Flower Knight Girl Wikia
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Flower Knight Girl Wikia

Documentation for this module may be created at Module:OtherStages/Data/doc

--[[Category:Stage description modules]]
--[[Category:Data modules]]
-- Holds data petaining to non-event stages.
local p = {}

p.attr = {
    -- Old naming.
    [1] = 'Slash',
    [2] = 'Blunt',
    [3] = 'Pierce',
    [4] = 'Magic',
    -- New naming.
    s = 'Slash',
    b = 'Blunt',
    p = 'Pierce',
    m = 'Magic',
    n = 'Neutral',
}

p.effective_skill = {
    -- Old naming.
    [1] = '1 target',
    [2] = '2 or multi-target',
    [3] = 'all target',
    [4] = '2 target',
    [5] = 'multi-target',
    -- New naming.
    ['none'] = 'none',
    ['one'] = '1 target',
    ['two+'] = '2 or multi-target',
    ['two+ or all'] = '2, multi-target, or multi-then-all',
    ['all'] = 'all target',
    ['two'] = '2 target',
    ['multi'] = 'multi-target',
}

p.dungeons = {
-- For the collab event with Tensei Slime. Happened at the same time as ev107.
tenslime = {
    num = 108,
    defaults = 108,
    skip = 1,
    name = {
        jp = '転生したらフラワーナイトだった件',
        en = 'That Time I Got Reincarnated as a Flower Knight',},
    type = 11,
    periods = {
        featured={'3/4/2019', '3/18/2019'},
        reprint={},
        rereprint={},},
    eventChar = 'シズ(ドウダンツツジ)',
    characters = {'ミリム(セキチク)','シオン(ノコンギク)','トレイニー(シェフレラ)'},
    currency = {
        panel = {jp='転スラメダル', long='Slime Reincarnation Medals', short='Medals',},
    },
    verified = 0,
    stages = {
        e1 = {jp="", en="A Strange Mission", cost=10, panelCurrency=nil,},
        e2 = {jp="", en="The Place He Awakened At Is...?", cost=10, panelCurrency=nil,},
        e3 = {jp="", en="An Unknown Encounter", cost=15, panelCurrency=nil,},
        e4 = {jp="", en="Pursuing, Pursuing", cost=20, panelCurrency=nil,},
        e5 = {jp="", en="The Assault, And...", cost=20, panelCurrency=nil,},
        e6 = {jp="", en="", cost=30, panelCurrency=nil,},
        e7 = {jp="", en="", cost=40, panelCurrency=nil,},
        e8 = {jp="", en="", cost=40, panelCurrency=nil,},
        e9 = {jp="", en="", cost=50, panelCurrency=nil,},
        ex1 = {jp="", en="", cost=0, panelCurrency=nil,},
        ex2 = {jp="", en="", cost=0, panelCurrency=nil,},
        ex3 = {jp="", en="", cost=0, panelCurrency=nil,},
        ex4 = {jp="", en="", cost=0, panelCurrency=nil,},
        bs1 = {jp="メダルがいっぱい!!", en="Lots of Medals!!", panelCurrency=nil,},
        bs2 = {jp="メダルがいっぱい!!", en="Lots of Medals!!", panelCurrency=nil,},
        bs3 = {jp="メダルがいっぱい!!", en="Lots of Medals!!", panelCurrency=nil,},
    },
},
-- For Nidhogg maze stages
maze2 = {
    currency = {
        chest = {jp='千花繚乱の勲章', long='Medals of a Thousand Blooming Flowers', short='Medals',},
    },
    stages = {
        --Maze stages are numbered by difficulty first (1:elementary to 5:core).
        --Then, they are numbered from top to bottom.
