} Guts ${val0}x',
				iconID=47,
				toVal1='gutsType',
			},
			[465] = {
				-- ビオラ(新春)
				'[For self] Just after you drop to 10% Max HP or less, ${val1} Guts ${val0}x (1x per turn)',
				short='[For 1] If HP <= 10%: ${val1} Guts ${val0}x (1x per turn)',
				iconID=47,
				toVal1='gutsType',
			},
			[491] = {
				-- ジュズダマ(バレンタイン)
				'[For self] If you have 10% HP or less, ${val1} Guts ${val0}x (1x per turn)',
				short='[For 1] If HP <= 10%: ${val1} Guts ${val0}x (1x per turn)',
				iconID=47,
				toVal1='gutsType',
			},
			[526] = {
				-- レモングラス
				"[For 1 Attack-type ally with a single-target Skill] ${val1} Guts ${val0}x",
				short='[For 1 Attack w/ single-target Skill] ${val1} Guts ${val0}x',
				iconID=47,
				toVal1='gutsType',
			},
			[537] = {
				-- ティーツリー
				"[For 1 Guardian ally with a multi-target Skill] ${val1} Guts ${val0}x",
				short='[For 1 Guardian w/ multi-target Skill] ${val1} Guts ${val0}x',
				iconID=47,
				toVal1='gutsType',
			},
			[644] = {
				-- コルベット(ハロウィン)
				"[For self] After you Attack 2x, ${val1} Guts ${val0}x until battle end",
				short='[For 1] Attack 2x -> ${val1} Guts ${val0}x until battle end',
				iconID=47,
				toVal1='gutsType',
			},
			[649] = {
				-- サボテン(ハロウィン)
				"[For 5 allies] Just before an ally is attacked, 25% chance to ${val1} Guts ${val0}x for attacked ally until battle end",
				short='[For 5] Before ally Attacked -> 25% chance to ${val1} Guts ${val0}x until battle end',
				iconID=47,
				toVal1='gutsType',
			},
			[665] = {
				-- ヒャクニチソウ(クリスマス)
				"[For 5 allies] After an ally uses a Skill, ${val1} Guts ${val0}x (20x per battle)",
				short='[For 5] Ally Use Skill -> ${val1} Guts ${val0}x (20x per battle)',
				iconID=47,
				toVal1='gutsType',
			},
			[748] = {
				-- サイトウ
				"[For 1 Attack-type ally] If you have 10% HP or less, ${val1} Guts ${val0}x (1x per turn)",
				short='[For 1 Attack] If HP <= 10%: ${val1} Guts ${val0}x (1x per turn)',
				iconID=47,
				toVal1='gutsType',
			},
		},
	},
	[20106] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Dmg Reduction up',
		see='Damage Reduction up',
		subtype = {
			[29] = {
				-- クロバナロウゲ
				"[For self] Increase Damage Reduction from non-Critical Attacks by ${val0}%",
				short='[For 1] Non-Crit Dmg Reduction +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
		},
	},
	[20107] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Dmg Reduction up',
		see='Damage Reduction up',
		subtype = {
			[1] = {
				-- キンモクセイ(お月見うさぎ)
				"[For 5 allies] Increase Damage Reduction from Skill Attacks by ${val0}%",
				short='[For 5] Skill Attack Dmg Reduction +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
			[82] = {
				-- オキザリス(水着)
				"[For 5 allies] [While alive] Increase Damage Reduction from Skill Attacks by ${val0}%",
				short='[For 5] [While alive] Skill Attack Dmg Reduction +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
			[182] = {
				-- さんご
				"[For 5 allies with no Flower Family] Increase Damage Reduction from Skill Attacks by ${val0}%",
				short='[For 5 w/ no Family] Skill Attack Dmg Reduction +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
		},
	},
	[20108] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Dmg Reduction up',
		see='Damage Reduction up',
		subtype = {
			[29] = {
				-- ヒマ
				"[For self] Increase Damage Reduction from Normal Attacks by ${val0}%",
				short='[For 1] Normal Attack Dmg Reduction +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
		},
	},
	[20111] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='',
		subtype = {
			[518] = {
				-- シギラリア
				-- This is an unknown ability left blank.
				"",
				short='',
			},
		},
	},
	[20112] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='',
		subtype = {
			[518] = {
				-- シギラリア
				-- This is an unknown ability left blank.
				"",
				short='',
			},
		},
	},
	[20201] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Dmg up',
		subtype = {
			[1] = {
				-- マンリョウ(生命樹の祝福)
				"[For 5 allies] Increase Damage by ${val0}%",
				short='[For 5] Dmg +${val0}%',
				iconID=10,
			},
			[29] = {
				-- スイセン
				"[For self] Increase Damage by ${val0}%",
				short='[For 1] Dmg +${val0}%',
				iconID=10,
			},
			[57] = {
				-- ノヴァーリス(雪華の女王)
				"[For 5 allies of your Nation] Increase Damage by ${val0}%",
				short='[For 5 w/ same Nation] Dmg +${val0}%',
				iconID=10,
			},
			[58] = {
				-- リンネソウ
				"[For 5 allies] After you use a Skill, on the next turn, increase Damage by ${val0}%",
				short='[For 5] Use Skill -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[63] = {
				-- カトレア
				"[For self] After you use a Skill, on the next turn, increase Damage by ${val0}%",
				short='[For 1] Use Skill -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[64] = {
				-- トリトマ
				"[For self] [On first 3 Turns] Increase Damage by ${val0}%",
				short='[For 1] [First 3 Turns] Dmg +${val0}%',
				iconID=10,
			},
			[68] = {
				-- ウメ
				"[For self] After you do a Critical Attack, on the next turn, increase Damage by ${val0}%",
				short='[For 1] Crit Attack -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[70] = {
				-- デンドロビウム
				"[For self] [On Turn 1] Increase Damage by ${val0}%",
				short='[For 1] [Turn 1] Dmg +${val0}%',
				iconID=10,
			},
			[71] = {
				-- ウサギギク
				"[For self] End of each turn, increase Damage by ${val0}% (Up to 3x)",
				short='[For 1] Turn end, Dmg +${val0}% (Up to 3x)',
				iconID=10,
			},
			[77] = {
				-- バンダ
				"[For 5 allies] End of each turn, increase Damage by ${val0}% (Up to 3x)",
				short='[For 5] Turn end, Dmg +${val0}% (Up to 3x)',
				iconID=10,
			},
			[78] = {
				-- シュウメイギク
				"[For 5 allies] [On Turn 1] Increase Damage by ${val0}%",
				short='[For 5] [Turn 1] Dmg +${val0}%',
				iconID=10,
			},
			[80] = {
				-- バイカソウ(イースター)
				"[For self] After you are attacked, on the next turn, increase Damage by ${val0}%",
				short='[For 1] Attacked -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[81] = {
				-- ツツジ(クリスマス)
				"[For 5 allies] After you Defend, on the next turn, increase Damage by ${val0}%",
				short='[For 5] Defend -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[82] = {
				-- アンモビウム
				"[For 5 allies] [While alive] Increase Damage by ${val0}%",
				short='[For 5] [While alive] Dmg +${val0}%',
				iconID=10,
			},
			[83] = {
				-- オオオニバス
				"[For 5 allies] After you Evade, on the next turn, increase Damage by ${val0}%",
				short='[For 5] Evade -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[84] = {
				-- ストック
				"[For 5 allies] After you are attacked, on the next turn, increase Damage by ${val0}%",
				short='[For 5] Attacked -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[87] = {
				-- パフィオペディルム
				"[For self] After you Evade, on the next turn, increase Damage by ${val0}%",
				short='[For 1] Evade -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[89] = {
				-- ドラセナ
				"[For 1 Attack-type ally] Increase Damage by ${val0}%",
				short='[For 1 Attack] Dmg +${val0}%',
				iconID=10,
			},
			[90] = {
				-- リーガルリリー
				"[For self] After an ally uses a Skill, increase Damage by ${val0}% until turn end",
				short='[For 1] Ally Use Skill -> Dmg +${val0}% until turn end',
				iconID=10,
			},
			[113] = {
				-- ディアスキア(メイド)
				"[For 5 allies] After you use a Skill, if it's the 4th time this battle, increase Damage by ${val0}%",
				short='[For 5] Use Skill -> If 4th, Dmg +${val0}%',
				iconID=10,
			},
			[127] = {
				-- アーティチョーク
				"[For self] After you use a Skill, increase Damage by ${val0}% (Up to 5x)",
				short='[For 1] Use Skill -> Dmg +${val0}% (Up to 5x)',
				iconID=10,
			},
			[134] = {
				-- ハナモモ(ハロウィン)
				"[For 1 Attack-type ally] [While alive] Increase Damage by ${val0}%",
				short='[For 1 Attack] [While alive] Dmg +${val0}%',
				iconID=10,
			},
			[142] = {
				-- クコ(七華の花騎士)
				"[For 5 allies with 50% HP or less] [1x per turn] Just before you Attack, increase Damage by ${val0}% until turn end",
				short='[For 5 w/ <= 50% HP] [1x per turn] Before Attack -> Dmg +${val0}% until turn end',
				iconID=10,
			},
			[143] = {
				-- クコ(七華の花騎士)
				"[For 5 allies] After an ally is defeated, increase Damage by ${val0}%",
				short='[For 5] Ally Defeat -> Dmg +${val0}%',
				iconID=10,
			},
			[151] = {
				-- ハシバミ
				"[For 1 Attack-type ally] [While alive] End of each turn, increase Damage by ${val0}% (Up to 2x)",
				short='[For 1 Attack] [While alive] Turn end, Dmg +${val0}% (Up to 2x)',
				iconID=10,
			},
			[167] = {
				-- スカシユリ
				"[For self] [Until subjugation end] After an ally is defeated, increase Damage by ${val0}%",
				short='[For 1] [Until subjugation end] Ally Defeat -> Dmg +${val0}%',
				iconID=10,
			},
			[182] = {
				-- 一ノ瀬鈴夏
				"[For 5 allies with no Flower Family] Increase Damage by ${val0}%",
				short='[For 5 w/ no Family] Dmg +${val0}%',
				iconID=10,
			},
			[191] = {
				-- キンレンカ(イースター)
				"[For 5 allies] After an ally Defends 5x, starting next turn, increase Damage by ${val0}% until battle end (Doesn't Stack)",
				short='[For 5] Ally Defend 5x -> Starting next turn, Dmg +${val0}% until battle end (No Stack)',
				iconID=10,
			},
			[221] = {
				-- アオキ
				"[For self] On turns that are a multiple of 6, increase Damage by ${val0}%",
				short='[For 1] Every 6th turn, Dmg +${val0}%',
				iconID=10,
			},
			[297] = {
				-- オイランソウ
				"[For self] Just after an ally does a Critical Attack, increase Damage by ${val0}% until turn end",
				short='[For 1] Ally Crit Attack -> Dmg +${val0}% until turn end',
				iconID=10,
			},
			[309] = {
				-- オキザリス(水着)
				"[For 1 Guardian-type ally] Increase Damage by ${val0}%",
				short='[For 1 Guardian] Dmg +${val0}%',
				iconID=10,
			},
			[312] = {
				-- オドリコソウ
				"[For 5 allies] After you use a Skill, on the next turn, increase Damage by ${val0}%",
				short='[For 5] Use Skill -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[313] = {
				-- ピンクッション
				"[For 5 allies with 100% HP or more] Increase Damage by ${val0}%",
				short='[For 5 w/ >= 100% HP] Dmg +${val0}%',
				iconID=10,
			},
			[316] = {
				-- クロトン
				"[For 5 allies] After an ally uses a Skill, increase Damage by ${val0}% (Up to 4x)",
				short='[For 5] Ally Use Skill -> Dmg +${val0}% (Up to 4x)',
				iconID=10,
			},
			[319] = {
				-- コンボルブルス(水着)
				"[For self] [Until subjugation end] After an enemy is defeated, increase Damage by ${val0}%",
				short='[For 1] [Until subjugation end] Enemy Defeat -> Dmg +${val0}%',
				iconID=10,
			},
			[320] = {
				-- ストレプトカーパス(水着)
				"[For 1 Slash ally that is a Guardian-type] After you Evade, on the next turn, increase Damage by ${val0}%",
				short='[For 1 Slash + Guardian] Evade -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[332] = {
				-- ブラックベリー(イースター)
				"[For 5 allies] After you are attacked, on the next turn, increase Damage by ${val0}%",
				short='[For 5] Attacked -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[345] = {
				-- クロサンドラ
				"[For 3 Magic allies] Increase Damage by ${val0}%",
				short='[For 3 Magic] Dmg +${val0}%',
				iconID=10,
			},
			[417] = {
				-- アエルバ
				"[For 5 allies] After you do a Critical Attack, on the next turn, increase Damage by ${val0}%",
				short='[For 5] Crit Attack -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[438] = {
				-- ヒノキ(パラレル学園)
				"[For 1 Attack-type ally] If 1 enemy has 90% HP or more, increase Damage by ${val0}% until turn end",
				short='[For 1 Attack] If 1 enemy HP >= 90%: Dmg +${val0}% until turn end',
				iconID=10,
			},
			[452] = {
				-- アングレカム
				"[For 3 Magic allies] After an ally uses a Skill, on the next 5 turns, increase Damage by ${val0}% (1x per battle)",
				short='[For 3 Magic] Ally Use Skill -> Next 5 turns, Dmg +${val0}% (1x per battle)',
				iconID=10,
			},
			[482] = {
				-- アルストロメリア(式典の礼装)
				"[For self] Start of each turn, if you have 80% HP or more, increase Damage by ${val0}% until turn end",
				short='[For 1] If HP >= 80% at turn start: Dmg +${val0}% until turn end',
				iconID=10,
			},
			[497] = {
				-- モウセンゴケ
				"[For self] [Until subjugation end] After an enemy uses a Skill, increase Damage by ${val0}% (4x per subjugation)",
				short='[For 1] [Until subjugation end] Enemy Use Skill -> Dmg +${val0}% (4x per subjugation)',
				iconID=10,
			},
			[500] = {
				-- デンドロビウム(猫耳メイド)
				"[For self, if at 100% HP or more] Increase Damage by ${val0}%",
				short='[For 1, if HP >= 100%] Dmg +${val0}%',
				iconID=10,
			},
			[530] = {
				-- ヒガンバナ(生命樹の祝福)
				"[For self] After you Evade, increase Damage by ${val0}% (4x per battle)",
				short='[For 1] Evade -> Dmg +${val0}% (4x per battle)',
				iconID=10,
			},
			[541] = {
				-- 十部梨々夢
				"[For self] [Until subjugation end] After an enemy is defeated, increase Damage by ${val0}%",
				short='[For 1] [Until subjugation end] Enemy Defeat -> Dmg +${val0}%',
				iconID=10,
			},
			[574] = {
				-- オドリコソウ
				"[For 5 allies] After you use a Skill 2x, increase Damage by ${val0}% until battle end (Up to 5x)",
				short='[For 5] Use Skill 2x -> Dmg +${val0}% until battle end (Up to 5x)',
				iconID=10,
			},
			[579] = {
				-- アネモネ(ジューンブライド)
				"[For 5 allies] After you are attacked, on the next turn, increase Damage by ${val0}%",
				short='[For 5] Attacked -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[587] = {
				-- クロユリ(水着)
				"[For self] After you do a Critical Attack 2x, on the next turn, increase Damage by ${val0}%",
				short='[For 1] Crit Attack 2x -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[595] = {
				-- ナイドホグル
				"[While Transformed] [For self] Increase Damage by ${val0}%",
				short='[While Transformed] [For 1] Dmg +${val0}%',
				iconID=10,
			},
			[597] = {
				-- アブラナ(式典の礼装)
				"[For self] After you do a Critical Attack, on the next turn, increase Damage by ${val0}% (3x per turn)",
				short='[For 1] Crit Attack -> Next turn, Dmg +${val0}% (3x per turn)',
				iconID=10,
			},
			[599] = {
				-- アフェランドラ
				"[For self] After you Attack, increase Damage by ${val0}% until battle end (Up to 5x)",
				short='[For 1] After Attack -> Dmg +${val0}% until battle end (Up to 5x)',
				iconID=10,
			},
			[612] = {
				-- ポトス(水着)
				"[For 5 allies] After you use a Skill, on the next turn, increase Damage by ${val0}%",
				short='[For 5] Use Skill -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[635] = {
				-- シロタエギク(生命樹の祝福)
				"[For 5 allies] After an ally does a Critical Attack, increase Damage by ${val0}% until battle end (Up to 5x)",
				short='[For 5] Ally Crit Attack -> Dmg +${val0}% until battle end (Up to 5x)',
				iconID=10,
			},
			[641] = {
				-- コルベット(ハロウィン)
				"[For self, if at 10% HP or less] Just before you Attack, increase Damage by ${val0}% until battle end",
				short='[For 1, if HP <= 10%] Before Attack -> Dmg +${val0}% until battle end',
				iconID=10,
			},
			[665] = {
				-- ヒャクニチソウ(クリスマス)
				"[For 5 allies] After an ally uses a Skill, increase Damage by ${val0}% (20x per battle)",
				short='[For 5] Ally Use Skill -> Dmg +${val0}% (20x per battle)',
				iconID=10,
			},
			[671] = {
				-- ギョリュウバイ
				"[For 5 allies] End of each turn, increase Damage by ${val0}% (Up to 10x)",
				short='[For 5] Turn end, Dmg +${val0}% (Up to 10x)',
				iconID=10,
			},
			[690] = {
				-- リュウノヒゲ
				"[For 5 allies] Just after an ally goes over 100% Max HP, increase Damage by ${val0}% until battle end (Up to 5x)",
				short='[For 5] Ally HP > 100%: Dmg +${val0}% until battle end (Up to 5x)',
				iconID=10,
			},
			[705] = {
				-- ギンラン(式典の礼装)
				"[For self] Start of each turn, if you have 100% HP or more, increase Damage by ${val0}% (Doesn't Stack)",
				short='[For 1] If HP >= 100% at turn start: Dmg +${val0}% (No Stack)',
				iconID=10,
			},
			[724] = {
				-- サクラ(ひな祭り)
				"[For self] After you do a Weakness Attack, on the next turn, increase Damage by ${val0}%",
				short='[For 1] Weak Attack -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[726] = {
				-- ウメ(ひな祭り)
				"[For 1 Attack-type ally] After you do a Critical Attack, on the next turn, increase Damage by ${val0}%",
				short='[For 1 Attack] Crit Attack -> Next turn, Dmg +${val0}%',
				iconID=10,
			},
			[728] = {
				-- オトメツバキ
				"[For 5 allies] After you attack, increase Damage by ${val0}% (3x per battle)",
				short='[For 5] After Attack -> Dmg +${val0}% (3x per battle)',
				iconID=10,
			},
			[737] = {
				-- ブロス(イースター)
				"[For 5 allies] After you use a Skill, on the next turn, increase Damage by ${val0}% (2x per turn)",
				short='[For 5] Use Skill -> Next turn, Dmg +${val0}% (2x per turn)',
				iconID=10,
			},
			[740] = {
				-- キクモモ
				"[For 1 Attack-type ally] After you use a Skill, increase Damage by ${val0}% until battle end",
				short='[For 1 Attack] Use Skill -> Dmg +${val0}% until battle end',
				iconID=10,
			},
		},
	},
	[20202] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Boss Dmg up',
		subtype = {
			[1] = {
				-- シュウメイギク(水着)
				"[For 5 allies] Increase Boss Damage by ${val0}%",
				short='[For 5] Boss Dmg +${val0}%',
				iconID=11,
			},
			[29] = {
				-- ルルーナ(ガクアジサイ)
				"[For self] Increase Boss Damage by ${val0}%",
				short='[For 1] Boss Dmg +${val0}%',
				iconID=11,
			},
			[47] = {
				-- キャロット
				"[For 2 Pierce allies] Increase Boss Damage by ${val0}%",
				short='[For 2 Pierce] Boss Dmg +${val0}%',
				iconID=11,
			},
			[57] = {
				-- シュウメイギク
				"[For 5 allies of your Nation] Increase Boss Damage by ${val0}%",
				short='[For 5 w/ same Nation] Boss Dmg +${val0}%',
				iconID=11,
			},
			[64] = {
				-- ヘリアンサス
				"[For self] [On first 3 Turns] Increase Boss Damage by ${val0}%",
				short='[For 1] [First 3 Turns] Boss Dmg +${val0}%',
				iconID=11,
			},
			[66] = {
				-- 茜
				"[For self] Just before you do a Normal Attack, on this turn, increase Boss Damage by ${val0}%",
				short='[For 1] Before Normal Attack -> This turn, Boss Dmg +${val0}%',
				iconID=14,
			},
			[77] = {
				-- チョコレートコスモス(イースター)
				"[For 5 allies] End of each turn, increase Boss Damage by ${val0}% (Up to 3x)",
				short='[For 5] Turn end, Boss Dmg +${val0}% (Up to 3x)',
				iconID=11,
			},
			[78] = {
				-- コランバイン
				"[For 5 allies] [On Turn 1] Increase Boss Damage by ${val0}%",
				short='[For 5] [Turn 1] Boss Dmg +${val0}%',
				iconID=11,
			},
			[80] = {
				-- アセビ
				"[For self] After you are attacked, on the next turn, increase Boss Damage by ${val0}%",
				short='[For 1] Attacked -> Next turn, Boss Dmg +${val0}%',
				iconID=11,
			},
			[81] = {
				-- ヘレニウム
				"[For 5 allies] After you Defend, on the next turn, increase Boss Damage by ${val0}%",
				short='[For 5] Defend -> Next turn, Boss Dmg +${val0}%',
				iconID=11,
			},
			[83] = {
				-- バンテイシ
				"[For 5 allies] After you Evade, on the next turn, increase Boss Damage by ${val0}%",
				short='[For 5] Evade -> Next turn, Boss Dmg +${val0}%',
				iconID=11,
			},
			[84] = {
				-- カルダミネ・リラタ
				"[For 5 allies] After you are attacked, on the next turn, increase Boss Damage by ${val0}%",
				short='[For 5] Attacked -> Next turn, Boss Dmg +${val0}%',
				iconID=11,
			},
			[146] = {
				-- ブロワリア
				"[For 1 other ally] Just before you use a Skill, increase Boss Damage by ${val0}% until turn end",
				short='[For 1 other] Before Skill Use -> Boss Dmg +${val0}% until turn end',
				iconID=11,
			},
			[267] = {
				-- ヒポシルタ
				"[For self] Start of each turn, if you have 80% HP or more, increase Boss Damage by ${val0}% until turn end",
				short='[For 1] If HP >= 80% at turn start: Boss Dmg +${val0}% until turn end',
				iconID=11,
			},
			[280] = {
				-- センブリ
				"[For 5 allies] After an ally does a Critical Attack 4x, increase Boss Damage by ${val0}% until turn end",
				short='[For 5] Ally Crit Attack 4x -> Boss Dmg +${val0}% until turn end',
				iconID=11,
			},
			[304] = {
				-- レシュノルティア(浴衣)
				"[For 5 allies] The 4th time you use a skill, starting next turn, increase Boss Damage by ${val0}% until battle end",
				short='[For 5] 4th Skill Use -> Starting next turn, Boss Dmg +${val0}% until battle end',
				iconID=11,
			},
			[314] = {
				-- エレモフィラ
				"[For 5 allies] After an ally is attacked, on the next turn, increase Boss Damage by ${val0}%",
				short='[For 5] Ally Attacked -> Next turn, Boss Dmg +${val0}%',
				iconID=11,
			},
			[376] = {
				-- オンシジューム(クリスマス)
				"[For 2 other allies] Increase Boss Damage by ${val0}%",
				short='[For 2 other] Boss Dmg +${val0}%',
				iconID=11,
			},
			[400] = {
				-- タッカ・シャントリエリ
				"[For 1 Blunt ally that is an Attack-type] After an ally does a Critical Attack, increase Boss Damage by ${val0}% until turn end",
				short='[For 1 Blunt + Attack] Ally Crit Attack -> Boss Dmg +${val0}% until turn end',
				iconID=11,
			},
			[413] = {
				-- シロタエギク(パラレル学園)
				"[For 5 allies] After an ally does a Critical Attack 3x, increase Boss Damage by ${val0}% (Up to 5x)",
				short='[For 5] Ally Crit Attack 3x -> Boss Dmg +${val0}% (Up to 5x)',
				iconID=11,
			},
			[432] = {
				-- ヒガンバナ(パラレル学園)
				"[For 5 allies] After an ally Evades, increase Boss Damage by ${val0}% (Up to 4x)",
				short='[For 5] Ally Evade -> Boss Dmg +${val0}% (Up to 4x)',
				iconID=11,
			},
			[521] = {
				-- ブルーベリー(イースター)
				"[For 5 allies] After an ally Evades, increase Boss Damage by ${val0}% (6x per battle)",
				short='[For 5] Ally Evade -> Boss Dmg +${val0}% (6x per battle)',
				iconID=11,
			},
			[541] = {
				-- 十部梨々夢
				"[For self] [Until subjugation end] After an enemy is defeated, increase Boss Damage by ${val0}%",
				short='[For 1] [Until subjugation end] Enemy Defeat -> Boss Dmg +${val0}%',
				iconID=11,
			},
			[544] = {
				-- 風嶺雪月花
				"[For 4 Slash allies with no Flower Family] Increase Boss Damage by ${val0}%",
				short='[For 4 Slash w/ no Family] Boss Dmg +${val0}%',
				iconID=11,
			},
			[595] = {
				-- ナイドホグル
				"[While Transformed] [For self] Increase Boss Damage by ${val0}%",
				short='[While Transformed] [For 1] Boss Dmg +${val0}%',
				iconID=11,
			},
			[666] = {
				-- ヒャクニチソウ(クリスマス)
				"[For 5 allies] After you use a Skill, increase Boss Damage by ${val0}% (5x per battle)",
				short='[For 5] Use Skill -> Boss Dmg +${val0}% (5x per battle)',
				iconID=11,
			},
			[705] = {
				-- キングスクロス
				"[For self] Start of each turn, if you have 100% HP or more, increase Boss Damage by ${val0}% (Doesn't Stack)",
				short='[For 1] If HP >= 100% at turn start: Boss Dmg +${val0}% (No Stack)',
				iconID=11,
			},