        easy1 = {rewards1="Medals x200, FS x1", jp="", en="", gold=1000, cost=8, exp=88, chests1="(Copper Forge Spirit, BC x4, BCx10)", attr='s', verified=0, effective_skill='none', chestCurrency=40},
        easy2 = {rewards1="Medals x400, FS x1", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='s', effective_skill='one', chestCurrency=40},
        easy3 = {rewards1="Medals x400, FS x1", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='s', effective_skill='two+', chestCurrency=40},
        easy4 = {rewards1="Medals x400, FS x1", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='s', effective_skill='all', chestCurrency=40},
        mid1 = {rewards1="Medals x400, FS x1", jp="", en="", gold=2084, cost=15, exp=170, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='b', effective_skill='none', chestCurrency=60},
        mid2 = {rewards1="Medals x800, FS x1", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='b', effective_skill='one', chestCurrency=100},
        mid3 = {rewards1="Medals x800, FS x1", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='b', effective_skill='two+', chestCurrency=100},
        mid4 = {rewards1="Medals x800, FS x1", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='b', effective_skill='all', chestCurrency=100},
        hard1 = {rewards1="Medals x600, FS x2", jp="", en="", gold=4500, cost=35, exp=228, chests1="3 (Copper Forge Spirit, BC x4, BC x10), LC x3", attr='s', effective_skill='none', chestCurrency=160},
        hard2 = {rewards1="Medals x1400, FS x2", jp="", en="", gold=6447, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='s', effective_skill='one', chestCurrency=240},
        hard3 = {rewards1="Medals x1400, FS x2", jp="", en="", gold=6447, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='s', effective_skill='two+', chestCurrency=240},
        hard4 = {rewards1="Medals x1400, FS x2", jp="", en="", gold=6447, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='s', effective_skill='all', chestCurrency=240},
        ex1 = {rewards1="Medals x800, FS x2", jp="", en="", gold=8479, cost=60, exp=270, chests1="4 (Copper Forge Spirit, Ampule, BC x4, BC x10), LC x6", attr='m', effective_skill='none', chestCurrency=260},
        ex2 = {rewards1="Medals x2400, FS x2", jp="", en="", gold=11583, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='m', effective_skill='one', chestCurrency=500},
        ex3 = {rewards1="Medals x2400, FS x2", jp="", en="", gold=11583, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='m', effective_skill='two+', chestCurrency=500},
        ex4 = {rewards1="Medals x2400, FS x2", jp="", en="", gold=11583, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='m', effective_skill='all', chestCurrency=500},
        core1 = {rewards1="Medals x1000", jp="", en="", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', chestCurrency=0},
        core2 = {rewards1="Medals x4000", jp="", en="", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', chestCurrency=0},
    },
},
maze3 = {
    currency = {
        chest = {jp='千花繚乱の勲章', long='Medals of a Thousand Blooming Flowers', short='Medals',},
    },
    stages = {
        --Maze stages are numbered by difficulty first (1:elementary to 5:core).
        --Then, they are numbered from top to bottom.
        easy1 = {rewards1="Medals x200, FS x100", jp="", en="", gold=1000, cost=8, exp=88, chests1="(Copper Forge Spirit, BC x4, BCx10)", attr='b', verified=1, effective_skill='none', chestCurrency=20},
        easy2 = {rewards1="Medals x400, FS x100", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='b', verified=1, effective_skill='one', chestCurrency=40},
        easy3 = {rewards1="Medals x400, FS x100", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='b', verified=1, effective_skill='two+', chestCurrency=40},
        easy4 = {rewards1="Medals x400, FS x100", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='b', verified=1, effective_skill='all', chestCurrency=40},
        mid1 = {rewards1="Medals x400, FS x100", jp="", en="", gold=2300, cost=20, exp=170, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='s', verified=1, effective_skill='none', chestCurrency=60},
        mid2 = {rewards1="Medals x800, FS x100", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='s', verified=1, effective_skill='one', chestCurrency=100},
        mid3 = {rewards1="Medals x800, FS x100", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='s', verified=1, effective_skill='two+', chestCurrency=100},
        mid4 = {rewards1="Medals x800, FS x100", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='s', verified=1, effective_skill='all', chestCurrency=100},
        hard1 = {rewards1="Medals x600, FS x200", jp="", en="", gold=4500, cost=35, exp=228, chests1="3 (Copper Forge Spirit, BC x4, BC x10), LC x3", attr='m', verified=1, effective_skill='none', chestCurrency=160},
        hard2 = {rewards1="Medals x1400, FS x200", jp="", en="", gold=6450, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='m', verified=1, effective_skill='one', chestCurrency=240},
        hard3 = {rewards1="Medals x1400, FS x200", jp="", en="", gold=6450, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='m', verified=1, effective_skill='two+', chestCurrency=240},
        hard4 = {rewards1="Medals x1400, FS x200", jp="", en="", gold=6450, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='m', verified=1, effective_skill='all', chestCurrency=240},
        ex1 = {rewards1="Medals x800, FS x200", jp="", en="", gold=8500, cost=60, exp=270, chests1="4 (Copper Forge Spirit, Ampule, BC x4, BC x10), LC x6", attr='p', verified=1, effective_skill='none', chestCurrency=260},
        ex2 = {rewards1="Medals x2400, FS x200", jp="", en="", gold=11500, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='p', verified=1, effective_skill='one', chestCurrency=500},
        ex3 = {rewards1="Medals x2400, FS x200", jp="", en="", gold=11500, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='p', verified=1, effective_skill='two+', chestCurrency=500},
        ex4 = {rewards1="Medals x2400, FS x200", jp="", en="", gold=11500, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='p', verified=1, effective_skill='all', chestCurrency=500},
        core1 = {rewards1="Medals x1000", jp="EX級", en="EX Class", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=1, chestCurrency=0},
        core2 = {rewards1="Medals x4000", jp="コア級(超・高難易度)", en="Core Class (Super High Difficulty)", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=1, chestCurrency=0},
    },
},
maze4 = {
    currency = {},
    stages = {},
},
maze5 = {
    currency = {},
    stages = {},
},
maze6 = {
    currency = {
        chest = {jp='千花繚乱の勲章', long='Medals of a Thousand Blooming Flowers', short='Medals',},
    },
    stages = {
        --Maze stages are numbered by difficulty first (1:elementary to 5:core).