		},
	},
	[20203] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Skill Dmg up',
		subtype = {
			[1] = {
				-- クロトン
				"[For 5 allies] Increase Skill Damage by ${val0}%",
				short='[For 5] Skill Dmg +${val0}%',
				iconID=13,
			},
			[9] = {
				-- レウコフィルム
				"[For 5 allies] [On first 3 Turns] Increase Skill Damage by ${val0}%",
				short='[For 5] [First 3 Turns] Skill Dmg +${val0}%',
				iconID=13,
			},
			[29] = {
				-- バードック
				"[For self] Increase Skill Damage by ${val0}%",
				short='[For 1] Skill Dmg +${val0}%',
				iconID=13,
			},
			[46] = {
				-- キャロット
				"[For 2 Magic allies] Increase Skill Damage by ${val0}%",
				short='[For 2 Magic] Skill Dmg +${val0}%',
				iconID=13,
			},
			[64] = {
				-- ヘリアンサス
				"[For self] [On first 3 Turns] Increase Skill Damage by ${val0}%",
				short='[For 1] [First 3 Turns] Skill Dmg +${val0}%',
				iconID=13,
			},
			[69] = {
				-- カトレア
				"[For self] End of each turn, increase Skill Damage by ${val0}% (Up to 4x)",
				short='[For 1] Turn end, Skill Dmg +${val0}% (Up to 4x)',
				iconID=13,
			},
			[70] = {
				-- デンドロビウム
				"[For self] [On Turn 1] Increase Skill Damage by ${val0}%",
				short='[For 1] [Turn 1] Skill Dmg +${val0}%',
				iconID=13,
			},
			[78] = {
				-- カカオ
				"[For 5 allies] [On Turn 1] Increase Skill Damage by ${val0}%",
				short='[For 5] [Turn 1] Skill Dmg +${val0}%',
				iconID=13,
			},
			[77] = {
				-- コデマリ(イースター)
				"[For 5 allies] End of each turn, increase Skill Damage by ${val0}% (Up to 3x)",
				short='[For 5] Turn end, Skill Dmg +${val0}% (Up to 3x)',
				iconID=13,
			},
			[79] = {
				-- ビオラ
				"[For 4 other allies] [On Turn 1] Increase Skill Damage by ${val0}%",
				short='[For 4 other] [Turn 1] Skill Dmg +${val0}%',
				iconID=14,
			},
			[80] = {
				-- アセビ
				"[For self] After you are attacked, on the next turn, increase Skill Damage by ${val0}%",
				short='[For 1] Attacked -> Next turn, Skill Dmg +${val0}%',
				iconID=13,
			},
			[81] = {
				-- レッドジンジャー
				"[For 5 allies] After you Defend, on the next turn, increase Skill Damage by ${val0}%",
				short='[For 5] Defend -> Next turn, Skill Dmg +${val0}%',
				iconID=13,
			},
			[82] = {
				-- 葛城真理奈(エクスティア)
				"[For 5 allies] [While alive] Increase Skill Damage by ${val0}%",
				short='[For 5] [While alive] Skill Dmg +${val0}%',
				iconID=13,
			},
			[83] = {
				-- イオノシジウム
				"[For 5 allies] After you Evade, on the next turn, increase Skill Damage by ${val0}%",
				short='[For 5] Evade -> Next turn, Skill Dmg +${val0}%',
				iconID=13,
			},
			[84] = {
				-- オオオニバス
				"[For 5 allies] After you are attacked, on the next turn, increase Skill Damage by ${val0}%",
				short='[For 5] Attacked -> Next turn, Skill Dmg +${val0}%',
				iconID=13,
			},
			[89] = {
				-- カトレア(パラレル学園)
				"[For 1 Attack-type ally] Increase Skill Damage by ${val0}%",
				short='[For 1 Attack] Skill Dmg +${val0}%',
				iconID=13,
			},
			[90] = {
				-- バーバスカム(競技会)
				"[For self] After an ally uses a Skill, increase Skill Damage by ${val0}% until turn end",
				short='[For 1] Ally Use Skill -> Skill Dmg +${val0}% until turn end',
				iconID=13,
			},
			[127] = {
				-- ライムギ
				"[For self] After you use a Skill, increase Skill Damage by ${val0}% (Up to 5x)",
				short='[For 1] Use Skill -> Skill Dmg +${val0}% (Up to 5x)',
				iconID=13,
			},
			[134] = {
				-- カルダミネ・リラタ(ハロウィン)
				"[For 1 Attack-type ally] [While alive] Increase Skill Damage by ${val0}%",
				short='[For 1 Attack] [While alive] Skill Dmg +${val0}%',
				iconID=13,
			},
			[161] = {
				-- ヒナソウ(輝くおとぎの国の新星)
				"[For 5 allies] End of each turn, increase Skill Damage by ${val0}% (Up to 5x)",
				short='[For 5] Turn end, Skill Dmg +${val0}% (Up to 5x)',
				iconID=13,
			},
			[182] = {
				-- ウルザ・プラナアイス
				"[For 5 allies with no Flower Family] Increase Skill Damage by ${val0}%",
				short='[For 5 w/ no Family] Skill Dmg +${val0}%',
				iconID=13,
			},
			[183] = {
				-- マルコミア
				"[For 5 allies with 80% HP or more] Start of each turn, increase Skill Damage by ${val0}% until turn end",
				short='[For 5 w/ >= 80% HP] Turn start, Skill Dmg +${val0}% until turn end',
				iconID=13,
			},
			[220] = {
				-- アオキ
				"[For self] On turns that are a multiple of 2, increase Skill Damage by ${val0}%",
				short='[For 1] Every 2nd turn, Skill Dmg +${val0}%)',
				iconID=13,
			},
			[312] = {
				-- クルクマ(浴衣)
				"[For 5 allies] After you use a Skill, on the next turn, increase Skill Damage by ${val0}% (1x per turn)",
				short='[For 5] Use Skill -> Next turn, Skill Dmg +${val0}% (1x per turn)',
				iconID=13,
			},
			[345] = {
				-- クロサンドラ
				"[For 3 Magic allies] Increase Skill Damage by ${val0}%",
				short='[For 3 Magic] Skill Dmg +${val0}%',
				iconID=13,
			},
			[360] = {
				-- ネムノキ(新春)
				"[For 5 Blunt allies] Increase Skill Damage by ${val0}%",
				short='[For 5 Blunt] Skill Dmg +${val0}%',
				iconID=13,
			},
			[382] = {
				-- マティア(ツクシ)
				"[For 5 allies] <[[Ability_Particulars#Golden_Melody|'''Golden Melody''']]> Increase Skill Damage by ${val0}%",
				short='[For 5] <Golden Melody> Skill Dmg +${val0}%',
				iconID=13,
			},
			[412] = {
				-- アネモネ(パラレル学園)
				"[For self] Each turn, 50% chance to increase Skill Damage by ${val0}% until battle end (Up to 5x)",
				short='[For 1] Each turn, 50% chance to Skill Dmg +${val0}% until battle end (Up to 5x)',
				iconID=13,
			},
			[414] = {
				-- イフェイオン(パラレル学園)
				"[For 5 allies] If at least one ally has 50% HP or more, increase Skill Damage by ${val0}% until turn end",
				short='[For 5] If ally HP >= 50%: Skill Dmg +${val0}% until turn end',
				iconID=13,
			},
			[429] = {
				-- エリカ・クリスマスパレード
				"[For self] Start of each turn, if 1 enemy has 60% HP or less, increase Skill Damage by ${val0}% until turn end",
				short='[For 1] If 1 enemy HP <= 60% at turn start: Skill Dmg +${val0}% until turn end',
				iconID=13,
			},
			[447] = {
				-- ブラックバッカラ(クリスマス)
				"[For self] Start of each turn, if there is 1 enemy, increase Skill Damage by ${val0}%",
				short='[For 1] Turn start, if 1 enemy: Skill Dmg +${val0}%',
				iconID=13,
			},
			[451] = {
				-- オンシジューム(クリスマス)
				"[For 1 Slash ally] After an ally uses a Skill, increase Skill Damage by ${val0}% until turn end",
				short='[For 1 Slash] Ally Use Skill -> Skill Dmg +${val0}% until turn end',
				iconID=13,
			},
			[452] = {
				-- アングレカム
				"[For 3 Magic allies] After an ally uses a Skill, on the next 5 turns, increase Skill Damage by ${val0}% (1x per battle)",
				short='[For 3 Magic] Ally Use Skill -> Next 5 turns, Skill Dmg +${val0}% (1x per battle)',
				iconID=13,
			},
			[476] = {
				-- ピンクッション
				"[For 5 allies] After an enemy uses a Skill, on the next turn, increase Skill Damage by ${val0}% (5x per battle)",
				short='[For 5] Enemy Use Skill -> Next turn, Skill Dmg +${val0}% (5x per battle)',
				iconID=13,
			},
			[500] = {
				-- デンドロビウム(猫耳メイド)
				"[For self, if at 100% HP or more] Increase Skill Damage by ${val0}%",
				short='[For 1, if HP >= 100%] Skill Dmg +${val0}%',
				iconID=13,
			},
			[507] = {
				-- コオニタビラコ(犬耳看板娘)
				"[For 5 allies] After an ally uses a Skill 5x, on the next turn, increase Skill Damage by ${val0}%",
				short='[For 5] Ally Use Skill 5x -> Next turn, Skill Dmg +${val0}%',
				iconID=13,
			},
			[531] = {
				-- スキラ(イースター)
				"[For 2 allies] Start of battle, 50% chance to increase Skill Damage by ${val0}% (1x per battle, 2 random allies)",
				short='[For 2] Battle start, 50% chance to Skill Dmg +${val0}% (1x per battle, 2 random)',
				iconID=13,
			},
			[572] = {
				-- トリカブト(ジューンブライド)
				"[For self] [Until subjugation end] After you are attacked, on the next turn, increase Skill Damage by ${val0}% (Up to 4x)",
				short='[For 1] [Until subjugation end] Attacked -> Next turn, Skill Dmg +${val0}% (Up to 4x)',
				iconID=13,
			},
			[575] = {
				-- アイビー(ジューンブライド)
				"[For 1 Magic ally that is an Attack-type] [While alive] Increase Skill Damage by ${val0}%",
				short='[For 1 Magic + Attack] [While alive] Skill Dmg +${val0}%',
				iconID=13,
			},
			[624] = {
				-- プラタナス
				"[For 5 allies] After an ally uses a Skill, increase Skill Damage by ${val0}% until turn end",
				short='[For 5] Ally Use Skill -> Skill Dmg +${val0}% until turn end',
				iconID=13,
			},
			[656] = {
				-- カトレア(生命樹の祝福)
				"[For self] [Until subjugation end] Just after you use a Skill, increase Skill Damage by ${val0}% (Up to 20x)",
				short='[For 1] [Until subjugation end] Use Skill -> Skill Dmg +${val0}% (Up to 20x)',
				iconID=13,
			},
			[657] = {
				-- カトレア(生命樹の祝福)
				"[For self] End of each turn, increase Skill Damage by ${val0}% (Up to 10x)",
				short='[For 1] Turn end, Skill Dmg +${val0}% (Up to 10x)',
				iconID=13,
			},
			[728] = {
				-- オトメツバキ
				"[For 5 allies] After you attack, increase Skill Damage by ${val0}% (3x per battle)",
				short='[For 5] After Attack -> Skill Dmg +${val0}% (3x per battle)',
				iconID=13,
			},
		},
	},
	[20204] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Weak Dmg up',
		subtype = {
			[1] = {
				-- エレモフィラ
				"[For 5 allies] Increase Weakness Damage by ${val0}%",
				short='[For 5] Weak Dmg +${val0}%',
				iconID=39,
			},
			[4] = {
				-- チェッカーベリー
				"[For self] After you do a Critical Attack, increase Weakness Damage by ${val0}% (Up to 6x)",
				short='[For 1] Crit Attack -> Weak Dmg +${val0}% (Up to 6x)',
				iconID=39,
			},
			[9] = {
				-- ラバテラ
				"[For 5 allies] [On first 3 Turns] Increase Weakness Damage by ${val0}%",
				short='[For 5] [First 3 Turns] Weak Dmg +${val0}%',
				iconID=39,
			},
			[29] = {
				-- ユキヤナギ(クリスマス)
				"[For self] Increase Weakness Damage by ${val0}%",
				short='[For 1] Weak Dmg +${val0}%',
				iconID=39,
			},
			[69] = {
				-- ギンラン(輝く運命の貴婦人)
				"[For self] End of each turn, increase Weakness Damage by ${val0}% (Up to 4x)",
				short='[For 1] Turn end, Weak Dmg +${val0}% (Up to 4x)',
				iconID=39,
			},
			[78] = {
				-- クルクマ
				"[For 5 allies] [On Turn 1] Increase Weakness Damage by ${val0}%",
				short='[For 5] [Turn 1] Weak Dmg +${val0}%',
				iconID=39,
			},
			[83] = {
				-- ペポ
				"[For 5 allies] After you Evade, on the next turn, increase Weakness Damage by ${val0}%",
				short='[For 5] Evade -> Next turn, Weak Dmg +${val0}%',
				iconID=39,
			},
			[89] = {
				-- ヒノキ(パラレル学園)
				"[For 1 Attack-type ally] Increase Weakness Damage by ${val0}%",
				short='[For 1 Attack] Weak Dmg +${val0}%',
				iconID=39,
			},
			[90] = {
				-- チシャ
				"[For self] After an ally uses a Skill, increase Weakness Damage by ${val0}% until turn end",
				short='[For 1] Ally Use Skill -> Weak Dmg +${val0}% until turn end',
				iconID=39,
			},
			[178] = {
				-- オレンジ(バレンタイン)
				"[For 5 allies] Increase Weakness Damage by ${val0}%",
				short='[For 5] Weak Dmg +${val0}%',
				iconID=39,
			},
			[205] = {
				-- ウルザ・プラナアイス
				"[For 3 Attack-type allies] Increase Weakness Damage by ${val0}%",
				short='[For 3 Attack] Weak Dmg +${val0}%',
				iconID=39,
			},
			[221] = {
				-- アオキ
				"[For self] On turns that are a multiple of 6, increase Weakness Damage by ${val0}%",
				short='[For 1] Every 6th turn, Weak Dmg +${val0}%',
				iconID=39,
			},
			[252] = {
				-- ヒマ(競技会)
				"[For 5 Pierce allies] Increase Weakness Damage by ${val0}%",
				short='[For 5 Pierce] Weak Dmg +${val0}%',
				iconID=39,
			},
			[267] = {
				-- マルコミア
				"[For self] Start of each turn, if you have 80% HP or more, increase Weakness Damage by ${val0}% until turn end",
				short='[For 1] If HP >= 80% at turn start: Weak Dmg +${val0}% until turn end',
				iconID=39,
			},
			[279] = {
				-- センブリ
				"[For 5 allies] After an ally does a Critical Attack 5x, increase Weakness Damage by ${val0}% until turn end",
				short='[For 5] Ally Crit Attack 5x -> Weak Dmg +${val0}% until turn end',
				iconID=39,
			},
			[303] = {
				-- レシュノルティア(浴衣)
				"[For 5 allies] The 2nd time you use a Skill, on the next turn, increase Weakness Damage by ${val0}%",
				short='[For 5] 2nd Skill Use -> Next turn, Weak Dmg +${val0}%',
				iconID=39,
			},
			[313] = {
				-- さんご
				"[For 5 allies with 100% HP or more] Increase Weakness Damage by ${val0}%",
				short='[For 5 w/ >= 100% HP] Weak Dmg +${val0}%',
				iconID=39,
			},
			[352] = {
				-- ヤコウボク
				"[For 1 Slash ally that is an Attack-type] Increase Weakness Damage by ${val0}%",
				short='[For 1 Slash + Attack] Weak Dmg +${val0}%',
				iconID=39,
			},
			[421] = {
				-- ユキヤナギ(クリスマス)
				"[For 3 allies with a multi-target Skill] Increase Weakness Damage by ${val0}%",
				short='[For 3 w/ multi-target Skill] Weak Dmg +${val0}%',
				iconID=39,
			},
			[429] = {
				-- エリカ・クリスマスパレード
				"[For self] Start of each turn, if 1 enemy has 60% HP or less, increase Weakness Damage by ${val0}% until turn end",
				short='[For 1] If 1 enemy HP <= 60% at turn start: Weak Dmg +${val0}% until turn end',
				iconID=39,
			},
			[453] = {
				-- アングレカム
				"[For 3 Magic allies] After an ally uses a Skill, on this turn, increase Weakness Damage by ${val0}%",
				short='[For 3 Magic] Ally Use Skill -> This turn, Weak Dmg +${val0}%',
				iconID=39,
			},
			[477] = {
				-- キチジョウソウ
				"[For self] Start of each turn, 50% chance to increase Weakness Damage by ${val0}% (Up to 2x)",
				short='[For 1] Turn start, 50% chance to Weak Dmg +${val0}% (Up to 2x)',
				iconID=39,
			},
			[497] = {
				-- モウセンゴケ
				"[For self] [Until subjugation end] After an enemy uses a Skill, increase Weakness Damage by ${val0}% (4x per subjugation)",
				short='[For 1] [Until subjugation end] Enemy Use Skill -> Weak Dmg +${val0}% (4x per subjugation)',
				iconID=39,
			},
			[502] = {
				-- シラカバ
				"[For 1 Pierce ally that is an Attack-type] Increase Weakness Damage by ${val0}%",
				short='[For 1 Pierce + Attack] Weak Dmg +${val0}%',
				iconID=39,
			},
			[504] = {
				-- シンビジューム(猫耳メイド)
				"[For 1 Attack-type ally] After an ally uses a Skill 5x, on the next turn, increase Weakness Damage by ${val0}% (4x per battle)",
				short='[For 1 Attack] Ally Use Skill 5x -> Next turn, Weak Dmg +${val0}% (4x per battle)',
				iconID=39,
			},
			[508] = {
				-- オオイヌノフグリ
				"[For 2 Blunt allies] Increase Weakness Damage by ${val0}%",
				short='[For 2 Blunt] Weak Dmg +${val0}%',
				iconID=39,
			},
			[520] = {
				-- チェッカーベリー(イースター)
				"[For self] [Until subjugation end] Just after you use a Skill, increase Weakness Damage by ${val0}% (Up to 4x)",
				short='[For 1] [Until subjugation end] Use Skill -> Weak Dmg +${val0}% (Up to 4x)',
				iconID=39,
			},
			[530] = {
				-- ヒガンバナ(生命樹の祝福)
				"[For self] After you Evade, increase Weakness Damage by ${val0}% (4x per battle)",
				short='[For 1] Evade -> Weak Dmg +${val0}% (4x per battle)',
				iconID=39,
			},
			[579] = {
				-- アネモネ(ジューンブライド)
				"[For 5 allies] After you are attacked, on the next turn, increase Weakness Damage by ${val0}%",
				short='[For 5] Attacked -> Next turn, Weak Dmg +${val0}%',
				iconID=39,
			},
			[599] = {
				-- アフェランドラ
				"[For self] After you Attack, increase Weakness Damage by ${val0}% until battle end (Up to 5x)",
				short='[For 1] After Attack -> Weak Dmg +${val0}% until battle end (Up to 5x)',
				iconID=39,
			},
			[624] = {
				-- プラタナス
				"[For 5 allies] After an ally uses a Skill, increase Weakness Damage by ${val0}% until turn end",
				short='[For 5] Ally Use Skill -> Weak Dmg +${val0}% until turn end',
				iconID=39,
			},
			[627] = {
				-- ヒマ(競技会)
				"[For 1 Pierce ally that is an Attack-type] After an ally does a Critical Attack, increase Weakness Damage by ${val0}% until turn end",
				short='[For 1 Pierce + Attack] Ally Crit Attack -> Weak Dmg +${val0}% until turn end',
				iconID=39,
			},
			[643] = {
				-- コルベット(ハロウィン)
				"[For self, if at 20% HP or less] Just before you Attack, increase Weakness Damage by ${val0}% until battle end",
				short='[For 1, if HP <= 20%] Before Attack -> Weak Dmg +${val0}% until battle end',
				iconID=39,
			},
			[688] = {
				-- タラゴン(新春)
				"[For 1 Magic ally that is an Attack-type] After an ally does an Attack, increase Weakness Damage by ${val0}% until turn end",
				short='[For 1 Magic + Attack] Ally Attack -> Weak Dmg +${val0}% until turn end',
				iconID=39,
			},
			[689] = {
				-- プロテア(新春)
				"[For 1 Attack-type ally] After an ally does a Weakness Attack 5x, starting next turn, increase Weakness Damage by ${val0}% (10x per battle)",
				short='[For 1 Attack] Ally Weak Attack 5x -> Starting next turn, Weak Dmg +${val0}% (10x per battle)',
				iconID=39,
			},
			[701] = {
				-- スノードロップ(生命樹の祝福)
				"[For 5 allies] After an ally does a Weakness Attack, on the next turn, increase Weakness Damage by ${val0}% (3x per turn)",
				short='[For 5] Ally Weak Attack -> Next turn, Weak Dmg +${val0}% (3x per turn)',
				iconID=39,
			},
			[705] = {
				-- ギンラン(式典の礼装)
				"[For self] Start of each turn, if you have 100% HP or more, increase Weakness Damage by ${val0}% (Doesn't Stack)",
				short='[For 1] If HP >= 100% at turn start: Weak Dmg +${val0}% (No Stack)',
				iconID=39,
			},
			[724] = {
				-- サクラ(ひな祭り)
				"[For self] After you do a Weakness Attack, on the next turn, increase Weakness Damage by ${val0}%",
				short='[For 1] Weak Attack -> Next turn, Weak Dmg +${val0}%',
				iconID=39,
			},
		},
	},
	[20205] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Dmg up w/ Enemy HP',
		see='Damage up based on Enemy HP',
		subtype = {
			[1] = {
				-- レウコフィルム
				"[For 5 allies] Increase Damage against enemies with ${val0}% HP or more by ${val1}%",
				short='[For 5] Enemy HP > ${val0}%: Dmg +${val1}%',
				iconID=10,
			},
			[13] = {
				-- コンボルブルス(水着)
				"[For self] Increase Damage against enemies with ${val0}% HP or more by ${val1}%",
				short='[For 1] Enemy HP > ${val0}%: Dmg +${val1}%',
				iconID=10,
			},
			[29] = {
				-- リサ
				"[For self] Increase Damage against enemies with ${val0}% HP or more by ${val1}%",
				short='[For 1] Enemy HP > ${val0}%: Dmg +${val1}%',
				iconID=10,
			},
			[93] = {
				-- ミズタマソウ
				"[For 2 Attack-type allies] [On first 3 Turns] Increase Damage against enemies with ${val0}% HP or more by ${val1}%",
				short='[For 2 Attack] [First 3 Turns] Enemy HP > ${val0}%: Dmg +${val1}%',
				iconID=10,
			},
			[177] = {
				-- オモイグサ
				"[For 5 allies] Increase Damage against enemies with ${val0}% HP or more by ${val1}%",
				short='[For 5] Enemy HP > ${val0}%: Dmg +${val1}%',
				iconID=10,
			},
			[184] = {
				-- ユキザサ
				"[For self] [On first 3 Turns] Increase Damage against enemies with ${val0}% HP or more by ${val1}%",
				short='[For 1] [First 3 Turns] Enemy HP > ${val0}%: Dmg +${val1}%',
				iconID=10,
			},
		},
	},
	[20206] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Dmg up w/ Enemy HP',
		see='Damage up based on Enemy HP',
		subtype = {
			[1] = {
				-- クワイ
				"[For 5 allies] Increase Damage against enemies with ${val0}% HP or less by ${val1}%",
				short='[For 5] Enemy HP < ${val0}%: Dmg +${val1}%',
				iconID=10,
			},
			[29] = {
				-- 茜
				"[For self] Increase Damage against enemies with ${val0}% HP or less by ${val1}%",
				short='[For 1] Enemy HP < ${val0}%: Dmg +${val1}%',
				iconID=10,
			},
			[105] = {
				-- ペリストロフェ
				"[For 5 allies] End of each turn, increase Damage against enemies with ${val0}% HP or less by ${val1}% (Up to 4x)",
				short='[For 5] Turn end, Enemy HP < ${val0}%: Dmg +${val1}% (Up to 4x)',
				iconID=10,
			},
		},
	},
	[20211] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Dmg up w/ HP',
		see='Damage up based on HP',
		subtype = {
			[1] = {
				-- ゲッケイジュ
				'[For 5 allies] Grant "[For self] Increase ${val0} by (Current HP / Max HP) * ${val1}%"',
				short='[For 5] Grant "[For 1] ${val0} +(Curr HP / Max HP) * ${val1}%"',
				iconID=29999,
				toVal0='statType',
			},
			[29] = {
				-- ヤマブキ
				"[For self] Increase ${val0} by (Current HP / Max HP) * ${val1}%",
				short='[For 1] ${val0} +(Curr HP / Max HP) * ${val1}%',
				iconID=29999,
				toVal0='statType',
			},
			[89] = {
				-- ゼラニウム(水着)
				'[For 1 Attack-type ally] Grant "[For self] Increase ${val0} by (Current HP / Max HP) * ${val1}%"',
				short='[For 1 Attack] Grant "[For 1] ${val0} +(Curr HP / Max HP) * ${val1}%"',
				iconID=29999,
				toVal0='statType',
			},
			[352] = {
				-- ヤコウボク
				'[For 1 Slash ally that is an Attack-type] Grant "[For self] Increase ${val0} by (Current HP / Max HP) * ${val1}%"',
				short='[For 1 Slash + Attack] Grant "[For 1] ${val0} +(Curr HP / Max HP) * ${val1}%"',
				iconID=29999,
				toVal0='statType',
			},
			[369] = {
				-- コルベット
				"[While Transformed into Axe] [For self] Increase ${val0} by (Current HP / Max HP) * ${val1}%",
				short='[While Transformed into Axe] [For 1] ${val0} +(Curr HP / Max HP) * ${val1}%',
				iconID=29999,
				toVal0='statType',
			},
			[399] = {
				-- タッカ・シャントリエリ
				'[For 1 Blunt ally that is an Attack-type] Grant "[For self] Increase ${val0} by (Current HP / Max HP) * ${val1}%"',
				short='[For 1 Blunt + Attack] Grant "[For 1] ${val0} +(Curr HP / Max HP) * ${val1}%"',
				iconID=29999,
				toVal0='statType',
			},
			[502] = {
				-- ヒマ(競技会)
				'[For 1 Pierce ally that is an Attack-type] Grant "[For self] Increase ${val0} by (Current HP / Max HP) * ${val1}%"',
				short='[For 1 Pierce + Attack] Grant "[For 1] ${val0} +(Curr HP / Max HP) * ${val1}%"',
				iconID=29999,
				toVal0='statType',
			},
			[608] = {
				-- クマツヅラ(水着)
				'[For 3 Magic allies that are Special-type] Grant "[For self] Increase ${val0} by (Current HP / Max HP) * ${val1}%"',
				short='[For 3 Magic + Special] Grant "[For 1] ${val0} +(Curr HP / Max HP) * ${val1}%"',
				iconID=29999,
				toVal0='statType',
			},
			[685] = {
				-- タラゴン(新春)
				'[For 1 Magic ally that is an Attack-type] Grant "[For self] Increase ${val0} by (Current HP / Max HP) * ${val1}%"',
				short='[For 1 Magic + Attack] Grant "[For 1] ${val0} +(Curr HP / Max HP) * ${val1}%"',
				iconID=29999,
				toVal0='statType',
			},
			[702] = {
				-- パンパスグラス
				'[For 1 ally with the highest HP] Grant "[For self] Increase ${val0} by (Current HP / Max HP) * ${val1}%"',
				short='[For 1 w/ most HP] Grant "[For 1] ${val0} +(Curr HP / Max HP) * ${val1}%"',
				iconID=29999,
				toVal0='statType',
			},
		},
	},
	[20212] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Less HP to Atk up',
		see='Attack/Damage up based on Less HP',
		subtype = {
			[29] = {
				-- エンドウ
				"[For self] With less HP, increase ${val0} by up to ${val1}%",
				short='[For 1] Less HP -> More ${val0}, Max ${val1}%',
				iconID=29999,
				toVal0='statType',
			},
			[89] = {
				-- ヒヨコマメ
				'[For 1 Attack-type ally] Grant "[For self] With less HP, increase ${val0} by up to ${val1}%"',
				short='[For 1 Attack] Grant "[For 1] Less HP -> More ${val0}, Max ${val1}%"',
				iconID=29999,
				toVal0='statType',
			},
		},
	},
	[20221] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Dmg up w/ HP',
		see='Damage up based on HP',
		subtype = {
			[1] = {
				-- リコ
				'[For 5 allies] Increase ${val0} by (Current HP / Max HP) * ${val1}%',
				short='[For 5] ${val0} +(Curr HP / Max HP) * ${val1}%',
				iconID=29999,
				toVal0='statType',
			},
			[89] = {
				-- ワレモコウ(式典の礼装)
				"[For 1 Attack-type ally] Increase ${val0} by (Current HP / Max HP) * ${val1}%",
				short='[For 1 Attack] ${val0} +(Curr HP / Max HP) * ${val1}%',
				iconID=29999,
				toVal0='statType',
			},
			[734] = {
				-- ブロス(イースター)
				"[For 5 allies of your Nation] Increase ${val0} by (Current HP / Max HP) * ${val1}%",
				short='[For 5 w/ same Nation] ${val0} +(Curr HP / Max HP) * ${val1}%',
				iconID=29999,
				toVal0='statType',
			},
		},
	},
	[20231] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Atk/Dmg up w/ Same Attr',
		see='Attack/Damage up with Same Attributes',
		subtype = {
			[1] = {
				-- ワレモコウ(式典の礼装)
				'[For 5 allies] Increase ${val0} by up to ${val6}% based on the number of ${val1} allies (2: ${val2}%, 3: ${val3}%, 4: ${val4}%, 5: ${val6}%)',
				short='[For 5] ${val0} up w/ more ${val1} ally (2: +${val2}%, 3: +${val3}%, 4: +${val4}%, 5: +${val6}%)',
				iconID=29999,
				toVal0='statType',
				toVal1='typing',
			},
			[29] = {
				-- ギンラン(式典の礼装)
				'[For self] Increase ${val0} by up to ${val6}% based on the number of ${val1} allies (2: ${val2}%, 3: ${val3}%, 4: ${val4}%, 5: ${val6}%)',
				short='[For 1] ${val0} up w/ more ${val1} ally (2: +${val2}%, 3: +${val3}%, 4: +${val4}%, 5: +${val6}%)',
				iconID=29999,
				toVal0='statType',
				toVal1='typing',
			},
			[89] = {
				-- タツタソウ(バレンタイン)
				'[For 1 Attack-type ally] Increase ${val0} by up to ${val6}% based on the number of ${val1} allies (2: ${val2}%, 3: ${val3}%, 4: ${val4}%, 5: ${val6}%)',
				short='[For 1 Attack] ${val0} up w/ more ${val1} ally (2: +${val2}%, 3: +${val3}%, 4: +${val4}%, 5: +${val6}%)',
				iconID=29999,
				toVal0='statType',
				toVal1='typing',
			},
			[96] = {
				-- ワレモコウ(式典の礼装)
				"[For all enemies] Reduce ${val0} by up to ${val6}% based on the number of ${val1} allies (2: ${val2}%, 3: ${val3}%, 4: ${val4}%, 5: ${val6}%)",
				short='[For 3 E] ${val0} down w/ more ${val1} ally (2: -${val2}%, 3: -${val3}%, 4: -${val4}%, 5: -${val6}%)',
				iconID=29999,
				toVal0='statType',
				toVal1='typing',
			},
		},
	},
	[20232] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Atk/Dmg up w/ Same Attr',
		see='Attack/Damage up with Same Attributes',
		subtype = {
			[719] = {
				-- ペラルゴニウム
				'[For 2 other Slash allies] Increase ${val0} by up to ${val6}% based on the number of allies with your Attribute (1: ${val1}%, 2+: ${val6}%)',
				short='[For 2 other Slash] ${val0} up w/ more same Attr ally (1: +${val1}%, 2+: +${val6}%)',
				iconID=29999,
				toVal0='statType',
			},
		},
	},
	[20233] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Atk/Dmg up w/ Unique Attr',
		see='Attack/Damage up with Unique Attributes',
		subtype = {
			[1] = {
				-- ゲッカビジン(桃源郷自警団)
				'[For 5 allies] Increase ${val0} with more ally Attributes (1: ${val1}%, 2: ${val2}%, 3+: ${val3}%)',
				short='[For 5] ${val0} up w/ more ally Attr (1: +${val1}%, 2: +${val2}%, 3+: +${val3}%)',
				iconID=29999,
				toVal0='statType',
			},
		},
	},
	[20235] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Atk/Dmg up w/ Same Nation',
		see='Attack/Damage up with Same Nation',
		subtype = {
			[1] = {
				-- ブロス(イースター)
				'[For 5 allies] Increase ${val0} based on the number of allies of your Nation (1: +${val1}%, 2: +${val2}%, 3: +${val3}%, 4: +${val4}%, 5: +${val6}%)',
				short='[For 5] ${val0} up w/ more same Nation ally (1: +${val1}%, 2: +${val2}%, 3: +${val3}%, 4: +${val4}%, 5: +${val6}%)',
				iconID=29999,
				toVal0='statType',
			},
		},
	},
	[20301] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Crit Rate up',
		see='Critical Rate up',
		subtype = {
			[1] = {
				-- ゲッケイジュ
				'[For 5 allies] Increase Critical Rate by ${val0}%',
				short='[For 5] Crit Rate +${val0}%',
				iconID=15,
			},
			[29] = {
				-- アンリ(バイカカラマツ)
				"[For self] Increase Critical Rate by ${val0}%",
				short='[For 1] Crit Rate +${val0}%',
				iconID=15,
			},
			[63] = {
				-- ハル
				"[For self] After you use a Skill, on the next turn, increase Critical Rate by ${val0}% (1x per turn)",
				short='[For 1] Use Skill -> Next turn, Crit Rate +${val0}% (1x per turn)',
				iconID=15,
			},
			[65] = {
				-- スィーリア
				"[For 5 Slash or Pierce allies] Increase Critical Rate by ${val0}%",
				short='[For 5 Slash or Pierce] Crit Rate +${val0}%',
				iconID=15,
			},
			[70] = {
				-- ソテツ
				"[For self] [On Turn 1] Increase Critical Rate by ${val0}%",
				short='[For 1] [Turn 1] Crit Rate +${val0}%',
				iconID=15,
			},
			[78] = {
				-- ルクリア
				"[For 5 allies] [On Turn 1] Increase Critical Rate by ${val0}%",
				short='[For 5] [Turn 1] Crit Rate +${val0}%',
				iconID=15,
			},
			[83] = {
				-- ハーデンベルギア
				"[For 5 allies] After you Evade, on the next turn, increase Critical Rate by ${val0}%",
				short='[For 5] Evade -> Next turn, Crit Rate +${val0}%',
				iconID=15,
			},
			[84] = {
				-- サクラ(エプロン)
				"[For 5 allies] After you are attacked, on the next turn, increase Critical Rate by ${val0}%",
				short='[For 5] Attacked -> Next turn, Crit Rate +${val0}%',
				iconID=15,
			},
			[89] = {
				-- シロタエギク(パラレル学園)
				"[For 1 Attack-type ally] Increase Critical Rate by ${val0}%",
				short='[For 1 Attack] Crit Rate +${val0}%',
				iconID=15,
			},
			[92] = {
				-- アンゼリカ(水着)
				"[For 5 Blunt or Magic allies] Increase Critical Rate by ${val0}%",
				short='[For 5 Blunt or Magic] Crit Rate +${val0}%',
				iconID=15,
			},
			[118] = {
				-- クレピス
				"[For 5 allies with an all-target Skill] Increase Critical Rate by ${val0}%",
				short='[For 5 w/ all-target Skill] Crit Rate +${val0}%',
				iconID=15,
			},
			[177] = {
				-- ミカン(バレンタイン)
				"[For 5 allies] Increase Critical Rate by ${val0}%",
				short='[For 5] Crit Rate +${val0}%',
				iconID=15,
			},
			[182] = {
				-- 一ノ瀬鈴夏
				"[For 5 allies with no Flower Family] Increase Critical Rate by ${val0}%",
				short='[For 5 w/ no Family] Crit Rate +${val0}%',
				iconID=15,
			},
			[206] = {
				-- ウルザ・プラナアイス
				"[For 2 Slash allies] Increase Critical Rate by ${val0}%",
				short='[For 2 Slash] Crit Rate +${val0}%',
				iconID=15,
			},
			[219] = {
				-- アオキ
				"[For self] On turns that are a multiple of 3, increase Critical Rate by ${val0}%",
				short='[For 1] Every 3rd turn, Crit Rate +${val0}%',
				iconID=15,
			},
			[251] = {
				-- ニコチアナ
				"[For self] After you do a Critical Attack, on the next turn, increase Critical Rate by ${val0}%",
				short='[For 1] Crit Attack -> Next turn, Crit Rate +${val0}%',
				iconID=15,
			},
			[274] = {
				-- オーニソガラム
				"[For 5 allies] After you use a Skill, on the next turn, increase Critical Rate by ${val0}%",
				short='[For 5] Use Skill -> Next turn, Crit Rate +${val0}%',
				iconID=15,
			},
			[286] = {
				-- イチハツ
				"[For 2 allies with 80% HP or more] Start of each turn, increase Critical Rate by ${val0}% until turn end",
				short='[For 2 w/ >= 80% HP] Turn start, Crit Rate +${val0}% until turn end',
				iconID=15,
			},
			[312] = {
				-- カトレア(クリスマス)
				"[For 5 allies] After you use a Skill, on the next turn, increase Critical Rate by ${val0}% (1x per turn)",
				short='[For 5] Use Skill -> Next turn, Crit Rate +${val0}% (1x per turn)',
				iconID=15,
			},
			[315] = {
				-- オイランソウ
				"[For 5 allies] If one has 100% HP or more, increase one's own Critical Rate by ${val0}%",
				short='[For 5] If HP >= 100%: Crit Rate +${val0}%',
				iconID=15,
			},
			[345] = {
				-- クロサンドラ
				"[For 3 Magic allies] Increase Critical Rate by ${val0}%",
				short='[For 3 Magic] Crit Rate +${val0}%',
				iconID=15,
			},
			[352] = {
				-- ヤコウボク
				"[For 1 Slash ally that is an Attack-type] Increase Critical Rate by ${val0}%",
				short='[For 1 Slash + Attack] Crit Rate +${val0}%',
				iconID=15,
			},
			[396] = {
				-- スパラキシス(ハロウィン)
				"[For self] Start of each turn, if there are 3 enemies, increase Critical Rate by ${val0}%",
				short='[For 1] Turn start, if 3 enemies: Crit Rate +${val0}%',
				iconID=15,
			},
			[439] = {
				-- ネムノキ(パラレル学園)
				"[For 5 allies] After an ally Defends, on the next turn, increase Critical Rate by ${val0}%",
				short='[For 5] Ally Defend -> Next turn, Crit Rate +${val0}%',
				iconID=15,
			},
			[508] = {
				-- オオイヌノフグリ
				"[For 2 Blunt allies] Increase Critical Rate by ${val0}%",
				short='[For 2 Blunt] Crit Rate +${val0}%',
				iconID=15,
			},
			[514] = {
				-- イヌマキ
				"[For 5 allies] After you are attacked, on the next turn, increase Critical Rate by ${val0}% (1x per turn)",
				short='[For 5] Attacked -> Next turn, Crit Rate +${val0}% (1x per turn)',
				iconID=15,
			},
			[530] = {
				-- ヒガンバナ(生命樹の祝福)
				"[For self] After you Evade, increase Critical Rate by ${val0}% (4x per battle)",
				short='[For 1] Evade -> Crit Rate +${val0}% (4x per battle)',
				iconID=15,
			},
			[544] = {
				-- 風嶺雪月花
				"[For 4 Slash allies with no Flower Family] Increase Critical Rate by ${val0}%",
				short='[For 4 Slash w/ no Family] Crit Rate +${val0}%',
				iconID=15,
			},
			[594] = {
				-- オキザリス(水着)
				"[For 1 Guardian-type ally] After an ally is attacked, on the next turn, increase Critical Rate by ${val0}%",
				short='[For 1 Guardian] Ally Attacked -> Next turn, Crit Rate +${val0}%',
				iconID=15,
			},
			[599] = {
				-- アフェランドラ
				"[For self] After you Attack, increase Critical Rate by ${val0}% until battle end (Up to 5x)",
				short='[For 1] After Attack -> Crit Rate +${val0}% until battle end (Up to 5x)',
				iconID=15,
			},
			[671] = {
				-- ギョリュウバイ
				"[For 5 allies] End of each turn, increase Critical Rate by ${val0}% (Up to 10x)",
				short='[For 5] Turn end, Crit Rate +${val0}% (Up to 10x)',
				iconID=15,
			},
			[690] = {
				-- リュウノウギク
				"[For 5 allies] Just after an ally goes over 100% Max HP, increase Critical Rate by ${val0}% until battle end (Up to 5x)",
				short='[For 5] Ally HP > 100%: Crit Rate +${val0}% until battle end (Up to 5x)',
				iconID=15,
			},
			[709] = {
				-- オイランソウ(桃源郷自警団)
				"[For 5 allies] Start of each turn, if you have 100% HP or more, increase Critical Rate by ${val0}% (Doesn't Stack)",
				short='[For 5] If HP >= 100% at turn start: Crit Rate +${val0}% (No Stack)',
				iconID=15,
			},
		},
	},
	[20302] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Crit Dmg up',
		subtype = {
			[1] = {
				-- ハーデンベルギア
				"[For 5 allies] Increase Critical Damage by ${val0}%",
				short='[For 5] Crit Dmg +${val0}%',
				iconID=15,
			},
			[2] = {
				-- ヒガンバナ(輝く情熱のドレス)
				"[For self] After you Evade, increase Critical Damage by ${val0}% (Up to 4x)",
				short='[For 1] Evade -> Crit Dmg +${val0}% (Up to 4x)',
				iconID=15,
			},
			[29] = {
				-- パボニア
				"[For self] Increase Critical Damage by ${val0}%",
				short='[For 1] Crit Dmg +${val0}%',
				iconID=15,
			},
			[61] = {
				-- ホワイトチューリップ(ナイトメディック)
				"[For 5 allies of your Flower Family] Increase Critical Damage by ${val0}%",
				short='[For 5 w/ same Family] Crit Dmg +${val0}%',
				iconID=15,
			},
			[64] = {
				-- トリトマ
				"[For self] [On first 3 Turns] Increase Critical Damage by ${val0}%",
				short='[For 1] [First 3 Turns] Crit Dmg +${val0}%',
				iconID=15,
			},
			[70] = {
				-- ソテツ
				"[For self] [On Turn 1] Increase Critical Damage by ${val0}%",
				short='[For 1] [Turn 1] Crit Dmg +${val0}%',
				iconID=15,
			},
			[78] = {
				-- デージー
				"[For 5 allies] [On Turn 1] Increase Critical Damage by ${val0}%",
				short='[For 5] [Turn 1] Crit Dmg +${val0}%',
				iconID=15,
			},
			[80] = {
				-- トウガラシ
				"[For self] After you are attacked, on the next turn, increase Critical Damage by ${val0}%",
				short='[For 1] Attacked -> Next turn, Crit Dmg +${val0}%',
				iconID=15,
			},
			[83] = {
				-- シャクヤク
				"[For 5 allies] After you Evade, on the next turn, increase Critical Damage by ${val0}%",
				short='[For 5] Evade -> Next turn, Crit Dmg +${val0}%',
				iconID=15,
			},
			[89] = {
				-- シロタエギク(パラレル学園)
				"[For 1 Attack-type ally] Increase Critical Damage by ${val0}%",
				short='[For 1 Attack] Crit Dmg +${val0}%',
				iconID=15,
			},
			[92] = {
				-- アンゼリカ(水着)
				"[For 5 Blunt or Magic allies] Increase Critical Damage by ${val0}%",
				short='[For 5 Blunt or Magic] Crit Dmg +${val0}%',
				iconID=15,
			},
			[114] = {
				-- ディアスキア(メイド)
				"[For 5 allies] After you use a Skill, if it's the 6th time this battle, increase Critical Damage by ${val0}%",
				short='[For 5] Use Skill -> If 6th, Crit Dmg +${val0}%',
				iconID=15,
			},
			[118] = {
				-- クレピス
				"[For 5 allies with an all-target Skill] Increase Critical Damage by ${val0}%",
				short='[For 5 w/ all-target Skill] Crit Dmg +${val0}%',
				iconID=15,
			},
			[123] = {
				-- バラ(温泉浴衣)
				"[For self] After an ally Defends 3x, on the next turn, increase Critical Damage by ${val0}%",
				short='[For 1] Ally Defend 3x -> Next turn, Crit Dmg +${val0}%',
				iconID=15,
			},
			[142] = {
				-- セダム(イースター)
				"[For 5 allies with 50% HP or less] [1x per turn] Just before you Attack, increase Critical Damage by ${val0}% until turn end",
				short='[For 5 w/ <= 50% HP] [1x per turn] Before Attack -> Crit Dmg +${val0}% until turn end',
				iconID=15,
			},
			[177] = {
				-- オレンジ(バレンタイン)
				"[For 5 allies] Increase Critical Damage by ${val0}%",
				short='[For 5] Crit Dmg +${val0}%',
				iconID=15,
			},
			[219] = {
				-- アオキ
				"[For self] On turns that are a multiple of 3, increase Critical Damage by ${val0}%",
				short='[For 1] Every 3rd turn, Crit Dmg +${val0}%',
				iconID=15,
			},
			[223] = {
				-- ホルムショルディア
				"[For self] After you do a Critical Attack, increase Critical Damage by ${val0}% until turn end",
				short='[For 1] Crit Attack -> Crit Dmg +${val0}% until turn end',
				iconID=15,
			},
			[275] = {
				-- オーニソガラム
				"[For 5 allies] After you do a Critical Attack 3x, on the next turn, increase Critical Damage by ${val0}%",
				short='[For 5] Crit Attack 3x -> Next turn, Crit Dmg +${val0}%',
				iconID=15,
			},
			[289] = {
				-- ケペラ
				"[For self] [While Summon is active] Increase Critical Damage by ${val0}%",
				short='[For 1] [Active Summon] Crit Dmg +${val0}%',
				iconID=15,
			},
			[309] = {
				-- パープルチューリップ(ナイトメディック)
				"[For 1 Guardian-type ally] Increase Critical Damage by ${val0}%",
				short='[For 1 Guardian] Crit Dmg +${val0}%',
				iconID=15,
			},
			[312] = {
				-- ブナ
				"[For 5 allies] After you use a Skill, on the next turn, increase Critical Damage by ${val0}% (1x per turn)",
				short='[For 5] Use Skill -> Next turn, Crit Dmg +${val0}% (1x per turn)',
				iconID=15,
			},
			[345] = {
				-- クロサンドラ
				"[For 3 Magic allies] Increase Critical Damage by ${val0}%",
				short='[For 3 Magic] Crit Dmg +${val0}%',
				iconID=15,
			},
			[350] = {
				-- コットン
				"[For 1 Attack-type ally] After an ally does a Critical Attack 5x, increase Critical Damage by ${val0}% (Up to 4x)",
				short='[For 1 Attack] Ally Crit Attack 5x -> Crit Dmg +${val0}% (Up to 4x)',
				iconID=15,
			},
			[352] = {
				-- ヤコウボク
				"[For 1 Slash ally that is an Attack-type] Increase Critical Damage by ${val0}%",
				short='[For 1 Slash + Attack] Crit Dmg +${val0}%',
				iconID=15,
			},
			[369] = {
				-- コルベット
				"[While Transformed into Axe] [For self] Increase Critical Damage by ${val0}%",
				short='[While Transformed into Axe] [For 1] Crit Dmg +${val0}%',
				iconID=15,
			},
			[382] = {
				-- アンリ(バイカカラマツ)
				"[For 5 allies] <[[Ability_Particulars#Golden_Melody|'''Golden Melody''']]> Increase Critical Damage by ${val0}%",
				short='[For 5] <Golden Melody> Crit Dmg +${val0}%',
				iconID=15,
			},
			[395] = {
				-- スパラキシス(ハロウィン)
				"[For self] Start of each turn, if there are 2+ enemies, increase Critical Damage by ${val0}%",
				short='[For 1] Turn start, if 2+ enemies: Crit Dmg +${val0}%',
				iconID=15,
			},
			[413] = {
				-- シロタエギク(パラレル学園)
				"[For 5 allies] After an ally does a Critical Attack 3x, increase Critical Damage by ${val0}% (Up to 5x)",
				short='[For 5] Ally Crit Attack 3x -> Crit Dmg +${val0}% (Up to 5x)',
				iconID=15,
			},
			[444] = {
				-- ジャコウバラ
				"[For self] [On Turn 2] Increase Critical Damage by ${val0}% (Disappears on Turn 3)",
				short='[For 1] [Turn 2] Crit Dmg +${val0}% (Disappears on Turn 3)',
				iconID=15,
			},
			[449] = {
				-- ブラックバッカラ(クリスマス)
				"[For 5 allies] After you use a Skill 5x, on the next turn, increase Critical Damage by ${val0}% (4x per battle)",
				short='[For 5] Use Skill 5x -> Next turn, Crit Dmg +${val0}% (4x per battle)',
				iconID=15,
			},
			[508] = {
				-- オオイヌノフグリ
				"[For 2 Blunt allies] Increase Critical Damage by ${val0}%",
				short='[For 2 Blunt] Crit Dmg +${val0}%',
				iconID=15,
			},
			[513] = {
				-- コオニタビラコ(犬耳看板娘)
				"[For 1 Attack-type ally] After an ally does a Critical Attack 5x, increase Critical Damage by ${val0}% (Up to 5x)",
				short='[For 1 Attack] Ally Crit Attack 5x -> Crit Dmg +${val0}% (Up to 5x)',
				iconID=15,
			},
			[530] = {
				-- ヒガンバナ(生命樹の祝福)
				"[For self] After you Evade, increase Critical Damage by ${val0}% (4x per battle)",
				short='[For 1] Evade -> Crit Dmg +${val0}% (4x per battle)',
				iconID=15,
			},
			[564] = {
				-- ハナキリン
				"[For self] [Until subjugation end] After an ally is defeated, starting next turn, increase Critical Damage by ${val0}%",
				short='[For 1] [Until subjugation end] Ally Defeat -> Starting next turn, Crit Dmg +${val0}%',
				iconID=15,
			},
			[570] = {
				-- ホワイトチューリップ(ナイトメディック)
				"[For 5 allies] After an ally does a Critical Attack, on this turn, increase Critical Damage by ${val0}%",
				short='[For 5] Ally Crit Attack -> This turn, Crit Dmg +${val0}%',
				iconID=15,
			},
			[588] = {
				-- クロユリ(水着)
				"[For self] After you do a Critical Attack 4x, increase Critical Damage by ${val0}% until battle end (Up to 3x)",
				short='[For 1] Crit Attack 4x -> Crit Dmg +${val0}% until battle end (Up to 3x)',
				iconID=15,
			},
			[593] = {
				-- カタバミ(水着)
				"[For self] Just before being attacked, increase Critical Damage by ${val0}% until battle end (Up to 5x)",
				short='[For 1] Before Attacked -> Crit Dmg +${val0}% until battle end (Up to 5x)',
				iconID=15,
			},
			[599] = {
				-- アフェランドラ
				"[For self] After you Attack, increase Critical Damage by ${val0}% until battle end (Up to 5x)",
				short='[For 1] After Attack -> Crit Dmg +${val0}% until battle end (Up to 5x)',
				iconID=15,
			},
			[648] = {
				-- ヘリオトロープ(ハロウィン)
				"[For 5 allies] Just after an ally Evades 3x, increase Critical Damage by ${val0}% until battle end (5x per battle)",
				short='[For 5] Ally Evade 3x -> Crit Dmg +${val0}% until battle end (5x per battle)',
				iconID=15,
			},
			[671] = {
				-- ギョリュウバイ
				"[For 5 allies] End of each turn, increase Critical Damage by ${val0}% (Up to 10x)",
				short='[For 5] Turn end, Crit Dmg +${val0}% (Up to 10x)',
				iconID=15,
			},
			[678] = {
				-- シルキト
				"[For 5 allies] After an ally does a Summon, increase Critical Damage by ${val0}%",
				short='[For 5] Ally Summon -> Crit Dmg +${val0}%',
				iconID=15,
			},
			[679] = {
				-- シルキト
				"[For 5 allies] After an ally Negates Damage, on the next turn, increase Critical Damage by ${val0}% (1x per turn)",
				short='[For 5] Ally Negate -> Next turn, Crit Dmg +${val0}% (1x per turn)',
				iconID=15,
			},
			[690] = {
				-- リュウノウギク
				"[For 5 allies] Just after an ally goes over 100% Max HP, increase Critical Damage by ${val0}% until battle end (Up to 5x)",
				short='[For 5] Ally HP > 100%: Crit Dmg +${val0}% until battle end (Up to 5x)',
				iconID=15,
			},
			[697] = {
				-- シロタエギク(生命樹の祝福)
				"[For 5 allies] After an ally does a Critical Attack 20x, starting next turn, increase Critical Damage by ${val0}% (1x per battle)",
				short='[For 5] Ally Crit Attack 20x -> Starting next turn, Crit Dmg +${val0}% (1x per battle)',
				iconID=15,
			},
			[699] = {
				-- シロタエギク(生命樹の祝福)
				"[For 5 allies] After you do a Critical Attack, increase Critical Damage by ${val0}% until battle end (Up to 5x)",
				short='[For 5] Crit Attack -> Crit Dmg +${val0}% until battle end (Up to 5x)',
				iconID=15,
			},
			[2505] = {
				-- ウィン
				"[For self] Increase Critical Damage by ${val0}% (250% Total)",
				short='[Power Seed I] [For 1] Crit Dmg +${val0}% (250% Total)',
				iconID=15,
			},
			[2506] = {
				-- ウィン
				"[For self] Increase Critical Damage by ${val0}% (350% Total)",
				short='[Power Seed II] [For 1] Crit Dmg +${val0}% (350% Total)',
				iconID=15,
			},
			[2509] = {
				-- ウィン
				"[For self] Increase Critical Damage by ${val0}% (500% Total)",
				short='[Power Seed V] [For 1] Crit Dmg +${val0}% (500% Total)',
				iconID=15,
			},
			[2510] = {
				-- ウィン
				"[For self] Increase Critical Damage by ${val0}% (1000% Total)",
				short='[Power Seed VI] [For 1] Crit Dmg +${val0}% (1000% Total)',
				iconID=15,
			},
			[2521] = {
				-- ベル
				"[For 5 allies] Increase Critical Damage by ${val0}%",
				short='[Power Seed I] [For 5] Crit Dmg +${val0}%',
				iconID=15,
			},
			[2522] = {
				-- ベル
				"[For 5 allies] Increase Critical Damage by ${val0}% (150% Total)",
				short='[Power Seed II] [For 5] Crit Dmg +${val0}% (150% Total)',
				iconID=15,
			},
		},
	},
	[20303] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Crit Rate up',
		see='Critical Rate up',
		subtype = {
			[29] = {
				-- シロタエギク(クリスマス)
				"[For self] Critical Rate is ${val0}%",
				short='[For 1] Crit Rate = ${val0}%',
				iconID=15,
			},
			[64] = {
				-- トリトマ
				"[For self] [On first 3 Turns] Critical Rate is ${val0}%",
				short='[For 1] [First 3 Turns] Crit Rate = ${val0}%',
				iconID=15,
			},
			[70] = {
				-- スイカズラ(パラレル学園)
				"[For self] [On Turn 1] Critical Rate is ${val0}%",
				short='[For 1] [Turn 1] Crit Rate = ${val0}%',
				iconID=15,
			},
			[80] = {
				-- スイカズラ(イースター)
				"[For self] After you are attacked, on the next turn, Critical Rate is ${val0}%",