        --Then, they are numbered from top to bottom.
        easy1 = {rewards1="Medals x200, FS x1oo", jp="", en="", gold=1000, cost=8, exp=88, chests1="(Copper Forge Spirit, BC x4, BCx10)", attr='p', verified=1, effective_skill='none', chestCurrency=20},
        easy2 = {rewards1="Medals x400, FS x1oo", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='p', verified=1, effective_skill='one', chestCurrency=40},
        easy3 = {rewards1="Medals x400, FS x1oo", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='p', verified=1, effective_skill='two+', chestCurrency=40},
        easy4 = {rewards1="Medals x400, FS x1oo", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='p', verified=1, effective_skill='all', chestCurrency=40},
        mid1 = {rewards1="Medals x400, FS x1oo", jp="", en="", gold=2300, cost=20, exp=170, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='b', verified=1, effective_skill='none', chestCurrency=60},
        mid2 = {rewards1="Medals x800, FS x1oo", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='b', verified=1, effective_skill='one', chestCurrency=100},
        mid3 = {rewards1="Medals x800, FS x1oo", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='b', verified=1, effective_skill='two+', chestCurrency=100},
        mid4 = {rewards1="Medals x800, FS x1oo", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='b', verified=1, effective_skill='all', chestCurrency=100},
        hard1 = {rewards1="Medals x600, FS x2oo", jp="", en="", gold=4500, cost=35, exp=228, chests1="3 (Copper Forge Spirit, BC x4, BC x10), LC x3", attr='s', verified=1, effective_skill='none', chestCurrency=160},
        hard2 = {rewards1="Medals x1400, FS x2oo", jp="", en="", gold=6450, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='s', verified=1, effective_skill='one', chestCurrency=240},
        hard3 = {rewards1="Medals x1400, FS x2oo", jp="", en="", gold=6450, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='s', verified=1, effective_skill='two+', chestCurrency=240},
        hard4 = {rewards1="Medals x1400, FS x2oo", jp="", en="", gold=6450, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='s', verified=1, effective_skill='all', chestCurrency=240},
        ex1 = {rewards1="Medals x800, FS x2oo", jp="", en="", gold=8500, cost=60, exp=270, chests1="4 (Copper Forge Spirit, Ampule, BC x4, BC x10), LC x6", attr='m', verified=1, effective_skill='none', chestCurrency=260},
        ex2 = {rewards1="Medals x2400, FS x2oo", jp="", en="", gold=11500, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='m', verified=1, effective_skill='one', chestCurrency=500},
        ex3 = {rewards1="Medals x2400, FS x2oo", jp="", en="", gold=11500, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='m', verified=1, effective_skill='two+', chestCurrency=500},
        ex4 = {rewards1="Medals x2400, FS x2oo", jp="", en="", gold=11500, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='m', verified=1, effective_skill='all', chestCurrency=500},
        core1 = {rewards1="Medals x1000", jp="EX級", en="EX Class", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=0, chestCurrency=0},
        core2 = {rewards1="Medals x4000", jp="コア級(高難易度★1)", en="Core Class (High Difficulty 1★)", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=1, chestCurrency=0},
        core3 = {rewards1="Medals x4000", jp="コア級(高難易度★2)", en="Core Class (High Difficulty 2★)", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=1, chestCurrency=0},
        core4 = {rewards1="Medals x4000", jp="コア級(高難易度★3)", en="Core Class (High Difficulty 3★)", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=1, chestCurrency=0},
        bs1 = {rewards1="Medals x400", jp="奇種の暗腔 初級", en="", gold=900, cost=15, exp=112, chests1="2 (BC x4)", effective_skill="none", chestCurrency=60,},
        bs2 = {rewards1="Medals x400", jp="奇種の暗腔 中級", en="", gold=2700, cost=30, exp=336, chests1="3 (BC x4)", effective_skill="none", chestCurrency=170,},