				short='[For 1] Attacked -> Next turn, Crit Rate = ${val0}%',
				iconID=15,
			},
			[110] = {
				-- ヤツシロソウ
				"[For self] Start of each turn, if you have 100% HP or more, Critical Rate is ${val0}% until turn end",
				short='[For 1] If HP >= 100% at turn start: Crit Rate = ${val0}% until turn end',
				iconID=15,
			},
			[123] = {
				-- バラ(温泉浴衣)
				"[For self] After an ally Defends 3x, on the next turn, Critical Rate is ${val0}%",
				short='[For 1] Ally Defend 3x -> Next turn, Crit Rate = ${val0}%',
				iconID=15,
			},
			[130] = {
				-- ポテト
				"[For 3 Magic allies with a single-target Skill] Critical Rate is ${val0}%",
				short='[For 3 Magic w/ single-target Skill] Crit Rate = ${val0}%',
				iconID=15,
			},
			[289] = {
				-- ケペラ
				"[For self] [While Summon is active] Critical Rate is ${val0}%",
				short='[For 1] [Active Summon] Crit Rate = ${val0}%',
				iconID=15,
			},
			[357] = {
				-- パボニア
				"[For self] After an enemy is defeated, on the next 3 turns, Critical Rate is ${val0}%",
				short='[For 1] Enemy Defeat -> Next 3 turns, Crit Rate = ${val0}%',
				iconID=15,
			},
			[369] = {
				-- コルベット
				"[While Transformed into Axe] [For self] Critical Rate is ${val0}%",
				short='[While Transformed into Axe] [For 1] Crit Rate = ${val0}%',
				iconID=15,
			},
			[382] = {
				-- ヴァルンボン(アキノキリンソウ)
				"[For 5 allies] <[[Ability_Particulars#Golden_Melody|'''Golden Melody''']]> Critical Rate is ${val0}%",
				short='[For 5] <Golden Melody> Crit Rate = ${val0}%',
				iconID=15,
			},
			[411] = {
				-- アネモネ(パラレル学園)
				"[For self] On the turn your Skill activates, Critical Rate is ${val0}%",
				short='[For 1] Use Skill -> This turn, Crit Rate = ${val0}%',
				iconID=15,
			},
			[444] = {
				-- スイカズラ(パラレル学園)
				"[For self] [On Turn 2] Critical Rate is ${val0}% (Disappears on Turn 3)",
				short='[For 1] [Turn 2] Crit Rate = ${val0}% (Disappears on Turn 3)',
				iconID=15,
			},
			[500] = {
				-- バニーカクタス
				"[For self, if at 100% HP or more] Critical Rate is ${val0}%",
				short='[For 1, if HP >= 100%] Crit Rate = ${val0}%',
				iconID=15,
			},
			[531] = {
				-- スキラ(イースター)
				"[For 2 allies] Start of battle, 50% chance to make the Critical Rate ${val0}% (1x per battle, 2 random allies)",
				short='[For 2] Battle start, 50% chance to Crit Rate = ${val0}% (1x per battle, 2 random)',
				iconID=15,
			},
			[606] = {
				-- タケ(水着)
				"[For self] Just before being attacked, Critical Rate is ${val0}% until turn end (1x per turn)",
				short='[For 1] Before Attacked -> Crit Rate = ${val0}% until turn end (1x per turn)',
				iconID=15,
			},
			[637] = {
				-- コルベット(ハロウィン)
				"[For self, if at 40% HP or less] Critical Rate is ${val0}%",
				short='[For 1, if HP <= 40%] Crit Rate = ${val0}%',
				iconID=15,
			},
			[673] = {
				-- ナデシコ(クリスマス)
				"[For 5 allies] [On Turn 1] Critical Rate is ${val0}%",
				short='[For 5] [Turn 1] Crit Rate = ${val0}%',
				iconID=15,
			},
			[681] = {
				-- シルキト
				"[For 1 other ally of your Flower Family] [On Turn 1] Critical Rate is ${val0}%",
				short='[For 1 other w/ same Family] [Turn 1] Crit Rate = ${val0}%',
				iconID=15,
			},
			[2504] = {
				-- ウィン
				"[For 5 allies] [While alive] Start of each turn, chance to increase Critical Rate by ${val0}% until turn end based on '''[[Ability_Particulars#Luck_Rate|Luck Rate]]'''",
				short='[For 5] [While alive] Turn start, chance to Crit Rate +${val0}% until turn end as per Luck Rate',
				iconID=15,
			},
			[2507] = {
				-- ウィン
				"[For self] Critical Rate is ${val0}%",
				short='[Power Seed III] [For 1] Crit Rate = ${val0}%',
				iconID=15,
			},
			[2530] = {
				-- ベル
				"[For 5 Bergamot Valley allies] Critical Rate is ${val0}%",
				short='[Power Seed VI] [For 5 BV] Crit Rate = ${val0}%',
				iconID=15,
			},
		},
	},
	[20304] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Disable Crit Atks',
		see='Disable Critical Attacks',
		subtype = {
			[459] = {
				-- アングレカム
				"[For 5 allies] After an ally uses a Skill, on the next 5 turns, Disable Critical Attacks (1x per battle)",
				short='[For 5] Ally Use Skill -> Next 5 turns, Disable Crit Attacks (1x per battle)',
				iconID=15,
			},
		},
	},
	[20401] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Skill Rate up',
		see='Skill Activation Rate up',
		subtype = {
			[1] = {
				-- スギ
				"[For 5 allies] Increase Skill Activation Rate by ${val0}x",
				short='[For 5] Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[9] = {
				-- クルクマ(浴衣)
				"[For 5 allies] [On first 3 Turns] Increase Skill Activation Rate by ${val0}x",
				short='[For 5] [First 3 Turns] Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[64] = {
				-- バーバスカム(競技会)
				"[For self] [On first 3 Turns] Increase Skill Activation Rate by ${val0}x",
				short='[For 1] [First 3 Turns] Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[78] = {
				-- タカサゴユリ
				"[For 5 allies] [On Turn 1] Increase Skill Activation Rate by ${val0}x",
				short='[For 5] [Turn 1] Skill Rate +${val0}x',
				iconID=14,
				toVal0='add100Divide100',
			},
			[83] = {
				-- ストレプトカーパス(水着)
				"[For 5 allies] After you Evade, on the next turn, increase Skill Activation Rate by ${val0}x",
				short='[For 5] Evade -> Next turn, Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[98] = {
				-- アーティチョーク
				"[For self] After you do a Critical Attack, increase Skill Activation Rate by ${val0}x",
				short='[For 1] Crit Attack -> Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[129] = {
				-- ブルーベル
				"[For 5 allies with a single-target Skill] Increase Skill Activation Rate by ${val0}x",
				short='[For 5 w/ single-target Skill] Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[176] = {
				-- ムクゲ
				"[For 3 Blunt allies] After an ally uses a Skill 3x, starting next turn, increase Skill Activation Rate by ${val0}x until battle end (Up to 5x)",
				short='[For 3 Blunt] Ally Use Skill 3x -> Starting next turn, Skill Rate +${val0}x until battle end (Up to 5x)',
				iconID=13,
				toVal0='add100Divide100',
			},
			[182] = {
				-- 天久保百合(エクスティア・フローラ)
				"[For 5 allies with no Flower Family] Increase Skill Activation Rate by ${val0}x",
				short='[For 5 w/ no Family] Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[184] = {
				-- ユキザサ
				"[For self] [On first 3 Turns] Increase Skill Activation Rate by ${val0}x",
				short='[For 1] [First 3 Turns] Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[190] = {
				-- キンレンカ(イースター)
				"[For 5 allies] After an ally Defends 4x, starting next turn, increase Skill Activation Rate by ${val0}x until battle end (Doesn't Stack)",
				short='[For 5] Ally Defend 4x -> Starting next turn, Skill Rate +${val0}x until battle end (No Stack)',
				iconID=13,
				toVal0='add100Divide100',
			},
			[207] = {
				-- ウルザ・プラナアイス
				"[For 5 allies with no Flower Family] [On first 5 Turns] Increase Skill Activation Rate by ${val0}x",
				short='[For 5 w/ no Family] [First 3 Turns] Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[249] = {
				-- ニコチアナ
				"[For self] After you do a Critical Attack 3x, on the next turn, increase Skill Activation Rate by ${val0}x",
				short='[For 1] Crit Attack 3x -> Next turn, Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[251] = {
				-- ハル
				"[For self] After you do a Critical Attack, on the next turn, increase Skill Activation Rate by ${val0}x (1x per turn)",
				short='[For 1] Crit Attack -> Next turn, Skill Rate +${val0}x (1x per turn)',
				iconID=13,
				toVal0='add100Divide100',
			},
			[264] = {
				-- ステファノティス
				"[For 1 Pierce ally] [While alive] Increase Skill Activation Rate by ${val0}x",
				short='[For 1 Pierce] [While alive] Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[294] = {
				-- シギラリア
				"[For 5 allies] [While Summon is active] Increase Skill Activation Rate by ${val0}x",
				short='[For 5] [Active Summon] Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[312] = {
				-- カトレア(クリスマス)
				"[For 5 allies] After you use a Skill, on the next turn, increase Skill Activation Rate by ${val0}x (1x per turn)",
				short='[For 5] Use Skill -> Next turn, Skill Rate +${val0}x (1x per turn)',
				iconID=13,
				toVal0='add100Divide100',
			},
			[313] = {
				-- シナモン
				"[For 5 allies with 100% HP or more] Increase Skill Activation Rate by ${val0}x",
				short='[For 5 w/ >= 100% HP] Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[389] = {
				-- アンリ(バイカカラマツ)
				"[For 1 Support-type ally with a multi-target Skill] [While alive] Increase Skill Activation Rate by ${val0}x",
				short='[For 1 Support w/ multi-target Skill] [While alive] Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[470] = {
				-- セントポーリア(式典の礼装)
				"[For 5 allies] After an ally Evades, on the next turn, increase Skill Activation Rate by ${val0}x (1x per turn)",
				short='[For 5] Ally Evade -> Next turn, Skill Rate +${val0}x (1x per turn)',
				iconID=13,
				toVal0='add100Divide100',
			},
			[475] = {
				-- ピンクッション
				"[For all allies and enemies] If one has 100% HP or more, increase one's own Skill Activation Rate by ${val0}x",
				short='[For all ally & enemy] If HP >= 100%, Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[527] = {
				-- レモングラス
				"[For 1 Attack-type ally with a single-target Skill] After you are attacked, on the next turn, increase Skill Activation Rate by ${val0}x",
				short='[For 1 Attack w/ single-target Skill] Attacked -> Next turn, Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[531] = {
				-- スキラ(イースター)
				"[For 2 allies] Start of battle, 50% chance to increase Skill Activation Rate by ${val0}x (1x per battle, 2 random allies)",
				short='[For 2] Battle start, 50% chance to Skill Rate +${val0}x (1x per battle, 2 random)',
				iconID=13,
				toVal0='add100Divide100',
			},
			[538] = {
				-- ティーツリー
				"[For 1 Guardian ally with a multi-target Skill] After you are attacked, on the next turn, increase Skill Activation Rate by ${val0}x",
				short='[For 1 Guardian w/ multi-target Skill] Attacked -> Next turn, Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[589] = {
				-- ゼラニウム(水着)
				"[For 1 Attack-type ally] After you do a Critical Attack, on the next turn, increase Skill Activation Rate by ${val0}x (1x per turn)",
				short='[For 1 Attack] Crit Attack -> Next turn, Skill Rate +${val0}x (1x per turn)',
				iconID=13,
				toVal0='add100Divide100',
			},
			[616] = {
				-- さんご
				"[For 5 allies with no Flower Family] After you are attacked, on the next turn, increase Skill Activation Rate by ${val0}x",
				short='[For 5 w/ no Family] Attacked -> Next turn, Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[673] = {
				-- マンリョウ(生命樹の祝福)
				"[For 5 allies] [On Turn 1] Increase Skill Activation Rate by ${val0}x",
				short='[For 5] [Turn 1] Skill Rate +${val0}x',
				iconID=14,
				toVal0='add100Divide100',
			},
			[665] = {
				-- ヒャクニチソウ(クリスマス)
				"[For 5 allies] After an ally uses a Skill, increase Skill Activation Rate by ${val0}x (20x per battle)",
				short='[For 5] Ally Use Skill -> Skill Rate +${val0}x (20x per battle)',
				iconID=13,
				toVal0='add100Divide100',
			},
			[719] = {
				-- ペラルゴニウム
				"[For 2 other Slash allies] Increase Skill Activation Rate by ${val0}x",
				short='[For 2 other Slash] Skill Rate +${val0}x',
				iconID=13,
				toVal0='add100Divide100',
			},
			[723] = {
				-- オイランソウ(桃源郷自警団)
				"[For 1 Attack-type ally] Start of each turn, if you have 100% HP or more, increase Skill Activation Rate by ${val0}x (Doesn't Stack)",
				short='[For 1 Attack] If HP >= 100% at turn start: Skill Rate +${val0}x (No Stack)',
				iconID=13,
				toVal0='add100Divide100',
			},
		},
	},
	[20402] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Skill Rate up',
		see='Skill Activation Rate up',
		subtype = {
			[51] = {
				-- バードック
				"[For self] [On turns that are a multiple of 3] Skill Activation Rate is ${val0}%",
				short='[For 1] [Every 3rd Turn] Skill Rate = ${val0}%',
				iconID=13,
			},
			[64] = {
				-- ヘリアンサス
				"[For self] [On first 3 Turns] Skill Activation Rate is ${val0}%",
				short='[For 1] [First 3 Turns] Skill Rate = ${val0}%',
				iconID=13,
			},
			[70] = {
				-- デンドロビウム
				"[For self] [On Turn 1] Skill Activation Rate is ${val0}%",
				short='[For 1] [Turn 1] Skill Rate = ${val0}%',
				iconID=14,
			},
			[131] = {
				-- ライムギ
				"[For self] After you use a Skill 4x, on the next turn, Skill Activation Rate is ${val0}%",
				short='[For 1] Use Skill 4x -> Next turn, Skill Rate = ${val0}%',
				iconID=13,
			},
			[162] = {
				-- クリスマスブッシュ
				"[For self] [On turns that are a multiple of 2] Skill Activation Rate is ${val0}%",
				short='[For 1] [Every 2nd Turn] Skill Rate = ${val0}%',
				iconID=13,
			},
			[369] = {
				-- コルベット
				"[While Transformed into Axe] [For self] Skill Activation Rate is ${val0}%",
				short='[While Transformed into Axe] [For 1] Skill Rate = ${val0}%',
				iconID=13,
			},
			[382] = {
				-- エイル(タイム)
				"[For 5 allies] <[[Ability_Particulars#Golden_Melody|'''Golden Melody''']]> Skill Activation Rate is ${val0}%",
				short='[For 5] <Golden Melody> Skill Rate = ${val0}%',
				iconID=13,
			},
			[429] = {
				-- エリカ・クリスマスパレード
				"[For self] Start of each turn, if 1 enemy has 60% HP or less, Skill Activation Rate is ${val0}% until turn end",
				short='[For 1] If 1 enemy HP <= 60% at turn start: Skill Rate = ${val0}% until turn end',
				iconID=13,
			},
			[445] = {
				-- スイカズラ(パラレル学園)
				"[For self] Skill Activation Rate is ${val0}% (20% chance at the start of each turn, after Turn 2)",
				short='[For 1] Skill Rate = ${val0}% (20% chance at turn start, after Turn 2)',
				iconID=13,
			},
			[452] = {
				-- アングレカム
				"[For 3 Magic allies] After an ally uses a Skill, on the next 5 turns, Skill Activation Rate is ${val0}% (1x per battle)",
				short='[For 3 Magic] Ally Use Skill -> Next 5 turns, Skill Rate = ${val0}% (1x per battle)',
				iconID=13,
			},
			[498] = {
				-- ジュズダマ(バレンタイン)
				"[For self] If you have 10% HP or less, on the next turn, Skill Activation Rate is ${val0}%",
				short='[For 1] If HP <= 10%: Next turn, Skill Rate = ${val0}%',
				iconID=13,
			},
			[500] = {
				-- バニーカクタス
				"[For self, if at 100% HP or more] Skill Activation Rate is ${val0}%",
				short='[For 1, if HP >= 100%] Skill Rate = ${val0}%',
				iconID=13,
			},
			[638] = {
				-- コルベット(ハロウィン)
				"[For self, if at 30% HP or less] Skill Activation Rate is ${val0}%",
				short='[For 1, if HP <= 30%] Skill Rate = ${val0}%',
				iconID=13,
			},
			[674] = {
				-- ナデシコ(クリスマス)
				"[For all enemies] [On Turn 1] Skill Activation Rate is ${val0}%",
				short='[For 3 E] [Turn 1] Skill Rate = ${val0}%',
				iconID=13,
			},
			[682] = {
				-- シルキト
				"[For 1 other ally of your Flower Family] After an ally Negates Damage, on the next turn, Skill Activation Rate is ${val0}%",
				short='[For 1 other w/ same Family] Ally Negate -> Next turn, Skill Rate = ${val0}%',
				iconID=13,
			},
			[721] = {
				-- ベル
				"[For all enemies] After an ally is attacked 5x, on the next turn, Skill Activation Rate is ${val0}% (invalid if the enemy has no Skill)",
				short='[For 3 E] Ally Attacked 5x -> Next turn, Skill Rate = ${val0}%',
				iconID=13,
			},
		},
	},
	[20403] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Skill Rate up',
		see='Skill Activation Rate up',
		subtype = {
			[1] = {
				-- リンゴ(ジューンブライド)
				"[For 5 allies] Increase Skill Activation Rate by up to ${val0}x based on one's own Affection",
				short='[For 5] Skill Rate +${val0}x as per Aff',
				iconID=13,
				toVal0='add100Divide100',
				toVal1="add100Divide100",
			},
			[61] = {
				-- レッドチューリップ(ナイトメディック)
				"[For 5 allies of your Flower Family] Increase Skill Activation Rate by up to ${val0}x based on one's own Affection",
				short='[For 5 w/ same Family] Skill Rate +${val0}x as per Aff',
				iconID=13,
				toVal0='add100Divide100',
				toVal1="add100Divide100",
			},
			[89] = {
				-- エノテラ(新春)
				"[For 1 Attack-type ally] Increase Skill Activation Rate by up to ${val0}x based on one's own Affection",
				short='[For 1 Attack] Skill Rate +${val0}x as per Aff',
				iconID=13,
				toVal0='add100Divide100',
				toVal1="add100Divide100",
			},
		},
	},
	[20404] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Skill Rate up',
		see='Skill Activation Rate up',
		subtype = {
			[1] = {
				-- カルダミネ・リラタ(ハロウィン)
				"[For 5 allies] Based on your Skill Level, increase Skill Activation Rate by 1.28~1.36x",
				short='[For 5] Skill Rate +${val0}~${val1}x as per Skill Lv',
				iconID=13,
			},
		},
	},
	[20501] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Heal',
		see='Heal',
		subtype = {
			[17] = {
				-- ディル
				"[For 2 allies under 50% HP] [While alive] Start of each turn, Heal ${val0}% Max HP",
				short='[For 2 w/ HP < 50%] ] [While alive] Turn start, Heal ${val0}%',
				iconID=22,
			},
			[53] = {
				-- ソリダゴ
				"[For 5 allies] After an enemy is defeated, Heal ${val0}% Max HP",
				short='[For 5] Enemy Defeat -> Heal ${val0}%',
				iconID=22,
			},
			[62] = {
				-- リュウキンカ
				"[For 5 Magic allies] Before each turn, Heal ${val0}% Max HP",
				short='[For 5 Magic] Before turn, Heal ${val0}%',
				iconID=22,
			},
			[72] = {
				-- ネリネ
				"[For 1 attacked ally] [While alive] Heal ${val0}% Max HP",
				short='[For 1 attacked] [While alive] Heal ${val0}%',
				iconID=22,
			},
			[74] = {
				-- アプリコット
				"[For 5 allies] [While alive] Every 3 turns, Heal ${val0}% Max HP",
				short='[For 5] [While alive] Every 3 turns, Heal ${val0}%',
				iconID=22,
			},
			[91] = {
				-- リーガルリリー
				"[For self] After an ally uses a Skill, Heal ${val0}% Max HP",
				short='[For 1] Ally Use Skill -> Heal ${val0}%',
				iconID=22,
			},
			[115] = {
				-- ディアスキア(メイド)
				"[For 5 allies] After you use a Skill, if it's the 8th time this battle, Heal ${val0}% Max HP",
				short='[For 5] Use Skill -> If 8th, Heal ${val0}%',
				iconID=22,
			},
			[159] = {
				-- ハシバミ
				"[For 5 allies] [While alive] Every 2 turns, Heal ${val0}% Max HP",
				short='[For 5] [While alive] Every 2 turns, Heal ${val0}%',
				iconID=22,
			},
			[210] = {
				-- マリア・カスタード
				"[For 5 allies] [Start of battle] Heal ${val0}% Max HP (1x per battle)",
				short='[For 5] [Battle start] Heal ${val0}% (1x per battle)',
				iconID=22,
			},
			[240] = {
				-- クリナム
				"[For self] After you Evade, Heal ${val0}% Max HP",
				short='[For 1] Evade -> Heal ${val0}%',
				iconID=22,
			},
			[292] = {
				-- コンボルブルス(水着)
				"[For self] Start of battle, Heal ${val0}% Max HP",
				short='[For 1] Battle start, Heal ${val0}%',
				iconID=22,
			},
			[296] = {
				-- オイランソウ
				"[For self] Just after an ally does a Critical Attack, Heal ${val0}% Max HP",
				short='[For 1] Ally Crit Attack -> Heal ${val0}%',
				iconID=22,
			},
			[298] = {
				-- オイランソウ
				"[For self] Just after your HP becomes 80% HP or less, Heal ${val0}% Max HP (1x per battle)",
				short='[For 1] If HP <= 80%: Heal ${val0}% (1x per battle)',
				iconID=22,
			},
			[312] = {
				-- レシュノルティア(浴衣)
				"[For 5 allies] After you use a Skill, on the next turn, Heal ${val0}% Max HP (1x per turn)",
				short='[For 5] Use Skill -> Next turn, Heal ${val0}% (1x per turn)',
				iconID=22,
			},
			[337] = {
				-- カスミソウ
				"[For 5 allies] If you have 10% HP or less, on the next turn, Heal ${val0}% Max HP (1x per subjugation)",
				short='[For 5] If HP <= 10%: Next turn, Heal ${val0}% (1x per subjugation)',
				iconID=22,
			},
			[346] = {
				-- シュウメイギク(水着)
				"[For 5 allies] Start of battle, Heal ${val0}% Max HP",
				short='[For 5] Battle start, Heal ${val0}%',
				iconID=22,
			},
			[355] = {
				-- ネメシア
				"[For 5 allies] After an ally uses a Skill, on the next turn, Heal ${val0}% Max HP",
				short='[For 5] Ally Use Skill -> Next turn, Heal ${val0}%',
				iconID=22,
			},
			[388] = {
				-- ルルーナ(ガクアジサイ)
				"[For self] Each turn, 100% chance to Heal ${val0}% Max HP",
				short='[For 1] Each turn, 100% chance to Heal ${val0}%',
				iconID=22,
			},
			[418] = {
				-- アエルバ
				"[For 5 allies] Just after an ally does a Critical Attack, Heal ${val0}% Max HP",
				short='[For 5] Ally Crit Attack -> Heal ${val0}%',
				iconID=22,
			},
			[430] = {
				-- エリカ・クリスマスパレード
				"[For 5 allies] If 1 enemy has 60% HP or less, on the next turn, Heal ${val0}% Max HP (1x per battle)",
				short='[For 5] If 1 enemy HP <= 60%: Next turn, Heal ${val0}% (1x per battle)',
				iconID=22,
			},
			[455] = {
				-- カトレア(クリスマス)
				"[For 5 allies] After an ally uses a Skill 10x, on the next turn, Heal ${val0}% Max HP (1x per battle)",
				short='[For 5] Ally Use Skill 10x -> Next turn, Heal ${val0}% (1x per battle)',
				iconID=22,
			},
			[461] = {
				-- ワレモコウ(新春)
				"[For 1 Guardian-type ally] Each turn, 100% chance to Heal ${val0}% Max HP",
				short='[For 1 Guardian] Each turn, 100% chance to Heal ${val0}%',
				iconID=22,
			},
			[464] = {
				-- ビオラ(新春)
				"[For 5 allies] [While alive] Start of each turn, if you have 10% HP or less, Heal ${val0}% Max HP (1x per turn, 2x per subjugation)",
				short='[For 5] [While alive] If HP <= 10% at turn start: Heal ${val0}% (1x per turn, 2x per subjugation)',
				iconID=22,
			},
			[466] = {
				-- クリナム
				"[For 5 allies] [While alive] Every 3 turns, Heal ${val0}% Max HP",
				short='[For 5] [While alive] Every 3 turns, Heal ${val0}%',
				iconID=22,
			},
			[467] = {
				-- ネムノキ(新春)
				"[For 2 other allies] If you have 100% HP or more, on the next turn, Heal ${val0}% Max HP",
				short='[For 2 other] If HP >= 100%: Next turn, Heal ${val0}%',
				iconID=22,
			},
			[473] = {
				-- ユリオプスデージー
				"[For self] Each turn, 100% chance to Heal ${val0}% Max HP",
				short='[For 1] Each turn, 100% chance to Heal ${val0}%',
				iconID=22,
			},
			[474] = {
				-- ユリオプスデージー
				"[For 5 allies] After you Defend 3x, Heal ${val0}% Max HP",
				short='[For 5] Defend 3x -> Heal ${val0}%',
				iconID=22,
			},
			[480] = {
				-- イソギク(式典の礼装)
				"[For 4 other allies] If one has 100% HP or more, on the next turn, Heal ${val0}% Max HP",
				short='[For 4 other]] If HP >= 100% at turn start: Next turn, Heal ${val0}%',
				iconID=22,
			},
			[486] = {
				-- ハツユキソウ(バレンタイン)
				"[For 5 allies] After an ally does a Critical Attack 3x, on the next turn, Heal ${val0}% Max HP",
				short='[For 5] Ally Crit Attack 3x -> Next turn, Heal ${val0}%',
				iconID=22,
			},
			[505] = {
				-- ミセバヤ
				"[For self] After you are attacked, on the next turn, Heal ${val0}% Max HP (1x per turn)",
				short='[For 1] Attacked -> Next turn, Heal ${val0}% (1x per turn)',
				iconID=22,
			},
			[506] = {
				-- フェリシア
				"[For 5 allies] [While alive] After an enemy attacks, Heal ${val0}% Max HP",
				short='[For 5] [While alive] Enemy Attack -> Heal ${val0}%',
				iconID=22,
			},
			[554] = {
				-- 風嶺雪月花
				"[For 5 allies] Just after an enemy is defeated, Heal ${val0}% Max HP",
				short='[For 5] Enemy Defeat -> Heal ${val0}%',
				iconID=22,
			},
			[568] = {
				-- レッドチューリップ(ナイトメディック)
				"[For 5 allies] After you use a Skill 5x, on the next turn, Heal ${val0}% Max HP",
				short='[For 5] Use Skill 5x -> Next turn, Heal ${val0}%',
				iconID=22,
			},
			[615] = {
				-- さんご
				"[For 5 allies] Each turn, 100% chance to Heal ${val0}% Max HP",
				short='[For 5] Each turn, 100% chance to Heal ${val0}%',
				iconID=22,
			},
			[623] = {
				-- チシャ
				"[For 4 other allies] Each turn, 30% chance to Heal ${val0}% Max HP",
				short='[For 4 other]] Each turn, 30% chance to Heal ${val0}%',
				iconID=22,
			},
			[626] = {
				-- ジュズダマ
				"[For 5 allies] Just after an ally drops to 30% Max HP or less, Heal ${val0}% Max HP (3x per battle)",
				short='[For 5] If ally HP <= 30%: Heal ${val0}% (3x per battle)',
				iconID=22,
			},
			[628] = {
				-- マルバノキ
				"[For 5 allies] After an ally does a Critical Attack, Heal ${val0}% Max HP (3x per turn)",
				short='[For 5] Ally Crit Attack -> Heal ${val0}% (3x per turn)',
				iconID=22,
			},
			[632] = {
				-- ソーヴィニヨン・ブラン
				"[For 1 ally with the lowest HP] Each turn, 100% chance to Heal ${val0}% Max HP",
				short='[For 1 w/ least HP] Each turn, 100% chance to Heal ${val0}%',
				iconID=22,
			},
			[654] = {
				-- ハナモモ(生命樹の祝福)
				"[For 5 allies] Just after an enemy attacks, Heal ${val0}% Max HP per attacked ally",
				short='[For 5] Enemy Attack -> Heal ${val0}% per attacked ally',
				iconID=22,
			},
			[668] = {
				-- ヒャクニチソウ(クリスマス)
				"[For 1 Guardian-type ally] After you use a Skill, Heal ${val0}% Max HP",
				short='[For 1 Guardian] Use Skill -> Heal ${val0}%',
				iconID=22,
			},
			[691] = {
				-- リュウノヒゲ
				"[For 5 allies] Just before you attack, Heal ${val0}% Max HP",
				short='[For 5] Before Attack -> Heal ${val0}%',
				iconID=22,
			},
			[741] = {
				-- キクモモ
				"[For 1 Attack-type ally] After you use a Skill, Heal ${val0}% Max HP (2x per turn)",
				short='[For 1 Attack] Use Skill -> Heal ${val0}% (2x per turn)',
				iconID=22,
			},
			[753] = {
				-- ヨシノ
				"[For 5 allies] After you use a Skill, on the next turn, Heal ${val0}% Max HP (1x per turn)",
				short='[For 5] Use Skill -> Next turn, Heal ${val0}% (1x per turn)',
				iconID=22,
			},
		},
	},
	[20502] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Retain HP',
		see='Retain HP',
		subtype = {
			[1] = {
				-- アーモンド
				"[For 5 allies] Retain ${val0}% HP",
				short='[For 5] Retain ${val0}% HP',
				iconID=55,
			},
			[29] = {
				-- ネジバナ
				"[For self] Retain ${val0}% HP",
				short='[For 1] Retain ${val0}% HP',
				iconID=55,
			},
			[89] = {
				-- ヒヨコマメ
				"[For 1 Attack-type ally] Retain ${val0}% HP",
				short='[For 1 Attack] Retain ${val0}% HP',
				iconID=55,
			},
			[95] = {
				-- アイ
				"[For 5 Blunt allies] Retain ${val0}% HP",
				short='[For 5 Blunt] Retain ${val0}% HP',
				iconID=55,
			},
			[117] = {
				-- ヒマ
				"[For self] [1x per battle] Start of each turn, if you have 50% HP or less, Retain ${val0}% HP",
				short='[For 1] [1x per battle] If HP <= 50% at turn start: Retain ${val0}% HP',
				iconID=55,
			},
			[143] = {
				-- セダム(イースター)
				"[For 5 allies] After an ally is defeated, Retain ${val0}% HP",
				short='[For 5] Ally Defeat -> Retain ${val0}% HP',
				iconID=55,
			},
			[169] = {
				-- アーティチョーク
				"[For self] After you use a Skill 3x, Retain ${val0}% HP",
				short='[For 1] Use Skill 3x -> Retain ${val0}% HP',
				iconID=55,
			},
			[177] = {
				-- ミカン(バレンタイン)
				"[For 5 allies] Retain ${val0}% HP",
				short='[For 5] Retain ${val0}% HP',
				iconID=55,
			},
			[186] = {
				-- トウガラシ
				"[For self] Start of each turn, Retain ${val0}% HP",
				short='[For 1] Turn start, Retain ${val0}% HP',
				iconID=55,
			},
			[217] = {
				-- コフェア
				"[For 5 allies] [While alive] Start of each turn, Retain ${val0}% HP",
				short='[For 5] [While alive] Turn start, Retain ${val0}% HP',
				iconID=55,
			},
			[309] = {
				-- ワレモコウ(新春)
				"[For 1 Guardian-type ally] Retain ${val0}% HP",
				short='[For 1 Guardian] Retain ${val0}% HP',
				iconID=55,
			},
			[354] = {
				-- ネメシア
				"[For 5 allies] After an ally uses a Skill, Retain ${val0}% HP (Up to 3x per turn)",
				short='[For 5] Ally Use Skill -> Retain ${val0}% HP (Up to 3x per turn)',
				iconID=55,
			},
			[391] = {
				-- アンリ(バイカカラマツ)
				"[For 1 Attack-type ally with a multi-target Skill] [While alive] Retain ${val0}% HP",
				short='[For 1 Attack w/ multi-target Skill] [While alive] Retain ${val0}% HP',
				iconID=55,
			},
			[393] = {
				-- ヴァルンボン(アキノキリンソウ)
				"[For 5 allies] Just before being attacked, attacked ally Retain ${val0}% HP",
				short='[For 5] Before Attacked -> Retain ${val0}% HP',
				iconID=55,
			},
			[433] = {
				-- ヒガンバナ(パラレル学園)
				"[For 5 allies] After an ally Evades, Retain ${val0}% HP",
				short='[For 5] Ally Evade -> Retain ${val0}% HP',
				iconID=55,
			},
			[456] = {
				-- カトレア(クリスマス)
				"[For 1 Guardian-type ally with the highest Defense] Retain ${val0}% HP",
				short='[For 1 Guardian w/ most Def] Retain ${val0}% HP',
				iconID=55,
			},
			[466] = {
				-- ヒヨコマメ
				"[For 5 allies] [While alive] Every 3 turns, Retain ${val0}% HP",
				short='[For 5] [While alive] Every 3 turns, Retain ${val0}% HP',
				iconID=55,
			},
			[484] = {
				-- ハツユキソウ(バレンタイン)
				"[For 5 allies] After an ally does a Critical Attack, Retain ${val0}% HP (3x per turn)",
				short='[For 5] Ally Crit Attack -> Retain ${val0}% HP (3x per turn)',
				iconID=55,
			},
			[492] = {
				-- ジュズダマ(バレンタイン)
				'[For 5 allies] If you have 10% HP or less, Retain ${val0}% HP (1x per turn)',
				short='[For 5] If HP <= 10%: Retain ${val0}% HP (1x per turn)',
				iconID=55,
			},
			[522] = {
				-- ブルーベリー(イースター)
				'[For 5 allies] After you Evade, Retain ${val0}% HP',
				short='[For 5] Evade -> Retain ${val0}% HP',
				iconID=55,
			},
			[526] = {
				-- レモングラス
				"[For 1 Attack-type ally with a single-target Skill] Retain ${val0}% HP",
				short='[For 1 Attack w/ single-target Skill] Retain ${val0}% HP',
				iconID=55,
			},
			[537] = {
				-- ティーツリー
				"[For 1 Guardian ally with a multi-target Skill] Retain ${val0}% HP",
				short='[For 1 Guardian w/ multi-target Skill] Retain ${val0}% HP',
				iconID=55,
			},
			[595] = {
				-- ナイドホグル
				"[While Transformed] [For self] Retain ${val0}% HP",
				short='[While Transformed] [For 1] Retain ${val0}% HP',
				iconID=55,
			},
			[552] = {
				-- 風嶺雪月花
				"[For 4 Slash allies with no Flower Family] After an enemy is defeated, Retain ${val0}% HP",
				short='[For 4 Slash w/ no Family] Enemy Defeat -> Retain ${val0}% HP',
				iconID=55,
			},
			[569] = {
				-- ホワイトチューリップ(ナイトメディック)
				"[For 5 allies] After an ally uses a Skill 5x, on the next turn, Retain ${val0}% HP",
				short='[For 5] Ally Use Skill 5x -> Next turn, Retain ${val0}% HP',
				iconID=55,
			},
			[579] = {
				-- ゲッカビジン(桃源郷自警団)
				"[For 5 allies] After you are attacked, on the next turn, Retain ${val0}% HP",
				short='[For 5] Attacked -> Next turn, Retain ${val0}% HP',
				iconID=55,
			},
			[590] = {
				-- ゼラニウム(水着)
				"[For 1 other Slash ally] Retain ${val0}% HP",
				short='[For 1 other Slash] Retain ${val0}% HP',
				iconID=55,
			},
			[630] = {
				-- ソーヴィニヨン・ブラン
				"[For self] Start of even-numbered turns, Retain ${val0}% HP",
				short='[For 1] Even turn start: Retain ${val0}% HP',
				iconID=55,
			},
			[654] = {
				-- スギ
				"[For 5 allies] Just after an enemy attacks, Retain ${val0}% HP per attacked ally",
				short='[For 5] Enemy Attack -> Retain ${val0}% HP per attacked ally',
				iconID=55,
			},
			[669] = {
				-- ヒャクニチソウ(クリスマス)
				"[For 1 Support-type ally] After you use a Skill, Retain ${val0}% HP",
				short='[For 1 Support] Use Skill -> Retain ${val0}% HP',
				iconID=55,
			},
			[670] = {
				-- ギョリュウバイ
				"[For 1 Attack-type ally] Start of each turn, Retain ${val0}% HP",
				short='[For 1 Attack] Turn Start, Retain ${val0}% HP',
				iconID=55,
			},
			[692] = {
				-- リュウノヒゲ
				"[For 5 allies] Just before being attacked, attacked ally Retain ${val0}% HP until turn end",
				short='[For 5] Before Attacked -> Retain ${val0}% HP until turn end',
				iconID=55,
			},
			[733] = {
				-- ブロス(イースター)
				"[For 5 allies of your Flower Family] Retain ${val0}% HP",
				short='[For 5 w/ same Family] Retain ${val0}% HP',
				iconID=55,
			},
			[744] = {
				-- ヒヨコマメ
				"[For 5 allies] After you Attack, Retain ${val0}% HP until battle end",
				short='[For 5] After Attack -> Retain ${val0}% HP until battle end',
				iconID=55,
			},
			[2484] = {
				-- ブロス
				"[For 5 allies] Retain ${val0}% HP (250% Total)",
				short='[Power Seed I] [For 5] Retain ${val0}% HP (250% Total)',
				iconID=55,
			},
			[2485] = {
				-- ブロス
				"[For 5 allies] Retain ${val0}% HP (350% Total)",
				short='[Power Seed II] [For 5] Retain ${val0}% HP (350% Total)',
				iconID=55,
			},
			[2487] = {
				-- ブロス
				"[For 5 Blossom Hill allies] Retain ${val0}% HP",
				short='[Power Seed IV] [For 5 BH] Retain ${val0}% HP',
				iconID=55,
			},
			[2488] = {
				-- ブロス
				"[For 5 Blossom Hill allies] Retain ${val0}% HP (300% Total)",
				short='[Power Seed V] [For 5 BH] Retain ${val0}% HP (300% Total)',
				iconID=55,
			},
			[2489] = {
				-- ブロス
				"[For 5 Blossom Hill allies] Retain ${val0}% HP (500% Total)",
				short='[Power Seed VI] [For 5 BH] Retain ${val0}% HP (500% Total)',
				iconID=55,
			},
			[2490] = {
				-- ブロス
				"[For 5 allies] Start of each turn, Retain ${val0}% HP",
				short='[Power Seed II] [For 5] Turn start, Retain ${val0}% HP',
				iconID=55,
			},
			[2491] = {
				-- ブロス
				"[For 5 allies] Start of each turn, Retain ${val0}% HP (30% Total)",
				short='[Power Seed III] [For 5] Turn start, Retain ${val0}% HP (30% Total)',
				iconID=55,
			},
			[2495] = {
				-- ブロス
				"[For 5 Blossom Hill allies] Start of each turn, Retain ${val0}% HP (50% Total)",
				short='[Power Seed VI] [For 5 BH] Turn start, Retain ${val0}% HP (50% Total)',
				iconID=55,
			},
		},
	},
	[20503] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Negate Dmg',
		see='Negate Damage',
		subtype = {
			[1] = {
				-- 天久保百合(エクスティア・フローラ)
				"[For 5 allies] Negate Damage ${val0}x",
				short='[For 5] Negate ${val0}x',
				iconID=20,
			},
			[29] = {
				-- ヴァルンボン(アキノキリンソウ)
				"[For self] Negate Damage ${val0}x",
				short='[For 1] Negate ${val0}x',
				iconID=20,
			},
			[78] = {
				-- ユキヤナギ(クリスマス)
				"[For 5 allies] [On Turn 1] Negate Damage ${val0}x (Unused Negates expire)",
				short='[For 5] [Turn 1] Negate ${val0}x (Unused Negates expire)',
				iconID=20,
			},
			[182] = {
				-- 天久保百合(エクスティア・フローラ)
				"[For 5 allies with no Flower Family] Negate Damage ${val0}x",
				short='[For 5 w/ no Family] Negate ${val0}x',
				iconID=20,
			},
			[197] = {
				-- ヒサカキ
				"[For 1 Healing-type ally] Negate Damage ${val0}x",
				short='[For 1 Healing] Negate ${val0}x',
				iconID=20,
			},
			[218] = {
				-- コフェア
				"[For 5 allies with 50% HP or less] Negate Damage ${val0}x (3x per battle)",
				short='[For 5 w/ <= 50% HP] Negate ${val0}x (3x per battle)',
				iconID=20,
			},
			[289] = {
				-- タケ
				"[For self] [While Summon is active] Negate Damage ${val0}x",
				short='[For 1] [Active Summon] Negate ${val0}x',
				iconID=20,
			},
			[293] = {
				-- タラゴン(新春)
				"[For 5 Magic allies] Negate Damage ${val0}x",
				short='[For 5 Magic] Negate ${val0}x',
				iconID=20,
			},
			[335] = {
				-- アセビ
				"[For self] After you are attacked 5x, Negate Damage ${val0}x",
				short='[For 1] Attacked 5x -> Negate ${val0}x',
				iconID=20,
			},
			[376] = {
				-- カノコソウ
				"[For 2 other allies] Negate Damage ${val0}x",
				short='[For 2 other] Negate ${val0}x',
				iconID=20,
			},
			[392] = {
				-- アンリ(バイカカラマツ)
				"[For 1 Guardian-type ally with a single-target Skill] [While alive] At the start of turns that are a multiple of 2, Negate Damage ${val0}x (7x per subjugation)",
				short='[For 1 Guardian w/ single-target Skill] [While alive] Start of every 2nd turn, Negate ${val0}x (7x per subjugation)',
				iconID=20,
			},
			[457] = {
				-- カトレア(クリスマス)
				"[For 1 Guardian-type ally with an all-target Skill] After an ally Defends, on the next turn, Negate Damage ${val0}x (1x per turn, 5x per battle)",
				short='[For 1 Guardian w/ all-target Skill] Ally Defend -> Next turn, Negate ${val0}x (1x per turn, 5x per battle)',
				iconID=20,
			},
			[555] = {
				-- 九鬼旭
				"[For self] After you are attacked 3x, Negate Damage ${val0}x",
				short='[For 1] Attacked 3x -> Negate ${val0}x',
				iconID=20,
			},
			[646] = {
				-- サボテン(ハロウィン)
				"[For self] Just after an ally is attacked 5x, Negate Damage ${val0}x until battle end",
				short='[For 1] Ally Attacked 5x -> Negate ${val0}x until battle end',
				iconID=20,
			},
			[661] = {
				-- ステラ(生命樹の祝福)
				"[For 1 ally with the lowest HP] Start of each turn, Negate Damage ${val0}x until turn end",
				short='[For 1 w/ least HP] Turn start, Negate ${val0}x until turn end',
				iconID=20,
			},
			[677] = {
				-- シルキト
				"[For 5 allies] Just before being attacked, 40% chance to Negate Damage ${val0}x until turn end",
				short='[For 5] Before Attacked -> 40% chance to Negate ${val0}x until turn end',
				iconID=20,
			},
			[693] = {
				-- リュウノウギク
				"[For 5 allies] After an ally does a Critical Attack, 30% chance they Negate Damage ${val0}x until battle end",
				short='[For 5] Ally Crit Attack -> 30% chance to Negate ${val0}x until battle end',
				iconID=20,
			},
			[702] = {
				-- パンパスグラス
				"[For 1 ally with the highest HP] Negate Damage ${val0}x",
				short='[For 1 w/ most HP] Negate ${val0}x',
				iconID=20,
			},
			[722] = {
				-- オイランソウ(桃源郷自警団)
				"[For 5 allies] After you do a Critical Attack 2x, Negate Damage ${val0}x until battle end",
				short='[For 5] Crit Attack 2x -> Negate ${val0}x until battle end',
				iconID=20,
			},
			[730] = {
				-- オトメツバキ
				"[For self] After you are attacked, on the next turn, Negate Damage ${val0}x (3x per battle)",
				short='[For 1] Attacked -> Next turn, Negate ${val0}x (3x per battle)',
				iconID=20,
			},
			[2536] = {
				-- ウィン
				"[For 5 allies] Negate Damage ${val0}x",
				short='[Power Seed I] [For 5] Negate ${val0}x',
				iconID=20,
			},
		},
	},
	[20504] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Add Skill Drain',
		see='Add Skill Drain',
		subtype = {
			[1] = {
				-- コットン
				"[For 5 allies] Grant ${val0}% Skill Drain (1 Skill Heals up to 50% Max HP)",
				short='[For 5] Grant ${val0}% Skill Drain',
				iconID=22,
			},
			[29] = {
				-- ゼラニウム(水着)
				"[For self] Grant ${val0}% Skill Drain (1 Skill Heals up to 50% Max HP)",
				short='[For 1] Grant ${val0}% Skill Drain',
				iconID=22,
			},
			[78] = {
				-- アケビ
				"[For 5 allies] [On Turn 1] Grant ${val0}% Skill Drain (1 Skill Heals up to 50% Max HP)",
				short='[For 5] [Turn 1] Grant ${val0}% Skill Drain',
				iconID=22,
			},
			[89] = {
				-- チャービル
				"[For 1 Attack-type ally] Grant ${val0}% Skill Drain (1 Skill Heals up to 50% Max HP)",
				short='[For 1 Attack] Grant ${val0}% Skill Drain',
				iconID=22,
			},
			[102] = {
				-- レインボーローズ(水着)
				"[For 5 Guardian or Support-type allies] Grant ${val0}% Skill Drain (1 Skill Heals up to 50% Max HP)",
				short='[For 5 Guardian or Support] Grant ${val0}% Skill Drain',
				iconID=22,
			},
			[182] = {
				-- アケビ
				"[For 5 allies with no Flower Family] Grant ${val0}% Skill Drain (1 Skill Heals up to 50% Max HP)",
				short='[For 5 w/ no Family] Grant ${val0}% Skill Drain',
				iconID=22,
			},
			[266] = {
				-- ヒツジグサ(ジューンブライド)
				"[For 4 other allies] Grant ${val0}% Skill Drain (1 Skill Heals up to 50% Max HP)",
				short='[For 4 other]] Grant ${val0}% Skill Drain',
				iconID=22,
			},
			[341] = {
				-- スパティフィラム
				"[For 3 allies] Grant ${val0}% Skill Drain (1 Skill Heals up to 50% Max HP)",
				short='[For 3] Grant ${val0}% Skill Drain',
				iconID=22,
			},
		},
	},
	[20505] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Reduce HP',
		see='Reduce HP',
		subtype = {
			[388] = {
				-- コルベット(ハロウィン)
				"[For self] [From Turn 2] Start of each turn, Reduce ${val0}% HP",
				short='[For 1] [From Turn 2] Turn start, Reduce ${val0}% HP',
				iconID=25,
			},
		},
	},
	[20506] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='HP Change',
		subtype = {
			[29] = {
				-- エノテラ(新春)
				"[For self] Start of battle, change to ${val0}% Max HP",
				short='[For 1] Battle start, HP = ${val0}%',
				iconID=22,
			},
			[141] = {
				-- クコ(七華の花騎士)
				"[For 5 allies with 50% HP or more] Start of each turn, change to ${val0}% Max HP",
				short='[For 5 w/ >= 50% HP] Turn start, HP = ${val0}%',
				iconID=22,
			},
			[292] = {
				-- マジナータ
				"[For self] Start of battle, change to ${val0}% Max HP",
				short='[For 1] Battle start, HP = ${val0}%',
				iconID=22,
			},
			[495] = {
				-- ジュズダマ(バレンタイン)
				"[For self] If you have 20% HP or more, on the next turn, change to ${val0}% Max HP",
				short='[For 1] If HP >= 20%: Next turn, HP = ${val0}%',
				iconID=22,
			},
			[503] = {
				-- デンドロビウム(猫耳メイド)
				"[For self] After an enemy is defeated, on the next turn, change to ${val0}% Max HP",
				short='[For 1] Enemy Defeat -> Next turn, HP = ${val0}%',
				iconID=22,
			},
			[684] = {
				-- ヒヨコマメ
				"[For 1 Attack-type ally] Start of battle, change to ${val0}% Max HP",
				short='[For 1 Attack] Battle Start, HP = ${val0}%',
				iconID=22,
			},
		},
	},
	[20507] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Maintain HP',
		see='Maintain HP',
		subtype = {
			[1] = {
				-- イエローチューリップ(ナイトメディック)
				"[For 5 allies] Can Maintain up to ${val0}% Max HP",
				short='[For 5] Maintain ${val0}% HP',
				iconID=22,
				toVal0='plus100',
			},
			[29] = {
				-- ウエストリンギア
				"[For self] Can Maintain up to ${val0}% Max HP",
				short='[For 1] Maintain ${val0}% HP',
				iconID=22,
				toVal0='plus100',
			},
			[57] = {
				-- ネムノキ(新春)
				"[For 5 allies of your Nation] Can Maintain up to ${val0}% Max HP",
				short='[For 5 w/ same Nation] Maintain ${val0}% HP',
				iconID=22,
				toVal0='plus100',
			},
			[89] = {
				-- イチゴ(バレンタイン)
				"[For 1 Attack-type ally] Can Maintain up to ${val0}% Max HP",
				short='[For 1 Attack] Maintain ${val0}% HP',
				iconID=22,
				toVal0='plus100',
			},
			[305] = {
				-- レシュノルティア(浴衣)
				"[For 5 allies] The 8th time you use a Skill, starting next turn, can Maintain up to ${val0}% Max HP until battle end",
				short='[For 5] 8th Skill Use -> Starting next turn, Maintain ${val0}% HP until battle end',
				iconID=22,
				toVal0='plus100',
			},
			[493] = {
				-- サイトウ
				"[For 1 Attack-type ally] [While alive] If you have 10% HP or less, can Maintain up to ${val0}% Max HP (4x per battle)",
				short='[For 1 Attack] [While alive] If HP <= 10%: Maintain ${val0}% HP (4x per battle)',
				iconID=22,
				toVal0='plus100',
			},
			[702] = {
				-- パンパスグラス
				"[For 1 ally with the highest HP] Can Maintain up to ${val0}% Max HP",
				short='[For 1 w/ most HP] Maintain ${val0}% HP',
				iconID=22,
				toVal0='plus100',
			},
		},
	},
	[20508] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Heal up',
		see='Heal up',
		subtype = {
			[1] = {
				-- ソリダゴ
				"[For 5 allies] Heal ${val0}% more HP",
				short='[For 5] Heal +${val0}% HP',
				iconID=22,
			},
			[29] = {
				-- イソギク(イースター)
				"[For self] Heal ${val0}% more HP",
				short='[For 1] Heal +${val0}% HP',
				iconID=22,
			},
			[630] = {
				-- ソーヴィニヨン・ブラン
				"[For 5 allies] On even-numbered turns, Heal ${val0}% more HP",
				short='[For 5] Even turns, Heal +${val0}% HP',
				iconID=22,
			},
			[635] = {
				-- ソーヴィニヨン・ブラン
				"[For 5 allies] After an ally does a Critical Attack, Heal ${val0}% more HP until battle end (Up to 5x)",
				short='[For 5] Ally Crit Attack -> Heal +${val0}% HP until battle end (Up to 5x)',
				iconID=22,
			},
			[661] = {
				-- リュウノヒゲ
				"[For 1 ally with the lowest HP] Start of each turn, Heal ${val0}% more HP until turn end",
				short='[For 1 w/ least HP] Turn start, Heal +${val0}% HP until turn end',
				iconID=22,
			},
		},
	},
	[20601] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Combo Hit',
		see='Combo Hit',
		subtype = {
			[29] = {
				-- タツタソウ
				"[For self] Combo Hit${val1} using ${val0}% of your Damage dealt",
				short='[For 1] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[64] = {
				-- ヒャクニチソウ(生命樹の祝福)
				"[For self] [On first 3 Turns] Combo Hit${val1} using ${val0}% of your Damage dealt",
				short='[For 1] [First 3 Turns] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[89] = {
				-- エノテラ(新春)
				"[For 1 Attack-type ally] Combo Hit${val1} using ${val0}% of one's own Damage dealt",
				short='[For 1 Attack] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[129] = {
				-- スイセン
				"[For 5 allies with a single-target Skill] Combo Hit${val1} using ${val0}% of one's own Damage dealt",
				short='[For 5 w/ single-target Skill] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[227] = {
				-- ホルムショルディア
				"[For self] After you do a Critical Attack 2x, Combo Hit${val1} using ${val0}% of your Damage dealt until turn end",
				short='[For 1] Crit Attack 2x -> Combo Hit${val1} ${val0}% until turn end',
				iconID=16,
				toVal1="comboHit",
			},
			[252] = {
				-- ニコチアナ
				"[For 5 Pierce allies] Combo Hit${val1} using ${val0}% of one's own Damage dealt",
				short='[For 5 Pierce] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[289] = {
				-- ケペラ
				"[For self] [While Summon is active] Combo Hit${val1} using ${val0}% of your Damage dealt",
				short='[For 1] [Active Summon] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[304] = {
				-- キクモモ
				"[For 5 allies] The 4th time you use a skill, starting next turn, Combo Hit${val1} using ${val0}% of one's own Damage dealt until battle end",
				short='[For 5] 4th Skill Use -> Starting next turn, Combo Hit${val1} ${val0}% until battle end',
				iconID=16,
				toVal1="comboHit",
			},
			[347] = {
				-- シュウメイギク(水着)
				"[For 2 allies with a single-target Skill and of your Nation] Combo Hit${val1} using ${val0}% of one's own Damage dealt",