        bs3 = {rewards1="Medals x400", jp="奇種の暗腔 上級", en="", gold=4300, cost=50, exp=559, chests1="3 (BC x4), LC x3", effective_skill="none", chestCurrency=420,},
        bs4 = {rewards1="Medals x400", jp="奇種の暗腔 EX級 赫甲の腔", en="", gold=9300, cost=80, exp=894, chests1="4 (Bronze/Silver Forge Spirit, BC x4/10), LC x6", effective_skill="none", attr='s', chestCurrency=900,},
        bs5 = {rewards1="Medals x400", jp="奇種の暗腔 EX級 蒼針の腔", en="", gold=9300, cost=80, exp=894, chests1="4 (Bronze/Silver Forge Spirit, BC x4/10), LC x6", effective_skill="none", attr='b', chestCurrency=900,},
        bs6 = {rewards1="Medals x400", jp="奇種の暗腔 EX級 金棘の腔", en="", gold=9300, cost=80, exp=894, chests1="4 (Bronze/Silver Forge Spirit, BC x4/10), LC x6", effective_skill="none", attr='p', chestCurrency=900,},
        bs7 = {rewards1="Medals x400", jp="奇種の暗腔 EX級 紫牙の腔", en="", gold=9300, cost=80, exp=894, chests1="4 (Bronze/Silver Forge Spirit, BC x4/10), LC x6", effective_skill="none", attr='m', chestCurrency=900,},
    },
},
maze7 = {
    currency = {
        date = {'2020-03-23', '2020-03-30'},
        chest = {jp='千花繚乱の勲章', long='Medals of a Thousand Blooming Flowers', short='Medals',},
    },
    stages = {
        --Maze stages are numbered by difficulty first (1:elementary to 5:core).
        --Then, they are numbered from top to bottom.
        easy1 = {rewards1="Medals x200, FS x1oo", jp="", en="", gold=1000, cost=8, exp=88, chests1="(Copper Forge Spirit, BC x4, BCx10)", attr='b', effective_skill='none', chestCurrency=20},
        easy2 = {rewards1="Medals x400, FS x1oo", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='b', effective_skill='one', chestCurrency=40},
        easy3 = {rewards1="Medals x400, FS x1oo", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='b', effective_skill='two+', chestCurrency=40},
        easy4 = {rewards1="Medals x400, FS x1oo", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='b', effective_skill='all', chestCurrency=40},
        mid1 = {rewards1="Medals x400, FS x1oo", jp="", en="", gold=2300, cost=20, exp=170, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='s', effective_skill='none', chestCurrency=60},
        mid2 = {rewards1="Medals x800, FS x1oo", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='s', effective_skill='one', chestCurrency=100},
        mid3 = {rewards1="Medals x800, FS x1oo", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='s', effective_skill='two+', chestCurrency=100},
        mid4 = {rewards1="Medals x800, FS x1oo", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='s', effective_skill='all', chestCurrency=100},
        hard1 = {rewards1="Medals x600, FS x2oo", jp="", en="", gold=4500, cost=35, exp=228, chests1="2 (Copper Forge Spirit, BC x4, BC x10), LC x3", attr='m', effective_skill='none', chestCurrency=160},
        hard2 = {rewards1="Medals x1400, FS x2oo", jp="", en="", gold=6450, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='m', effective_skill='one', chestCurrency=240},
        hard3 = {rewards1="Medals x1400, FS x2oo", jp="", en="", gold=6450, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='m', effective_skill='two+', chestCurrency=240},
        hard4 = {rewards1="Medals x1400, FS x2oo", jp="", en="", gold=6450, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='m', effective_skill='all', chestCurrency=240},
        ex1 = {rewards1="Medals x800, FS x2oo", jp="", en="", gold=8900, cost=60, exp=270, chests1="4 (Copper Forge Spirit, Ampule, BC x4, BC x10), LC x6", attr='p', effective_skill='none', chestCurrency=360},
        ex2 = {rewards1="Medals x2400, FS x2oo", jp="", en="", gold=11500, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='p', effective_skill='one', chestCurrency=500},
        ex3 = {rewards1="Medals x2400, FS x2oo", jp="", en="", gold=11500, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='p', effective_skill='two+', chestCurrency=500},