				short='[For 2 w/ single-target Skill and w/ same Nation] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[352] = {
				-- ヤコウボク
				"[For 1 Slash ally that is an Attack-type] Combo Hit${val1} using ${val0}% of one's own Damage dealt",
				short='[For 1 Slash + Attack] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[382] = {
				-- ルルーナ(ガクアジサイ)
				"[For 5 allies] <[[Ability_Particulars#Golden_Melody|'''Golden Melody''']]> Combo Hit${val1} using ${val0}% of one's own Damage dealt",
				short='[For 5] <Golden Melody> Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[429] = {
				-- エリカ・クリスマスパレード
				"[For self] Start of each turn, if 1 enemy has 60% HP or less, Combo Hit${val1} using ${val0}% of your Damage dealt until turn end",
				short='[For 1] If 1 enemy HP <= 60% at turn start: Combo Hit${val1} ${val0}% until turn end',
				iconID=16,
				toVal1="comboHit",
			},
			[502] = {
				-- ヒマ(競技会)
				"[For 1 Pierce ally that is an Attack-type] Combo Hit${val1} using ${val0}% of your Damage dealt",
				short='[For 1 Pierce + Attack] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[524] = {
				-- オオバコ
				"[For self] [Until subjugation end] After you use a Skill 5x, starting next turn, Combo Hit${val1} using ${val0}% of your Damage dealt",
				short='[For 1] [Until subjugation end] Use Skill 5x -> Starting next turn, Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[530] = {
				-- ヒガンバナ(生命樹の祝福)
				"[For self] After you Evade, Combo Hit${val1} using ${val0}% of your Damage dealt (4x per battle)",
				short='[For 1] Evade -> Combo Hit${val1} ${val0}% (4x per battle)',
				iconID=16,
				toVal1="comboHit",
			},
			[532] = {
				-- スキラ(イースター)
				"[For 5 allies] Start of battle, 50% chance to Combo Hit${val1} using ${val0}% of one's own Damage dealt (1x per battle)",
				short='[For 5] Battle start, 50% chance to Combo Hit${val1} ${val0}% (1x per battle)',
				iconID=16,
				toVal1="comboHit",
			},
			[535] = {
				-- ティーツリー
				"[For self] After a Guardian-type ally is attacked 4x, starting next turn, Combo Hit${val1} using ${val0}% of your Damage dealt until battle end",
				short='[For 1] Guardian Ally Attacked 4x -> Starting next turn, Combo Hit${val1} ${val0}% until battle end',
				iconID=16,
				toVal1="comboHit",
			},
			[540] = {
				-- バイカモ(イースター)
				"[For self] After you are attacked, on the next turn, Combo Hit${val1} using ${val0}% of your Damage dealt",
				short='[For 1] Attacked -> Next turn, Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[542] = {
				-- 朱雀院紅葉
				"[For self] After you do a Critical Attack 2x, on the next turn, Combo Hit${val1} using ${val0}% of your Damage dealt",
				short='[For 1] Crit Attack 2x -> Next turn, Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[544] = {
				-- 風嶺雪月花
				"[For 4 Slash allies with no Flower Family] Combo Hit${val1} using ${val0}% of one's own Damage dealt",
				short='[For 4 Slash w/ no Family] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[575] = {
				-- アイビー(ジューンブライド)
				"[For 1 Magic ally that is an Attack-type] [While alive] Combo Hit${val1} using ${val0}% of one's own Damage dealt",
				short='[For 1 Magic + Attack] [While alive] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[587] = {
				-- クロユリ(水着)
				"[For self] After you do a Critical Attack 2x, on the next turn, Combo Hit${val1} using ${val0}% of your Damage dealt",
				short='[For 1] Crit Attack 2x -> Next turn, Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[595] = {
				-- ナイドホグル
				"[While Transformed] [For self] Combo Hit${val1} using ${val0}% of your Damage dealt",
				short='[While Transformed] [For 1] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[597] = {
				-- アブラナ(式典の礼装)
				"[For self] After you do a Critical Attack, on the next turn, Combo Hit${val1} using ${val0}% of your Damage dealt (3x per turn)",
				short='[For 1] Crit Attack -> Next turn, Combo Hit${val1} ${val0}% (3x per turn)',
				iconID=16,
				toVal1="comboHit",
			},
			[614] = {
				-- イリス
				"[For self] After an ally is attacked 20x, starting next turn, Combo Hit${val1} using ${val0}% of your Damage dealt until battle end (1x per battle)",
				short='[For 1] Ally Attacked 20x -> Starting next turn, Combo Hit${val1} ${val0}% until battle end (1x per battle)',
				iconID=16,
				toVal1="comboHit",
			},
			[680] = {
				-- シルキト
				"[For 1 other ally of your Flower Family] Combo Hit${val1} using ${val0}% of one's own Damage dealt",
				short='[For 1 other w/ same Family] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[685] = {
				-- タラゴン(新春)
				"[For 1 Magic ally that is an Attack-type] Combo Hit${val1} using ${val0}% of one's own Damage dealt",
				short='[For 1 Magic + Attack] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[694] = {
				-- プロテア(新春)
				"[For 2 allies with a multi-target Skill and of your Nation] Combo Hit${val1} using ${val0}% of one's own Damage dealt",
				short='[For 2 w/ multi-target Skill and w/ same Nation] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[698] = {
				-- シロタエギク(生命樹の祝福)
				"[For self] After an ally does a Critical Attack 20x, starting next turn, Combo Hit${val1} using ${val0}% of your Damage dealt (1x per battle)",
				short='[For self] Ally Crit Attack 20x -> Starting next turn, Combo Hit${val1} ${val0}% (1x per battle)',
				iconID=16,
				toVal1="comboHit",
			},
			[705] = {
				-- ギンラン(式典の礼装)
				"[For self] Start of each turn, if you have 100% HP or more, Combo Hit${val1} using ${val0}% of your Damage dealt (Doesn't Stack)",
				short='[For 1] If HP >= 100% at turn start: Combo Hit${val1} ${val0}% (No Stack)',
				iconID=16,
				toVal1="comboHit",
			},
			[719] = {
				-- ペラルゴニウム
				"[For 2 other Slash allies] Combo Hit${val1} using ${val0}% of one's own Damage dealt",
				short='[For 2 other Slash] Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[725] = {
				-- ウメ(ひな祭り), Sub-abilities 725 and 727 MIGHT BE SWAPPED
				"[For 1 Magic ally of your Nation] After you do a Weakness Attack, on the next turn, Combo Hit${val1} using ${val0}% of one's own Damage dealt",
				short='[For 1 Magic w/ same Nation] Weak Attack -> Next turn, Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[727] = {
				-- ウメ(ひな祭り), Sub-abilities 725 and 727 MIGHT BE SWAPPED
				"[For 1 Magic ally of your Nation] After you do a Critical Attack, on the next turn, Combo Hit${val1} using ${val0}% of one's own Damage dealt",
				short='[For 1 Magic w/ same Nation] Crit Attack -> Next turn, Combo Hit${val1} ${val0}%',
				iconID=16,
				toVal1="comboHit",
			},
			[732] = {
				-- クコ(イースター)
				"[For 1 Attack-type ally] Start of each turn, if you have 100% HP or more, Combo Hit${val1} using ${val0}% of one's own Damage dealt (Doesn't Stack)",
				short='[For 1 Attack] If HP >= 100% at turn start: Combo Hit${val1} ${val0}% (No Stack)',
				iconID=16,
				toVal1="comboHit",
			},
		},
	},
	[20611] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Pursuit',
		see='Pursuit',
		subtype = {
			[1] = {
				-- デュランタ(ジューンブライド)
				"[For 5 allies] Pursuit using ${val0}% of the party's Overall Force",
				short='[For 5] Pursuit w/ ${val0}% TP',
				iconID=16,
			},
			[29] = {
				-- イオノプシジウム
				"[For self] Pursuit using ${val0}% of the party's Overall Force",
				short='[For 1] Pursuit w/ ${val0}% TP',
				iconID=16,
			},
			[544] = {
				-- 風嶺雪月花
				"[For 4 Slash allies with no Flower Family] Pursuit using ${val0}% of the party's Overall Force",
				short='[For 4 Slash w/ no Family] Pursuit w/ ${val0}% TP',
				iconID=16,
			},
			[634] = {
				-- カベルネ・ソーヴィニヨン
				"[For self] After an ally does a Critical Attack, Pursuit using ${val0}% of the party's Overall Force until battle end (Up to 5x)",
				short='[For 1] Ally Crit Attack -> Pursuit w/ ${val0}% TP until battle end (Up to 5x)',
				iconID=16,
			},
		},
	},
	[20612] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Pursuit',
		see='Pursuit',
		subtype = {
			[1] = {
				-- イリス
				"[For 5 allies] Pursuit all enemies using ${val0}% of the party's Overall Force",
				short='[For 5] Pursuit all enemies w/ ${val0}% TP',
				iconID=16,
			},
			[29] = {
				-- シンクライリアナ
				"[For self] Pursuit all enemies using ${val0}% of the party's Overall Force",
				short='[For 1] Pursuit all enemies w/ ${val0}% TP',
				iconID=16,
			},
			[252] = {
				-- ヒマ(競技会)
				"[For 5 Pierce allies] Pursuit all enemies using ${val0}% of the party's Overall Force",
				short='[For 5 Pierce] Pursuit all enemies w/ ${val0}% TP',
				iconID=16,
			},
			[580] = {
				-- デュランタ(ジューンブライド)
				"[For 1 Attack-type ally] After you Attack 2x, on the next turn, Pursuit all enemies using ${val0}% of the party's Overall Force",
				short='[For 1 Attack] Attack 2x -> Next turn, Pursuit all enemies w/ ${val0}% TP',
				iconID=16,
			},
			[2505] = {
				-- ウィン
				"[For self] Pursuit all enemies using ${val0}% of the party's Overall Force",
				short='[Power Seed I] [For 1] Pursuit all enemies w/ ${val0}% TP',
				iconID=16,
			},
			[2509] = {
				-- ウィン
				"[For self] Pursuit all enemies using ${val0}% of the party's Overall Force",
				short='[Power Seed V] [For 1] Pursuit all enemies w/ ${val0}% TP',
				iconID=16,
			},
		},
	},
	[20613] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Scaled Pursuit',
		see='Scaled Pursuit',
		subtype = {
			[488] = {
				-- モウセンゴケ
				"[For self] Start of each turn, 10% chance to Scaled Pursuit (Weak)",
				short='[For 1] Turn Start, 10% chance to Scaled Pursuit (Weak)',
				iconID=16,
			},
		},
	},
	[20621] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Intercept',
		see='Intercept',
		subtype = {
			[1] = {
				-- ニコチアナ
				"[For 5 allies] 100% chance to Intercept using ${val0}x your Attack Power",
				short='[For 5] 100% chance to Intercept w/ ${val0}x Atk',
				iconID=46,
				toVal0='add100Divide100',
			},
			[29] = {
				-- サワギキョウ(水着)
				"[For self] 100% chance to Intercept using ${val0}x your Attack Power",
				short='[For 1] 100% chance to Intercept w/ ${val0}x Atk',
				iconID=46,
				toVal0='add100Divide100',
			},
			[80] = {
				-- ワルナスビ(水着)
				"[For self] After you are attacked, on the next turn, 100% chance to Intercept using ${val0}x your Attack Power",
				short='[For 1] Attacked -> Next turn, 100% chance to Intercept w/ ${val0}x Atk',
				iconID=46,
				toVal0='add100Divide100',
			},
			[138] = {
				-- スイセン
				'[For self] After you use a Skill 2x, Grant "100% chance to Intercept using ${val0}x your Attack Power"',
				short='[For 1] Use Skill 2x -> Grant "100% chance to Intercept w/ ${val0}x Atk"',
				iconID=46,
				toVal0='add100Divide100',
			},
			[403] = {
				-- ブラックベリー
				"[For self] 100% chance to Intercept using ${val0}x your Attack Power",
				short='[For 1] 100% chance to Intercept w/ ${val0}x Atk',
				iconID=46,
				toVal0='add100Divide100',
			},
			[601] = {
				-- セントポーリア(式典の礼装)
				'[For 5 allies] After an ally Evades, Grant "[For self] 100% chance to Intercept using ${val0}x your Attack Power" until battle end (Up to 3x)',
				short='[For 5] Ally Evade -> Grant "[For 1] 100% chance to Intercept w/ ${val0}x Atk" until battle end (Up to 3x)',
				iconID=46,
				toVal0='add100Divide100',
			},
		},
	},
	[20631] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Counter',
		see='Counter',
		subtype = {
			[1] = {
				-- タケ(水着)
				"[For 5 allies] 100% chance to Counter using ${val0}x one's own Defense Power",
				short='[For 5] 100% chance to Counter w/ ${val0}x Def',
				iconID=21,
				toVal0='divide100',
				toVal1="divide100",
			},
			[29] = {
				-- リュウゼツラン
				"[For self] 100% chance to Counter using ${val0}x your Defense Power",
				short='[For 1] 100% chance to Counter w/ ${val0}x Def',
				iconID=21,
				toVal0='divide100',
				toVal1="divide100",
			},
			[403] = {
				-- セアノサス
				"[For self] 100% chance to Counter using ${val0}x your Defense Power",
				short='[For 1] 100% chance to Counter w/ ${val0}x Def',
				iconID=21,
				toVal0='divide100',
				toVal1="divide100",
			},
			[404] = {
				-- ヤマユリ
				"[For self] 80% chance to Counter using ${val0}x your Defense Power",
				short='[For 1] 80% chance to Counter w/ ${val0}x Def',
				iconID=21,
				toVal0='divide100',
				toVal1="divide100",
			},
			[405] = {
				-- ピンポンマム
				"[For self] 60% chance to Counter using ${val0}x your Defense Power",
				short='[For 1] 60% chance to Counter w/ ${val0}x Def',
				iconID=21,
				toVal0='divide100',
			},
			[422] = {
				-- ガンライコウ(クリスマス)
				"[For self, if Attack-type] 100% chance to Counter using ${val0}x your Defense Power",
				short='[For 1, if Attack] 100% chance to Counter w/ ${val0}x Def',
				iconID=21,
				toVal0='divide100',
				toVal1="divide100",
			},
			[448] = {
				-- ブラックバッカラ(クリスマス)
				"[For self] Start of each turn, if there are 2+ enemies, 100% chance to Counter using ${val0}x your Defense Power",
				short='[For 1] Turn start, if 2+ enemies: 100% chance to Counter w/ ${val0}x Def',
				iconID=21,
				toVal0='divide100',
				toVal1="divide100",
			},
			[673] = {
				-- ナデシコ(クリスマス)
				"[For 5 allies] [On Turn 1] 100% chance to Counter using ${val0}x one's own Defense Power",
				short='[For 5] [Turn 1] 100% chance to Counter w/ ${val0}x Def',
				iconID=21,
				toVal0='divide100',
				toVal1="divide100",
			},
			[2523] = {
				-- ベル
				"[For 5 allies] 100% chance to Counter using ${val0}x one's own Defense Power",
				short='[Power Seed III] [For 5] 100% chance to Counter w/ ${val0}x Def',
				iconID=21,
				toVal0='divide100',
				toVal1="divide100",
			},
		},
	},
	[20701] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Atk down',
		see='Attack down',
		subtype = {
			[86] = {
				-- ストック
				"[For all enemies] After you are attacked, on the next turn, reduce Attack by ${val0}%",
				short='[For 3 E] Attacked -> Next turn, Atk -${val0}%',
				iconID=32,
			},
			[96] = {
				-- スモークツリー
				"[For all enemies] Reduce Attack by ${val0}%",
				short='[For 3 E] Atk -${val0}%',
				iconID=32,
			},
			[101] = {
				-- シノネ
				"[For all enemies] After an enemy does a Normal Attack, reduce their Attack by ${val0}%",
				short='[For 3 E] Enemy Normal Attack -> Atk -${val0}%',
				iconID=32,
			},
			[180] = {
				-- クジャクソウ
				"[For all enemies] Reduce Attack by ${val0}%",
				short='[For 3 E] Atk -${val0}%',
				iconID=32,
			},
			[213] = {
				-- スモークツリー
				"[For all enemies] [On Turn 1] Reduce Attack by ${val0}%",
				short='[For 3 E] [Turn 1] Atk -${val0}%',
				iconID=32,
			},
			[277] = {
				-- スモークツリー
				"[For all enemies] After you Defend, on the next turn, reduce Attack by ${val0}%",
				short='[For 3 E] Defend -> Next turn, Atk -${val0}%',
				iconID=32,
			},
			[326] = {
				-- イチハツ
				"[For all enemies] [While alive] When you have 80% HP or less, reduce Attack by ${val0}%",
				short='[For 3 E] [While alive] If HP <= 80%: Atk -${val0}%',
				iconID=32,
			},
			[348] = {
				-- オオカワヂシャ
				"[For all enemies] Reduce Attack by ${val0}%",
				short='[For 3 E] Atk -${val0}%',
				iconID=32,
			},
			[371] = {
				-- コルベット
				"[While Transformed into Spear] [For all enemies] Reduce Attack by ${val0}%",
				short='[While Transformed into Spear] [For 3 E] Atk -${val0}%',
				iconID=32,
			},
			[409] = {
				-- カトレア(パラレル学園)
				"[For 1 enemy with 50% HP or more] Reduce Attack by ${val0}%",
				short='[For 1 E w/ 50% HP or more] Atk -${val0}%',
				iconID=32,
			},
			[410] = {
				-- エノテラ(パラレル学園)
				"[For 1 enemy] If there is 1 enemy, just before being attacked, reduce Attack by ${val0}% until turn end",
				short='[For 1 E] If 1 enemy: Before Attacked -> Atk -${val0}% until turn end',
				iconID=32,
			},
			[420] = {
				-- ユキヤナギ(クリスマス)
				"[For all enemies] After a Guardian-type ally is attacked, on the next turn, reduce Attack by ${val0}%",
				short='[For 3 E] Guardian Ally Attacked -> Next turn, Atk -${val0}%',
				iconID=32,
			},
			[442] = {
				-- サフラン(パラレル学園)
				"[For 1 enemy with the highest Attack] Reduce Attack by ${val0}%",
				short='[For 1 E w/ most Atk] Atk -${val0}%',
				iconID=32,
			},
			[448] = {
				-- ブラックバッカラ(クリスマス)
				"[For self] Start of each turn, if there are 2+ enemies, reduce Attack by ${val0}%",
				short='[For 1] Turn start, if 2+ enemies: Atk -${val0}%',
				iconID=32,
			},
			[489] = {
				-- シロツメクサ(バレンタイン)
				"[For all enemies] After an ally does a Critical Attack 3x, on the next turn, reduce Attack by ${val0}%",
				short='[For 3 E] Ally Crit Attack 3x -> Next turn, Atk -${val0}%',
				iconID=32,
			},
			[516] = {
				-- シギラリア
				"[For all enemies] [While Summon is active] Reduce Attack by ${val0}%",
				short='[For 3 E] [Active Summon] Atk -${val0}%',
				iconID=32,
			},
			[581] = {
				-- ジャコウバラ
				"[For all enemies] End of each turn, reduce Attack by ${val0}% (Up to 2x)",
				short='[For 3 E] Turn end, Atk -${val0}% (Up to 2x)',
				iconID=32,
			},
		},
	},
	[20702] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Def down',
		see='Defense down',
		subtype = {
			[96] = {
				-- シラカバ
				"[For all enemies] Reduce Defense by ${val0}%",
				short='[For 3 E] Def -${val0}%',
				iconID=43,
			},
			[101] = {
				-- アエオニウム
				"[For all enemies] After an enemy does a Normal Attack, reduce their Defense by ${val0}%",
				short='[For 3 E] Enemy Normal Attack -> Def -${val0}%',
				iconID=43,
			},
			[180] = {
				-- シロツメクサ(バレンタイン)
				"[For all enemies] Reduce Defense by ${val0}%",
				short='[For 3 E] Def -${val0}%',
				iconID=43,
			},
			[200] = {
				-- ムスカリ
				"[For all enemies] After an ally does a Critical Attack 3x, on the next turn, reduce Defense by ${val0}%",
				short='[For 3 E] Ally Crit Attack 3x -> Next turn, Def -${val0}%',
				iconID=43,
			},
			[213] = {
				-- イタドリ(バレンタイン)
				"[For all enemies] [On Turn 1] Reduce Defense by ${val0}%",
				short='[For 3 E] [Turn 1] Def -${val0}%',
				iconID=43,
			},
			[327] = {
				-- イチハツ
				"[For all enemies] [While alive] When you have 50% HP or less, reduce Defense by ${val0}%",
				short='[For 3 E] [While alive] If HP <= 50%: Def -${val0}%',
				iconID=43,
			},
			[348] = {
				-- オオカワヂシャ
				"[For all enemies] Reduce Defense by ${val0}%",
				short='[For 3 E] Def -${val0}%',
				iconID=43,
			},
			[408] = {
				-- カトレア(パラレル学園)
				"[For 1 enemy with 50% HP or less] Reduce Defense by ${val0}%",
				short='[For 1 E w/ 50% HP or less] Def -${val0}%',
				iconID=43,
			},
			[443] = {
				-- サフラン(パラレル学園)
				"[For 1 enemy with the highest Defense] Reduce Defense by ${val0}%",
				short='[For 1 E w/ most Def] Def -${val0}%',
				iconID=43,
			},
			[447] = {
				-- ブラックバッカラ(クリスマス)
				"[For self] Start of each turn, if there is 1 enemy, reduce Defense by ${val0}%",
				short='[For 1] Turn start, if 1 enemy: Def -${val0}%',
				iconID=43,
			},
			[468] = {
				-- スパティフィラム
				"[For self] Just after you use a Skill, on this turn and the next, reduce Defense by ${val0}%",
				short='[For 1] Use Skill -> This turn and next, Def -${val0}%',
				iconID=43,
			},
			[469] = {
				-- スパティフィラム
				"[For all enemies] Just after you use a Skill, on this turn and the next, reduce Defense by ${val0}%",
				short='[For 3 E] Use Skill -> This turn and next, Def -${val0}%',
				iconID=43,
			},
			[509] = {
				-- オオイヌノフグリ
				"[For 2 enemies] Reduce Defense by ${val0}%",
				short='[For 2 E] Def -${val0}%',
				iconID=43,
			},
			[516] = {
				-- シギラリア
				"[For all enemies] [While Summon is active] Reduce Defense by ${val0}%",
				short='[For 3 E] [Active Summon] Def -${val0}%',
				iconID=43,
			},
		},
	},
	[20703] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Hit Rate down',
		see='Hit Rate down',
		subtype = {
			[96] = {
				-- ワルナスビ(水着)
				"[For all enemies] Reduce Hit Rate by ${val0}%",
				short='[For 3 E] Hit Rate -${val0}%',
				iconID=33,
			},
			[180] = {
				-- オモイグサ
				"[For all enemies] Reduce Hit Rate by ${val0}%",
				short='[For 3 E] Hit Rate -${val0}%',
				iconID=33,
			},
			[328] = {
				-- イチハツ
				"[For all enemies] [While alive] When you have 30% HP or less, reduce Hit Rate by ${val0}%",
				short='[For 3 E] [While alive] If HP <= 30%: Hit Rate -${val0}%',
				iconID=33,
			},
			[349] = {
				-- オオカワヂシャ
				"[For all enemies] After an enemy uses a Skill, on the next turn, reduce Hit Rate by ${val0}%",
				short='[For 3 E] Enemy Use Skill -> Next turn, Hit Rate -${val0}%',
				iconID=33,
			},
			[427] = {
				-- クジャクソウ
				"[For 1 enemy] Each turn, 30% chance to reduce Hit Rate by ${val0}%",
				short='[For 1 E] Each turn, 30% chance to Hit Rate -${val0}%',
				iconID=33,
			},
			[516] = {
				-- シギラリア
				"[For all enemies] [While Summon is active] Reduce Hit Rate by ${val0}%",
				short='[For 3 E] [Active Summon] Hit Rate -${val0}%',
				iconID=33,
			},
			[581] = {
				-- ジャコウバラ
				"[For all enemies] End of each turn, reduce Hit Rate by ${val0}% (Up to 2x)",
				short='[For 3 E] Turn end, Hit Rate -${val0}% (Up to 2x)',
				iconID=33,
			},
			[619] = {
				-- メイ
				"[For all enemies] [While alive] Reduce Hit Rate by ${val0}%",
				short='[For 3 E] [While alive] Hit Rate -${val0}%',
				iconID=33,
			},
			[710] = {
				-- クリンユキフデ
				"[For all enemies] After you use a Skill, on the next turn, reduce Hit Rate by ${val0}% (2x per turn)",
				short='[For 3 E] Use Skill -> Next turn, Hit Rate -${val0}% (2x per turn)',
				iconID=33,
			},
		},
	},
	[20704] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Skill Rate down',
		see='Skill Activation Rate down',
		subtype = {
			[96] = {
				-- エノテラ(パラレル学園)
				"[For all enemies] Reduce Skill Activation Rate by ${val0}%",
				short='[For 3 E] Skill Rate -${val0}%',
				iconID=34,
			},
			[349] = {
				-- ワレモコウ(新春)
				"[For all enemies] After an enemy uses a Skill, on the next turn, reduce Skill Activation Rate by ${val0}%",
				short='[For 3 E] Enemy Use Skill -> Next turn, Skill Rate -${val0}%',
				iconID=34,
			},
			[371] = {
				-- コルベット
				"[While Transformed into Spear] [For all enemies] Reduce Skill Activation Rate by ${val0}%",
				short='[While Transformed into Spear] [For 3 E] Skill Rate -${val0}%',
				iconID=34,
			},
			[419] = {
				-- ユキヤナギ(クリスマス)
				"[For 1 enemy] After an enemy uses a Skill, starting next turn, reduce Skill Activation Rate by ${val0}% until battle end (Up to 4x)",
				short='[For 1 E] Enemy Use Skill -> Starting next turn, Skill Rate -${val0}% until battle end (Up to 4x)',
				iconID=34,
			},
			[442] = {
				-- シノネ
				"[For 1 enemy with the highest Attack] Reduce Skill Activation Rate by ${val0}%",
				short='[For 1 E w/ most Atk] Skill Rate -${val0}%',
				iconID=34,
			},
			[516] = {
				-- シギラリア
				"[For all enemies] [While Summon is active] Reduce Skill Activation Rate by ${val0}%",
				short='[For 3 E] [Active Summon] Skill Rate -${val0}%',
				iconID=34,
			},
			[581] = {
				-- ジャコウバラ
				"[For all enemies] End of each turn, reduce Skill Activation Rate by ${val0}% (Up to 2x)",
				short='[For 3 E] Turn end, Skill Rate -${val0}% (Up to 2x)',
				iconID=34,
			},
			[619] = {
				-- リコ
				"[For all enemies] [While alive] Reduce Skill Activation Rate by ${val0}%",
				short='[For 3 E] [While alive] Skill Rate -${val0}%',
				iconID=34,
			},
			[710] = {
				-- クリンユキフデ
				"[For all enemies] After you use a Skill, on the next turn, reduce Skill Activation Rate by ${val0}% (2x per turn)",
				short='[For 3 E] Use Skill -> Next turn, Skill Rate -${val0}% (2x per turn)',
				iconID=34,
			},
		},
	},
	[20705] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Def down',
		see='Defense down',
		subtype = {
			[107] = {
				-- ネジバナ
				"[For self] After you are attacked, reduce your Defense by ${val0}% (Up to 15x)",
				short='[For 1] Attacked -> Self Def -${val0}% (Up to 15x)',
				iconID=43,
			},
			[348] = {
				-- ヘーベ
				"[For 5 Blunt allies] Just after an ally does a Critical Attack, reduce the Defense of the attacked enemy(s) by ${val0}% until turn end (Limit Break)",
				short='[For 5 Blunt] Ally Crit Attack -> Attacked Enemy Def -${val0}% until turn end (LB)',
				iconID=43,
			},
			[371] = {
				-- コルベット
				"[While Transformed into Spear] [For all enemies] Reduce Defense by ${val0}% (Limit Break)",
				short='[While Transformed into Spear] [For 3 E] Def -${val0}% (LB)',
				iconID=43,
			},
		},
	},
	[20706] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Dmg taken up',
		subtype = {
			[29] = {
				-- イタドリ(バレンタイン)
				"[For self] Increase Damage taken by ${val0}%",
				short='[For 1] Dmg taken +${val0}%',
				iconID=43,
				toVal0='divide100',
			},
			[77] = {
				-- バンダ
				"[For 5 allies] End of each turn, increase Damage taken by ${val0}% (Up to 3x)",
				short='[For 5] Turn end, Dmg taken +${val0}% (Up to 3x)',
				iconID=43,
				toVal0='divide100',
			},
			[88] = {
				-- ラベンダー(ジューンブライド)
				"[For 1 enemy with the lowest HP at the start of battle] Increase Damage taken by ${val0}%",
				short='[For 1 E w/ least HP at battle start] Dmg taken +${val0}%',
				iconID=43,
				toVal0='divide100',
			},
			[158] = {
				-- ビロードアオイ
				"[For allies and enemies with 30% HP or less] [Until turn end] Start of each turn, increase Damage taken by ${val0}%",
				short='[For allies & enemies w/ 30% HP or less] [Until turn end] Turn start, Dmg taken +${val0}%',
				iconID=43,
				toVal0='divide100',
			},
			[371] = {
				-- コルベット
				"[While Transformed into Spear] [For all enemies] Increase Damage taken by ${val0}%",
				short='[While Transformed into Spear] [For 3 E] Dmg taken +${val0}%',
				iconID=43,
				toVal0='divide100',
			},
			[440] = {
				-- サフラン(パラレル学園)
				"[For 1 enemy with the highest HP] Start of each turn, increase Damage taken by ${val0}% until turn end",
				short='[For 1 E w/ most HP] Turn start, Dmg taken +${val0}% until turn end',
				iconID=43,
				toVal0='divide100',
			},
			[500] = {
				-- バニーカクタス
				"[For self, if at 100% HP or more] Increase Damage taken by ${val0}%",
				short='[For 1, if HP >= 100%] Dmg taken +${val0}%',
				iconID=43,
				toVal0='divide100',
			},
			[501] = {
				-- デンドロビウム(猫耳メイド)
				"[For 1 enemy with the highest HP] Increase Damage taken by ${val0}%",
				short='[For 1 E w/ most HP] Dmg taken +${val0}%',
				iconID=43,
				toVal0='divide100',
			},
			[509] = {
				-- オオイヌノフグリ
				"[For 2 enemies] Increase Damage taken by ${val0}%",
				short='[For 2 E] Dmg taken +${val0}%',
				iconID=43,
				toVal0='divide100',
			},
			[563] = {
				-- ケペラ
				"[For all enemies] After you do a Critical Attack, increase Damage taken by ${val0}% until battle end (Up to 6x)",
				short='[For 3 E] Crit Attack -> Dmg taken +${val0}% until battle end (Up to 6x)',
				iconID=43,
				toVal0='divide100',
			},
			[588] = {
				-- クロユリ(水着)
				"[For self] After you do a Critical Attack 4x, increase Damage taken by ${val0}% until battle end (Up to 3x)",
				short='[For 1] Crit Attack 4x -> Dmg taken +${val0}% until battle end (Up to 3x)',
				iconID=43,
				toVal0='divide100',
			},
			[600] = {
				-- アフェランドラ
				"[For 1 enemy] After you Attack, increase Damage taken by ${val0}% until battle end (Up to 5x)",
				short='[For 1 E] After Attack -> Dmg taken +${val0}% until battle end (Up to 5x)',
				iconID=43,
				toVal0='divide100',
			},
			[617] = {
				-- メイ
				"[For all enemies] After an ally does a Critical Attack, on the next turn, increase Damage taken by ${val0}% (1x per turn)",
				short='[For 3 E] Ally Crit Attack -> Next turn, Dmg taken +${val0}% (1x per turn)',
				iconID=43,
				toVal0='divide100',
			},
			[618] = {
				-- メイ
				"[For all enemies] End of each turn, increase Damage taken by ${val0}% (Up to 4x)",
				short='[For 3 E] Turn end, Dmg taken +${val0}% (Up to 4x)',
				iconID=43,
				toVal0='divide100',
			},
			[619] = {
				-- リコ
				"[For all enemies] [While alive] Increase Damage taken by ${val0}%",
				short='[For 3 E] [While alive] Dmg taken +${val0}%',
				iconID=43,
				toVal0='divide100',
			},
			[710] = {
				-- クリンユキフデ
				"[For all enemies] After you use a Skill, on the next turn, increase Damage taken by ${val0}% (2x per turn)",
				short='[For 3 E] Use Skill -> Next turn, Dmg taken +${val0}% (2x per turn)',
				iconID=43,
				toVal0='divide100',
			},
		},
	},
	[20707] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Crit Rate down',
		see='Critical Rate down',
		subtype = {
			[96] = {
				-- シギラリア
				"[For all enemies] Reduce Critical Rate by ${val0}%",
				short='[For 3 E] Crit Rate -${val0}%',
				iconID=49,
			},
			[310] = {
				-- オイランソウ
				"[For self] [While alive] Start of each turn, if you have 80% HP or less: [For 5 allies] Reduce Critical Rate by ${val0}% until turn end",
				short='[For 1] [While alive] If HP <= 80% at turn start: [For 5] Crit Rate -${val0}% until turn end',
				iconID=49,
			},
			[371] = {
				-- コルベット
				"[While Transformed into Spear] [For all enemies] Reduce Critical Rate by ${val0}%",
				short='[While Transformed into Spear] [For 3 E] Crit Rate -${val0}%',
				iconID=49,
			},
			[516] = {
				-- シギラリア
				"[For all enemies] [While Summon is active] Reduce Critical Rate by ${val0}%",
				short='[For 3 E] [Active Summon] Crit Rate -${val0}%',
				iconID=49,
			},
		},
	},
	[20801] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Evade Rate up',
		see='Evade',
		subtype = {
			[1] = {
				-- ヒガンバナ(パラレル学園)
				"[For 5 allies] Increase Evade Rate by ${val0}%",
				short='[For 5] Evade Rate +${val0}%',
				iconID=19,
			},
			[13] = {
				-- ワルナスビ(水着)
				"[For self] Increase Evade Rate by ${val0}%",
				short='[For 1] Evade Rate +${val0}%',
				iconID=19,
			},
			[29] = {
				-- ウサギゴケ(水着)
				"[For self] Increase Evade Rate by ${val0}%",
				short='[For 1] Evade Rate +${val0}%',
				iconID=19,
			},
			[49] = {
				-- ピンポンマム
				"[For self] [On first 2 Turns] Increase Evade Rate by ${val0}%",
				short='[For 1] [First 2 Turns] Evade Rate +${val0}%',
				iconID=19,
			},
			[425] = {
				-- ガンライコウ(クリスマス)
				"[For self] [On First 2 Turns] Increase Evade Rate by ${val0}%",
				short='[For 1] [On First 2 Turns] Evade Rate +${val0}%',
				iconID=19,
			},
			[598] = {
				-- セントポーリア(式典の礼装)
				"[For 4 other allies] After you Evade, on the next turn, increase Evade Rate by ${val0}% (1x per turn)",
				short='[For 4 other]] Evade -> Next turn, Evade Rate +${val0}% (1x per turn)',
				iconID=19,
			},
		},
	},
	[20802] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Special Evade',
		see='Special Evade',
		subtype = {
			[1] = {
				-- ヒナソウ(輝くおとぎの国の新星)
				"[For 5 allies] Special Evade ${val0}x",
				short='[For 5] Special Evade ${val0}x',
				iconID=19,
			},
			[13] = {
				-- ワルナスビ(水着)
				"[For self] Special Evade ${val0}x",
				short='[For 1] Special Evade ${val0}x',
				iconID=19,
			},
			[29] = {
				-- オミナエシ
				"[For self] Special Evade ${val0}x",
				short='[For 1] Special Evade ${val0}x',
				iconID=19,
			},
			[99] = {
				-- ウサギゴケ(水着)
				'[For 5 allies] Every 4 turns, Grant "Special Evade ${val0}x"',
				short='[For 5] Every 4 turns, Grant "Special Evade ${val0}x"',
				iconID=19,
			},
			[289] = {
				-- ケペラ
				"[For self] [While Summon is active] Special Evade ${val0}x",
				short='[For 1] [Active Summon] Special Evade ${val0}x',
				iconID=19,
			},
			[309] = {
				-- バイカモ(イースター)
				"[For 1 Guardian-type ally] Special Evade ${val0}x",
				short='[For 1 Guardian] Special Evade ${val0}x',
				iconID=19,
			},
			[362] = {
				-- カノコソウ
				"[For 1 ally with less than 30% HP] Start of each turn, Special Evade ${val0}x (2x per battle)",
				short='[For 1 w/ < 30% HP] Turn start, Special Evade ${val0}x (2x per battle)',
				iconID=19,
			},
			[490] = {
				-- イタドリ(バレンタイン)
				"[For self] Start of each turn, if you have 30% HP or less, Special Evade ${val0}x",
				short='[For 1] If HP <= 30% at turn start: Special Evade ${val0}x',
				iconID=19,
			},
			[533] = {
				-- スイカズラ(イースター)
				"[For self] After you do a Critical Attack 2x, on the next turn, Special Evade ${val0}x",
				short='[For 1] Crit Attack 2x -> Next turn, Special Evade ${val0}x',
				iconID=19,
			},
			[550] = {
				-- 朱雀院紅葉
				'[For self] Each turn, 25% chance to Grant "Special Evade ${val0}x" until battle end',
				short='[For 1] Each turn, 25% chance to Grant "Special Evade ${val0}x" until battle end',
				iconID=19,
			},
			[651] = {
				-- ヘリオトロープ(ハロウィン)
				'[For 5 allies] Just before an ally is attacked, 40% chance to Special Evade ${val0}x for attacked ally',
				short='[For 5] Before ally Attacked -> 40% chance to Special Evade ${val0}x',
				iconID=19,
			},
			[661] = {
				-- サフラン(新春)
				"[For 1 ally with the lowest HP] Start of each turn, Special Evade ${val0}x until turn end",
				short='[For 1 w/ least HP] Turn start, Special Evade ${val0}x until turn end',
				iconID=19,
			},
		},
	},
	[20803] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Hit Rate up',
		subtype = {
			[1] = {
				-- クロトン
				"[For 5 allies] Increase Hit Rate by ${val0}%",
				short='[For 5] Hit Rate +${val0}%',
				iconID=40,
			},
			[29] = {
				-- スイカズラ(イースター)
				"[For self] Increase Hit Rate by ${val0}%",
				short='[For 1] Hit Rate +${val0}%',
				iconID=40,
			},
			[89] = {
				-- ブルーロータス(クリスマス)
				"[For 1 Attack-type ally] Increase Hit Rate by ${val0}%",
				short='[For 1 Attack] Hit Rate +${val0}%',
				iconID=40,
			},
			[635] = {
				-- カベルネ・ソーヴィニヨン
				"[For 5 allies] After an ally does a Critical Attack, increase Hit Rate by ${val0}% until battle end (Up to 5x)",
				short='[For 5] Ally Crit Attack -> Hit Rate +${val0}% until battle end (Up to 5x)',
				iconID=40,
			},
			[675] = {
				-- ブルーロータス(クリスマス)
				"[For 5 allies] [On first 3 Turns] Increase Hit Rate by ${val0}%",
				short='[For 5] [First 3 Turns] Hit Rate +${val0}%',
				iconID=40,
			},
		},
	},
	[20901] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Add Attribute',
		see='Add Attribute',
		subtype = {
			[1] = {
				-- アイビー(ジューンブライド)
				"[For 5 allies] Add ${val0} Attribute",
				short='[For 5] Add ${val0} Attribute',
				iconID=12,
				toVal0='typing',
			},
			[29] = {
				-- スパラキシス(ハロウィン)
				"[For self] Add ${val0} Attribute",
				short='[For 1] Add ${val0} Attribute',
				iconID=12,
				toVal0='typing',
			},
			[61] = {
				-- イエローチューリップ(ナイトメディック)
				"[For 5 allies of your Flower Family] Add ${val0} Attribute",
				short='[For 5 w/ same Family] Add ${val0} Attribute',
				iconID=12,
				toVal0='typing',
			},
			[89] = {
				-- ヒノキ(パラレル学園)
				"[For 1 Attack-type ally] Add ${val0} Attribute",
				short='[For 1 Attack] Add ${val0} Attribute',
				iconID=12,
				toVal0='typing',
			},
			[252] = {
				-- ヒマ(競技会)
				"[For 5 Pierce allies] Add ${val0} Attribute",
				short='[For 5 Pierce] Add ${val0} Attribute',
				iconID=12,
				toVal0='typing',
			},
			[266] = {
				-- バニーカクタス
				"[For 4 other allies] Add ${val0} Attribute",
				short='[For 4 other]] Add ${val0} Attribute',
				iconID=12,
				toVal0='typing',
			},
			[312] = {
				-- プラタナス
				"[For 5 allies] After you use a Skill, on the next turn, Add ${val0} Attribute (1x per turn)",
				short='[For 5] Use Skill -> Next turn, Add ${val0} Attribute (1x per turn)',
				iconID=12,
				toVal0='typing',
			},
			[322] = {
				-- ヘザー(水着)
				"[For 3 allies] Add ${val0} Attribute",
				short='[For 3] Add ${val0} Attribute',
				iconID=12,
				toVal0='typing',
			},
			[340] = {
				-- ヒノキ(パラレル学園)
				"[For 2 allies] Add ${val0} Attribute",
				short='[For 2] Add ${val0} Attribute',
				iconID=12,
				toVal0='typing',
			},
			[341] = {
				-- シンビジューム(猫耳メイド)
				"[For 3 allies] Add ${val0} Attribute",
				short='[For 3] Add ${val0} Attribute',
				iconID=12,
				toVal0='typing',
			},
			[369] = {
				-- コルベット
				"[While Transformed into Axe] [For self] Add ${val0} Attribute",
				short='[While Transformed into Axe] [For 1] Add ${val0} Attribute',
				iconID=12,
				toVal0='typing',
			},
			[370] = {
				-- コルベット
				"[While Transformed into Spear] [For self] Add ${val0} Attribute",
				short='[While Transformed into Spear] [For 1] Add ${val0} Attribute',
				iconID=12,
				toVal0='typing',
			},
			[704] = {
				-- ヒノキ(パラレル学園)
				"[For 2 allies] Add ${val0} Attribute",
				short='[For 2] Add ${val0} Attribute',
				iconID=12,
				toVal0='typing',
			},
		},
	},
	[21001] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Act Again Rate up',
		see='Act Again',
		subtype = {
			[1] = {
				-- リンゴ(ジューンブライド)
				"[For 5 allies] Increase Act Again Rate by ${val0}%",
				short='[For 5] Act Again Rate +${val0}%',
				iconID=16,
			},
			[9] = {
				-- ラバテラ
				"[For 5 allies] [On first 3 Turns] Increase Act Again Rate by ${val0}%",
				short='[For 5] [First 3 Turns] Act Again Rate +${val0}%',
				iconID=16,
			},
			[13] = {
				-- クロトン
				"[For self] Increase Act Again Rate by ${val0}%",
				short='[For 1] Act Again Rate +${val0}%',
				iconID=16,
			},
			[29] = {
				-- ボロニア
				"[For self] Increase Act Again Rate by ${val0}%",
				short='[For 1] Act Again Rate +${val0}%',
				iconID=16,
			},
			[61] = {
				-- ホワイトチューリップ(ナイトメディック)
				"[For 5 allies of your Flower Family] Increase Act Again Rate by ${val0}%",
				short='[For 5 w/ same Family] Act Again Rate +${val0}%',
				iconID=16,
			},
			[63] = {
				-- 上杉謙信
				"[For self] After you use a Skill, on the next turn, increase Act Again Rate by ${val0}%",
				short='[For 1] Use Skill -> Next turn, Act Again Rate +${val0}%',
				iconID=16,
			},
			[82] = {
				-- アザリン(エクスティア・マギカ)
				"[For 5 allies] [While alive] Increase Act Again Rate by ${val0}%",
				short='[For 5] [While alive] Act Again Rate +${val0}%',
				iconID=16,
			},
			[83] = {
				-- フリージア
				"[For 5 allies] After you Evade, on the next turn, increase Act Again Rate by ${val0}%",
				short='[For 5] Evade -> Next turn, Act Again Rate +${val0}%',
				iconID=16,
			},
			[89] = {
				-- リアトリス
				"[For 1 Attack-type ally] Increase Act Again Rate by ${val0}%",
				short='[For 1 Attack] Act Again Rate +${val0}%',
				iconID=16,
			},
			[129] = {
				-- ハシバミ
				"[For 5 allies with a single-target Skill] Increase Act Again Rate by ${val0}%",
				short='[For 5 w/ single-target Skill] Act Again Rate +${val0}%',
				iconID=16,
			},
			[134] = {
				-- ムクゲ
				"[For 1 Attack-type ally] [While alive] Increase Act Again Rate by ${val0}%",
				short='[For 1 Attack] [While alive] Act Again Rate +${val0}%',
				iconID=16,
			},
			[137] = {
				-- ヘーベ
				"[For 5 allies] [While alive] Increase Act Again Rate by ${val0}%",
				short='[For 5] [While alive] Act Again Rate +${val0}%',
				iconID=16,
			},
			[175] = {
				-- オレンジ(バレンタイン)
				"[For 5 allies with a multi-target Skill] Increase Act Again Rate by ${val0}%",
				short='[For 5 w/ multi-target Skill] Act Again Rate +${val0}%',
				iconID=16,
			},
			[176] = {
				-- オレンジ(バレンタイン)
				"[For self] Increase Act Again Rate by ${val0}%",
				short='[For 1] Act Again Rate +${val0}%',
				iconID=16,
			},
			[181] = {
				-- アザリン(エクスティア・マギカ)
				"[For 5 allies] [While alive] End of each turn, increase Act Again Rate by ${val0}% (Up to 2x)",
				short='[For 5] [While alive] Turn end, Act Again Rate +${val0}% (Up to 2x)',
				iconID=16,
			},
			[182] = {
				-- 一ノ瀬鈴夏
				"[For 5 allies with no Flower Family] Increase Act Again Rate by ${val0}%",
				short='[For 5 w/ no Family] Act Again Rate +${val0}%',
				iconID=16,
			},
			[201] = {
				-- アルメリア
				"[For 5 Attack-type allies] [While alive] Increase Act Again Rate by ${val0}%",
				short='[For 5 Attack] [While alive] Act Again Rate +${val0}%',
				iconID=16,
			},
			[293] = {
				-- タラゴン(新春)
				"[For 5 Magic allies] Increase Act Again Rate by ${val0}%",
				short='[For 5 Magic] Act Again Rate +${val0}%',
				iconID=16,
			},
			[312] = {
				-- シナモン
				"[For 5 allies] After you use a Skill, on the next turn, increase Act Again Rate by ${val0}% (1x per turn)",
				short='[For 5] Use Skill -> Next turn, Act Again Rate +${val0}% (1x per turn)',
				iconID=16,
			},
			[338] = {
				-- カスミソウ
				"[For 5 allies] If you have 10% HP or less, on the next 3 turns, increase Act Again Rate by ${val0}% (1x per battle)",
				short='[For 5] If HP <= 10%: Next 3 turns, Act Again Rate +${val0}% (1x per battle)',
				iconID=16,
			},
			[332] = {
				-- ヴァルンボン(アキノキリンソウ)
				"[For 5 allies] After you are attacked, on the next turn, increase Act Again Rate by ${val0}%",
				short='[For 5] Attacked -> Next turn, Act Again Rate +${val0}%',
				iconID=16,
			},
			[384] = {
				-- エイル(タイム)
				"[For 5 allies] After you use a Skill 4x, starting next turn, increase Act Again Rate by ${val0}% until battle end",
				short='[For 5] Use Skill 4x -> Starting next turn, Act Again Rate +${val0}% until battle end',
				iconID=16,
			},
			[450] = {
				-- オンシジューム(クリスマス)
				"[For 5 allies] After an ally does a Critical Attack 10x, on the next turn, increase Act Again Rate by ${val0}% (2x per battle)",
				short='[For 5] Ally Crit Attack 10x -> Next turn, Act Again Rate +${val0}% (2x per battle)',
				iconID=16,
			},
			[463] = {
				-- ビオラ(新春)
				"[For 5 allies] [While alive] Start of each turn, if you have 10% HP or less, increase Act Again Rate by ${val0}% (1x per battle)",
				short='[For 5] [While alive] If HP <= 10% at turn start: Act Again Rate +${val0}% (1x per battle)',
				iconID=16,
			},
			[499] = {
				-- フェリシア
				"[For 3 allies with 50% HP or more] Increase Act Again Rate by ${val0}%",
				short='[For 3 w/ >= 50% HP] Act Again Rate +${val0}%',
				iconID=16,
			},
			[508] = {
				-- オオイヌノフグリ
				"[For 2 Blunt allies] Increase Act Again Rate by ${val0}%",
				short='[For 2 Blunt] Act Again Rate +${val0}%',
				iconID=16,
			},
			[511] = {
				-- ダイモンジソウ
				"[For self] After you use a Skill, starting next turn, increase Act Again Rate by ${val0}% until battle end (5x per battle)",
				short='[For 1] Use Skill -> Starting next turn, Act Again Rate +${val0}% until battle end (5x per battle)',
				iconID=16,
			},
			[525] = {
				-- オオバコ
				"[For self] [Until subjugation end] After you use a Skill 2x, starting next turn, increase Act Again Rate by ${val0}%",
				short='[For 1] [Until subjugation end] Use Skill 2x -> Starting next turn, Act Again Rate +${val0}%',
				iconID=16,
			},
			[603] = {
				-- ルクリア
				"[For 1 Attack-type ally] After an ally does a Critical Attack, on the next turn, increase Act Again Rate by ${val0}% (1x per turn)",
				short='[For 1 Attack] Ally Crit Attack -> Next turn, Act Again Rate +${val0}% (1x per turn)',
				iconID=16,
			},
			[609] = {
				-- クマツヅラ(水着)
				"[For 3 Magic allies that are Special-type] After you use a Skill, on the next turn, increase Act Again Rate by ${val0}% (1x per turn)",
				short='[For 3 Magic + Special] Use Skill -> Next turn, Act Again Rate +${val0}% (1x per turn)',
				iconID=16,
			},
			[701] = {
				-- スノードロップ(生命樹の祝福)
				"[For 5 allies] After an ally does a Weakness Attack, on the next turn, increase Act Again Rate by ${val0}% (3x per turn)",
				short='[For 5] Ally Weak Attack -> Next turn, Act Again Rate +${val0}% (3x per turn)',
				iconID=16,
			},
			[731] = {
				-- オトメツバキ
				"[For 5 allies] After an ally Negates Damage, on the next turn, increase Act Again Rate by ${val0}%",
				short='[For 5] Ally Negate -> Next turn, Act Again Rate +${val0}%',
				iconID=16,
			},
			[732] = {
				-- ブロス(イースター)
				"[For 1 Attack-type ally] Start of each turn, if you have 100% HP or more, increase Act Again Rate by ${val0}% (Doesn't Stack)",
				short='[For 1 Attack] If HP >= 100% at turn start: Act Again Rate +${val0}% (No Stack)',
				iconID=16,
			},
			[2485] = {
				-- ブロス
				"[For 5 allies] Increase Act Again Rate by ${val0}%",
				short='[Power Seed II] [For 5] Act Again Rate +${val0}%',
				iconID=16,
			},
			[2491] = {
				-- ブロス
				"[For 5 allies] Increase Act Again Rate by ${val0}% (20% Total)",
				short='[Power Seed III] [For 5] Act Again Rate +${val0}% (20% Total)',
				iconID=16,
			},
		},
	},
	[21002] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Act Again Rate up',
		see='Act Again',
		subtype = {
			[1] = {
				-- マンリョウ(生命樹の祝福)
				"[For 5 allies] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 5] Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[29] = {
				-- ハギ
				"[For self] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[51] = {
				-- バードック
				"[For self] [On turns that are a multiple of 3] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] [Every 3rd Turn] Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[64] = {
				-- リサ
				"[For self] [On first 3 Turns] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] [First 3 Turns] Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[70] = {
				-- デンドロビウム
				"[For self] [On Turn 1] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] [Turn 1] Act Again Rate +${val0}% (LB)',
				iconID=17,
			},
			[87] = {
				-- オドリコソウ
				"[For self] After you Evade, on the next turn, increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] Evade -> Next turn, Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[89] = {
				-- マリア・カスタード
				"[For 1 Attack-type ally] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1 Attack] Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[100] = {
				-- オレンジ
				"[For 2 Attack-type allies] [On Turn 1] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 2 Attack] [Turn 1] Act Again Rate +${val0}% (LB)',
				iconID=17,
			},
			[110] = {
				-- カライトソウ
				"[For self] Start of each turn, if you have 100% HP or more, increase Act Again Rate by ${val0}% (Limit Break) until turn end",
				short='[For 1] If HP >= 100% at turn start: Act Again Rate +${val0}% (LB) until turn end',
				iconID=16,
			},
			[184] = {
				-- 上杉謙信
				"[For self] [On first 3 Turns] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] [First 3 Turns] Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[221] = {
				-- アオキ
				"[For self] On turns that are a multiple of 6, increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] Every 6th turn, Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[234] = {
				-- ヒャクニチソウ
				"Skill Activation 6: [For 5 allies] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='Skill Activation 6: [For 5 allies] Increase Act Again Rate by ${val0}% (Limit Break)',
				iconID=16,
			},
			[289] = {
				-- ケペラ
				"[For self] [While Summon is active] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] [Active Summon] Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[299] = {
				-- オイランソウ
				"[For self] Start of each turn, if you have 100% HP or more, increase Act Again Rate by ${val0}% (Limit Break) until turn end",
				short='[For 1] If HP >= 100% at turn start: Act Again Rate +${val0}% (LB) until turn end',
				iconID=16,
			},
			[318] = {
				-- コンボルブルス(水着)
				"[For self] [On Turn 1] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] [Turn 1] Act Again Rate +${val0}% (LB)',
				iconID=17,
			},
			[356] = {
				-- ハナモモ(生命樹の祝福)
				"[For 5 allies] After an ally uses a Skill, on the next turn, increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 5] Ally Use Skill -> Next turn, Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[357] = {
				-- パボニア
				"[For self] After an enemy is defeated, on the next 3 turns, increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] Enemy Defeat -> Next 3 turns, Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[365] = {
				-- コルベット
				"[While Transformed into Spear] [For self] Starting next turn, increase Act Again Rate by ${val0}% (Limit Break) until battle end",
				short='[While Transformed into Spear] [For 1] Starting next turn, Act Again Rate +${val0}% (LB) until battle end',
				iconID=16,
			},
			[396] = {
				-- スパラキシス(ハロウィン)
				"[For self] Start of each turn, if there are 3 enemies, increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] Turn start, if 3 enemies: Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[398] = {
				-- ネムノキ(新春)
				"[For 5 Blunt allies with 100% HP or more] Start of each turn, increase Act Again Rate by ${val0}% (Limit Break) until turn end",
				short='[For 5 Blunt w/ >= 100% HP] Turn start, Act Again Rate +${val0}% (LB) until turn end',
				iconID=16,
			},
			[458] = {
				-- アングレカム
				"[For 3 Magic allies] After an ally uses a Skill, on the next turn, increase Act Again Rate by ${val0}% (Limit Break) (1x per turn)",
				short='[For 3 Magic] Ally Use Skill -> Next turn, Act Again Rate +${val0}% (LB) (1x per turn)',
				iconID=16,
			},
			[500] = {
				-- バニーカクタス
				"[For self, if at 100% HP or more] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1, if HP >= 100%] Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[536] = {
				-- ティーツリー
				"[For self] After a Guardian-type ally is attacked 5x, starting next turn, increase Act Again Rate by ${val0}% (Limit Break) until battle end",
				short='[For 1] Guardian Ally Attacked 5x -> Starting next turn, Act Again Rate +${val0}% (LB) until battle end',
				iconID=16,
			},
			[542] = {
				-- 朱雀院紅葉
				"[For self] After you do a Critical Attack 2x, on the next turn, increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] Crit Attack 2x -> Next turn, Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[543] = {
				-- 十部梨々夢
				"[For self] After an ally does a Critical Attack 4x, on the next turn, increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] Ally Crit Attack 4x -> Next turn, Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[567] = {
				-- ハナキリン
				"[For self] [Until subjugation end] After an ally is defeated, starting next turn, increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] [Until subjugation end] Ally Defeat -> Starting next turn, Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[587] = {
				-- クロユリ(水着)
				"[For self] After you do a Critical Attack 2x, on the next turn, increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] Crit Attack 2x -> Next turn, Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[631] = {
				-- カベルネ・ソーヴィニヨン
				"[For self] On odd-numbered turns, increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 1] Odd turns, Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[673] = {
				-- マンリョウ(生命樹の祝福)
				"[For 5 allies] [On Turn 1] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[For 5] [Turn 1] Act Again Rate +${val0}% (LB)',
				iconID=17,
			},
			[671] = {
				-- ギョリュウバイ
				"[For 5 allies] End of each turn, increase Act Again Rate by ${val0}% (Limit Break) (Up to 10x)",
				short='[For 5] Turn end, Act Again Rate +${val0}% (LB) (Up to 10x)',
				iconID=16,
			},
			[2507] = {
				-- ウィン
				"[For self] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[Power Seed III] [For 1] Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[2513] = {
				-- ウィン
				"[For 5 Winter Rose allies] [While alive] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[Power Seed V] [For 5 WR] [While alive] Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
			[2514] = {
				-- ウィン
				"[For 5 Winter Rose allies] [While alive] Increase Act Again Rate by ${val0}% (Limit Break) (100% Total)",
				short='[Power Seed VI] [For 5 WR] [While alive] Act Again Rate +${val0}% (LB) (100% Total)',
				iconID=16,
			},
			[2537] = {
				-- ウィン
				"[For 5 allies] Increase Act Again Rate by ${val0}% (Limit Break)",
				short='[Power Seed III] [For 5] Act Again Rate +${val0}% (LB)',
				iconID=16,
			},
		},
	},
	[21003] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Seal',
		see='Seal',
		subtype = {
			[213] = {
				-- トリカブト(ジューンブライド)
				"[For all enemies] [On Turn 1] Reduce the number of Attacks by ${val0}",
				short='[For 3 E] [Turn 1] # of Attacks -${val0}',
				iconID=45,
			},
			[517] = {
				-- シギラリア
				"[For 1 enemy] [While Summon is active] If there are 2+ enemies, Seal",
				short='[For 1 E] [Active Summon] If 2+ enemies: Seal',
				iconID=45,
			},
			[596] = {
				-- ナイドホグル
				"[For self] After Transforming, on this turn, reduce the number of Attacks by ${val0}",
				short='[For 1] Transform -> This turn, # of Attacks -${val0}',
				iconID=45,
			},
			[672] = {
				-- ギョリュウバイ
				"[For 1 enemy] 25% chance to reduce the number of Attacks by ${val0}",
				short='[For 1 E] 25% chance to # of Attacks -${val0}',
				iconID=45,
			},
		},
	},
	[21011] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Provoke',
		see='Provoke',
		subtype = {
			[29] = {
				-- シャガ
				"[For self] Provoke${val0}",
				short='[For 1] Provoke${val0}',
				iconID=41,
				toVal0='weakType',
			},
			[88] = {
				-- ラベンダー(ジューンブライド)
				"[For 1 enemy with the lowest HP at the start of battle] Grant Provoke${val0}",
				short='[For 1 E w/ least HP at battle start] Grant Provoke${val0}',
				iconID=41,
				toVal0='weakType',
			},
			[89] = {
				-- エノテラ(新春)
				"[For 1 Attack-type ally] Provoke${val0}",
				short='[For 1 Attack] Provoke${val0}',
				iconID=41,
				toVal0='weakType',
			},
			[702] = {
				-- パンパスグラス
				"[For 1 ally with the highest HP] Provoke${val0}",
				short='[For 1 w/ most HP] Provoke${val0}',
				iconID=41,
				toVal0='weakType',
			},
		},
	},
	[21012] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Stealth',
		see='Stealth',
		subtype = {
			[29] = {
				-- リコ
				"[For self] Stealth${val0}",
				short='[For 1] Stealth${val0}',
				iconID=57,
				toVal0='weakType',
			},
		},
	},
	[21021] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Def Rate up',
		see='Defense up',
		subtype = {
			[29] = {
				-- カリブラコア
				"[For self] Increase Defend Rate by ${val0}%",
				short='[For 1] Defend Rate +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
			[425] = {
				-- ガンライコウ(クリスマス)
				"[For self] [On First 2 Turns] Defend Rate is ${val0}%",
				short='[For 1] [On First 2 Turns] Defend Rate = ${val0}%',
				iconID=18,
				toVal0='divide100',
			},
			[592] = {
				-- オキザリス(水着)
				"[For 1 other ally of your Flower Family] Increase Defend Rate by ${val0}%",
				short='[For 1 other w/ same Family] Defend Rate +${val0}%',
				iconID=18,
				toVal0='divide100',
			},
		},
	},
	[21101] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Solar Dmg up',
		see='Solar Drive Effect up',
		subtype = {
			[144] = {
				-- シクラメン(七華の花騎士)
				"After you use a Skill, increase Solar Drive Effect by ${val0}% (Up to 3x)",
				short='Use Skill -> Solar Dmg +${val0}% (Up to 3x)',
				iconID=23,
			},
			[676] = {
				-- マンリョウ(生命樹の祝福)
				"After you Attack 2x, on the next turn, increase Solar Drive Effect by ${val0}% (1x per turn)",
				short='Attack 2x -> Next turn, Solar Dmg +${val0}% (1x per turn)',
				iconID=23,
			},
			[696] = {
				-- ステラ(生命樹の祝福)
				"After an ally uses a Skill, increase Solar Drive Effect by ${val0}% (Max 250%)",
				short='Ally Use Skill -> Solar Dmg +${val0}% (Max 250%)',
				iconID=23,
			},
			[703] = {
				-- ヒャクニチソウ(生命樹の祝福)
				"From Turn 4, increase Solar Drive Effect by ${val0}% until battle end",
				short='From Turn 4, Solar Dmg +${val0}% until battle end',
				iconID=23,
			},
		},
	},
	[21102] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Fill Light Gauge',
		subtype = {
			[5] = {
				-- ステラ
				"Just after you use a Skill, fill the Light Gauge by ${val0}%",
				short='Use Skill -> LG +${val0}%',
				iconID=23,
			},
			[29] = {
				-- ステラ
				"Start of battle, fill the Light Gauge by ${val0}%",
				short='Battle start, LG +${val0}%',
				iconID=23,
			},
			[658] = {
				-- セルリア(生命樹の祝福)
				"Just after you Attack, fill the Light Gauge by ${val0}%",
				short='After Attack -> LG +${val0}%',
				iconID=23,
			},
			[700] = {
				-- シロタエギク(生命樹の祝福)
				"Just after an ally does a Critical Attack, fill the Light Gauge by ${val0}%",
				short='Ally Crit Attack -> LG +${val0}%',
				iconID=23,
			},
		},
	},
	[21103] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Atk/Dmg up w/ Solar Drive',
		see='Attack/Damage up based on Solar Drive',
		subtype = {
			[1] = {
				-- キクナ
				"[For 5 allies] [Until subjugation end] Increase ${val0} by ${val1}% per Solar Drive used this subjugation (Max ${val2}%)",
				short='[For self] [Until subjugation end] Use Solar -> ${val0} +${val1}% (Max ${val2}%)',
				iconID=29999,
				toVal0='statType',
			},
			[29] = {
				-- ハル
				"[For self] [Until subjugation end] Increase ${val0} by ${val1}% per Solar Drive used this subjugation (Max ${val2}%)",
				short='[For self] [Until subjugation end] Use Solar -> ${val0} +${val1}% (Max ${val2}%)',
				iconID=29999,
				toVal0='statType',
			},
			[96] = {
				-- スノードロップ(生命樹の祝福)
				"[For all enemies] [Until subjugation end] Reduce ${val0} by ${val1}% per Solar Drive used this subjugation (Max ${val2}%)",
				short='[For 3 E] [Until subjugation end] Use Solar -> ${val0} -${val1}% (Max ${val2}%)',
				iconID=29999,
				toVal0='statType',
			},
			[695] = {
				-- ステラ(生命樹の祝福)
				"[For 1 ally with the highest Attack] [Until subjugation end] Increase ${val0} by ${val1}% per Solar Drive used this subjugation (Max ${val2}%)",
				short='[For 1 w/ most Atk] [Until subjugation end] Use Solar -> ${val0} +${val1}% (Max ${val2}%)',
				iconID=29999,
				toVal0='statType',
			},
		},
	},
	[21201] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Counter Dmg up',
		see='Counter',
		subtype = {
			[1] = {
				-- オキザリス(水着)
				"[For 5 allies] Increase Counter Damage by ${val0}%",
				short='[For 5] Counter Dmg +${val0}%',
				iconID=21,
			},
			[29] = {
				-- バイカモ(イースター)
				"[For self] Increase Counter Damage by ${val0}%",
				short='[For 1] Counter Dmg +${val0}%',
				iconID=21,
			},
			[70] = {
				-- ツツジ(クリスマス)
				"[For self] [On Turn 1] Increase Counter Damage by ${val0}%",
				short='[For 1] [Turn 1] Counter Dmg +${val0}%',
				iconID=21,
			},
			[80] = {
				-- エノテラ(パラレル学園)
				"[For self] After you are attacked, on the next turn, increase Counter Damage by ${val0}%",
				short='[For 1] Attacked -> Next turn, Counter Dmg +${val0}%',
				iconID=21,
			},
			[309] = {
				-- ルリマツリ
				"[For 1 Guardian-type ally] Increase Counter Damage by ${val0}%",
				short='[For 1 Guardian] Counter Dmg +${val0}%',
				iconID=21,
			},
			[423] = {
				-- ガンライコウ(クリスマス)
				"[For self, if Attack-type] Increase Counter Damage by ${val0}%",
				short='[For 1, if Attack] Counter Dmg +${val0}%',
				iconID=21,
			},
			[424] = {
				-- ガンライコウ(クリスマス)
				"[For 3 Guardian-type allies] Increase Counter Damage by ${val0}%",
				short='[For 3 Guardian] Counter Dmg +${val0}%',
				iconID=21,
			},
			[448] = {
				-- ブラックバッカラ(クリスマス)
				"[For self] Start of each turn, if there are 2+ enemies, increase Counter Damage by ${val0}%",
				short='[For 1] Turn start, if 2+ enemies: Counter Dmg +${val0}%',
				iconID=21,
			},
			[481] = {
				-- アルストロメリア(式典の礼装)
				"[For 5 allies] Start of each turn, if one has 100% HP or more, increase Counter Damage by ${val0}% until turn end",
				short='[For 5] If HP >= 100% at turn start: Counter Dmg +${val0}% until turn end',
				iconID=21,
			},
			[592] = {
				-- オキザリス(水着)
				"[For 1 other ally of your Flower Family] Increase Counter Damage by ${val0}%",
				short='[For 1 other w/ same Family] Counter Dmg +${val0}%',
				iconID=21,
			},
			[593] = {
				-- カタバミ(水着)
				"[For self] Just before being attacked, increase Counter Damage by ${val0}% until battle end (Up to 5x)",
				short='[For 1] Before Attacked -> Counter Dmg +${val0}% until battle end (Up to 5x)',
				iconID=21,
			},
			[647] = {
				-- サボテン(ハロウィン)
				"[For 5 allies] [While alive] Just after an ally is attacked 5x, increase Counter Damage by ${val0}% until battle end",
				short='[For 5] [While alive] Ally Attacked 5x -> Counter Dmg +${val0}% until battle end',
				iconID=21,
			},
			[720] = {
				-- ベル
				"[For 5 allies] After an ally is attacked 5x, on the next turn, increase Counter Damage by ${val0}%",
				short='[For 5] Ally Attacked 5x -> Next turn, Counter Dmg +${val0}%',
				iconID=21,
			},
			[2522] = {
				-- ベル
				"[For 5 allies] Increase Counter Damage by ${val0}%",
				short='[Power Seed II] [For 5] Counter Dmg +${val0}%',
				iconID=21,
			},
			[2523] = {
				-- ベル
				"[For 5 allies] Increase Counter Damage by ${val0}% (200% Total)",
				short='[Power Seed III] [For 5] Counter Dmg +${val0}% (200% Total)',
				iconID=21,
			},
			[2528] = {
				-- ベル
				"[For 5 Bergamot Valley allies] Increase Counter Damage by ${val0}% (250% Total)",
				short='[Power Seed IV] [For 5 BV] Counter Dmg +${val0}% (250% Total)',
				iconID=21,
			},
			[2529] = {
				-- ベル
				"[For 5 Bergamot Valley allies] Increase Counter Damage by ${val0}% (300% Total)",
				short='[Power Seed V] [For 5 BV] Counter Dmg +${val0}% (300% Total)',
				iconID=21,
			},
		},
	},
	[21202] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Intercept Dmg up',
		see='Intercept',
		subtype = {
			[1] = {
				-- ヒガンバナ(輝く情熱のドレス)
				"[For 5 allies] Increase Intercept Damage by ${val0}%",
				short='[For 5] Intercept Dmg +${val0}%',
				iconID=46,
			},
			[29] = {
				-- イタドリ(バレンタイン)
				"[For self] Increase Intercept Damage by ${val0}%",
				short='[For 1] Intercept Dmg +${val0}%',
				iconID=46,
			},
			[87] = {
				-- ワルナスビ(水着)
				"[For self] After you Evade, on the next turn, increase Intercept Damage by ${val0}%",
				short='[For 1] Evade -> Next turn, Intercept Dmg +${val0}%',
				iconID=46,
			},
			[432] = {
				-- キンモクセイ(お月見うさぎ)
				"[For 5 allies] After an ally Evades, increase Intercept Damage by ${val0}% (Up to 4x)",
				short='[For 5] Ally Evade -> Intercept Dmg +${val0}% (Up to 4x)',
				iconID=46,
			},
			[434] = {
				-- ヒガンバナ(パラレル学園)
				"[For 1 Guardian-type ally] After you are attacked, on the next turn, increase Intercept Damage by ${val0}%",
				short='[For 1 Guardian] Attacked -> Next turn, Intercept Dmg +${val0}%',
				iconID=46,
			},
			[529] = {
				-- バイカソウ(イースター)
				"[For self] After you Evade, increase Intercept Damage by ${val0}% (2x per battle)",
				short='[For 1] Evade -> Intercept Dmg +${val0}% (2x per battle)',
				iconID=46,
			},
			[579] = {
				-- サワギキョウ(水着)
				"[For 5 allies] After you are attacked, on the next turn, increase Intercept Damage by ${val0}%",
				short='[For 5] Attacked -> Next turn, Intercept Dmg +${val0}%',
				iconID=46,
			},
			[602] = {
				-- セントポーリア(式典の礼装)
				"[For 5 allies] After an ally Evades, increase Intercept Damage by ${val0}% until battle end (Up to 5x)",
				short='[For 5] Ally Evade -> Intercept Dmg +${val0}% until battle end (Up to 5x)',
				iconID=46,
			},
			[625] = {
				-- カヤナ(お月見うさぎ)
				"[For self] End of each turn, increase Intercept Damage by ${val0}% (Up to 5x)",
				short='[For 1] Turn end, Intercept Dmg +${val0}% (Up to 5x)',
				iconID=46,
			},
			[752] = {
				-- ヴィクトリア
				"[For self] After you Attack 5x, starting next turn, increase Intercept Damage by ${val0}% until battle end (1x per battle)",
				short='[For 1] Attack 5x -> Starting next turn, Intercept Dmg +${val0}% until battle end (1x per battle)',
				iconID=46,
			},
		},
	},
	[21301] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Summon',
		see='Summon',
		subtype = {
			[288] = {
				-- タケ
				"[For self] After you are attacked 3x, on the next ${val1} turns, summon Formless Samurai (Re-summonable). Just after being summoned, Formless Samurai activates <Moonlight Formation>",
				short='[For 1] Attacked 3x -> Next ${val1} turns, Summon Formless Samurai & activate Moonlight Formation',
				iconID=56,
			},
			[515] = {
				-- シギラリア
				"[For self] After you use a Skill 2x, on the next ${val1} turns, summon Light Crystal (Re-summonable). Just after being summoned, Light Crystal activates <Light Crystal Wedge>",
				short='[For 1] Use Skill 2x -> Next ${val1} turns, Summon Light Crystal & activate Light Crystal Wedge',
				iconID=520101,
			},
			[566] = {
				-- ケペラ
				"[For self] After you do a Critical Attack 3x, on the next ${val1} turns, summon Beneficial Scarab (Re-summonable). Just after being summoned, Beneficial Scarab activates <Solis Infinitas>",
				short='[For 1] Crit Attack 3x -> Next ${val1} turns, Summon Beneficial Scarab & activate Solis Infinitas',
				iconID=520102,
			},
		},
	},
	[21401] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Transform',
		see='Transform',
		subtype = {
			[373] = {
				-- コルベット
				'After you use a Skill 3x, on the next 2 turns, Transform into <Unhealable Blood Axe of Wrath> if there is 1 enemy.<br />[While Transformed into Axe] Skill upgrades to <Breaking Restraints・Axe>: Deals 6x damage to 1 enemy',
				short='Use Skill 3x -> Next 2 turns, Transform into Axe if 1 enemy. Skill upgrades to "6x to 1"',
				iconID=5302289,
			},
			[591] = {
				-- ナイドホグル
				'After allies are attacked 10x, on the next 5 turns, Transform into <Incarnation of Inferno and Twilight>.<br />[While Transformed] Skill upgrades to <Inferno and Twilight Black Dragon Pulse Killer・Meteorite>: Based on the number of remaining enemies, Skill deals 6x damage to 1 enemy, 4x damage two enemies, or 3x damage to three enemies. Absorbs HP',
				short='Allies Attacked 10x -> Next 5 turns, Transform. Skill upgrades to "6x to 1, 4x to 2, or 3x to 3, drain"',
				iconID=53090003,
			},
		},
	},
	[21402] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Transform',
		see='Transform',
		subtype = {
			[374] = {
				-- コルベット
				'After you use a Skill 3x, on the next 2 turns, Transform into <Thorn Eating Spear of Annoyance> if there are 2+ enemies.<br />[While Transformed into Spear] Skill upgrades to <Breaking Restraints・Spear>: Deals 3.4x damage to all enemies',
				short='Use Skill 3x -> Next 2 turns, Transform into Spear if 2+ enemies. Skill upgrades to "3.4x to 3"',
				iconID=5302290,
			},
		},
	},
	[21403] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Skill Change',
		subtype = {
			[2492] = {
				-- ブロス / ウィン
				"",
				short='',
				iconID='',
			},
			[2493] = {
				-- ブロス / ウィン
				"",
				short='',
				iconID='',
			},
			[2494] = {
				-- ブロス / ウィン
				"",
				short='',
				iconID='',
			},
			[2531] = {
				-- ベル
				"",
				short='',
				iconID='',
			},
			[2532] = {
				-- ベル
				"",
				short='',
				iconID='',
			},
			[2533] = {
				-- ベル
				"",
				short='',
				iconID='',
			},
		},
	},
	[21501] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='',
		subtype = {
			[2494] = {
				-- ブロス
				-- This is an unknown ability left blank.
				"",
				short='',
			},
		},
	},
	[22011] = {
		'This abilityID uses val5 to determine the Subtype Ability',
		name='Disable Attack up',
		see='Disable Attack up',
		subtype = {
			[496] = {
				-- モウセンゴケ
				"[For 4 other allies] After an enemy uses a Skill 4x, on the next turn, Disable <Attack up> abilities",
				short='[For 4 other]] Enemy Use Skill 4x -> Next turn, Disable <Attack up> abilities',
				iconID=7,
			},
		},
	},
	[29999] = {
		'Each val references a different ability',
		short='Referenced Ability',
		name='Referenced Ability',
		isException = true,
		references = {
		},
	},
	[299991] = {
		'Each val references a different ability',
		short='Referenced Ability',
		name='Referenced Ability',
		isException = true,
		references = {
		},
	},
	[299992] = {
		'Each val references a different ability',
		short='Referenced Ability',
		name='Referenced Ability',
		isException = true,
		references = {
		},
	},
	[299993] = {
		'Each val references a different ability',
		short='Referenced Ability',
		name='Referenced Ability',
		isException = true,
		references = {
		},
	},
}

-- For base abilities with ids of 20,000 or higher,
-- they use the sixth value (val5) to signify who the ability affects, when,
-- and who can trigger the ability. Currently unused.
abilityData.conditions = {
}

return abilityData
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