        ex4 = {rewards1="Medals x2400, FS x2oo", jp="", en="", gold=11500, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='p', effective_skill='all', chestCurrency=500},
        core1 = {rewards1="Medals x1000", jp="EX級", en="EX Class", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=0, chestCurrency=0},
        core2 = {rewards1="Medals x4000", jp="コア級(高難易度★1)", en="Core Class (High Difficulty 1★)", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=0, chestCurrency=0},
        core3 = {rewards1="Medals x4000", jp="コア級(高難易度★2)", en="Core Class (High Difficulty 2★)", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=0, chestCurrency=0},
        core4 = {rewards1="Medals x4000", jp="コア級(高難易度★3)", en="Core Class (High Difficulty 3★)", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=0, chestCurrency=0},
        core4 = {rewards1="Medals x4000", jp="コア級(高難易度★34", en="Core Class (High Difficulty 4★)", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=0, chestCurrency=0},
        bs1 = {rewards1="Medals x400", jp="奇種の暗腔 初級", en="", gold=900, cost=15, exp=112, chests1="2 (BC x4)", effective_skill="none", chestCurrency=60,},
        bs2 = {rewards1="Medals x400", jp="奇種の暗腔 中級", en="", gold=2700, cost=30, exp=336, chests1="3 (BC x4)", effective_skill="none", chestCurrency=170,},
        bs3 = {rewards1="Medals x1400", jp="奇種の暗腔 上級", en="", gold=4300, cost=50, exp=559, chests1="3 (BC x4), LC x3", effective_skill="none", chestCurrency=420,},
        bs4 = {rewards1="Medals x4000", jp="奇種の暗腔 EX級 赫甲の腔", en="", gold=9300, cost=80, exp=894, chests1="4 (Bronze/Silver Forge Spirit, BC x4/10), LC x6", effective_skill="none", attr='s', chestCurrency=900,},
        bs5 = {rewards1="Medals x4000", jp="奇種の暗腔 EX級 蒼針の腔", en="", gold=9300, cost=80, exp=894, chests1="4 (Bronze/Silver Forge Spirit, BC x4/10), LC x6", effective_skill="none", attr='b', chestCurrency=900,},
        bs6 = {rewards1="Medals x4000", jp="奇種の暗腔 EX級 金棘の腔", en="", gold=9300, cost=80, exp=894, chests1="4 (Bronze/Silver Forge Spirit, BC x4/10), LC x6", effective_skill="none", attr='p', chestCurrency=900,},
        bs7 = {rewards1="Medals x4000", jp="奇種の暗腔 EX級 紫牙の腔", en="", gold=9300, cost=80, exp=894, chests1="4 (Bronze/Silver Forge Spirit, BC x4/10), LC x6", effective_skill="none", attr='m', chestCurrency=900,},
    },
},
maze8 = {
    currency = {
        date = {'2020-10-19', '2020-10-26'},
        chest = {jp='千花繚乱の勲章', long='Medals of a Thousand Blooming Flowers', short='Medals',},
    },
    stages = {
        --Maze stages are numbered by difficulty first (1:elementary to 5:core).
        --Then, they are numbered from top to bottom.
        easy1 = {rewards1="Medals x400, FS x1oo", jp="", en="", gold=1000, cost=8, exp=88, chests1="(Copper Forge Spirit, BC x4, BCx10)", attr='m', effective_skill='none', chestCurrency=20},
        easy2 = {rewards1="Medals x800, FS x1oo", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='m', effective_skill='one', chestCurrency=40},
        easy3 = {rewards1="Medals x800, FS x1oo", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='m', effective_skill='two+ or all', chestCurrency=40},
        easy4 = {rewards1="Medals x800, FS x1oo", jp="", en="", gold=2084, cost=15, exp=165, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='m', effective_skill='all', chestCurrency=40},
        mid1 = {rewards1="Medals x500, FS x1oo", jp="", en="", gold=2300, cost=20, exp=170, chests1="2 (Copper Forge Spirit, BC x4, BCx10)", attr='p', effective_skill='none', chestCurrency=60},
        mid2 = {rewards1="Medals x1000, FS x1oo", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='p', effective_skill='one', chestCurrency=100},
        mid3 = {rewards1="Medals x1000, FS x1oo", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='p', effective_skill='two+ or all', chestCurrency=100},
        mid4 = {rewards1="Medals x1000, FS x1oo", jp="", en="", gold=3572, cost=30, exp=255, chests1="3 (Copper Forge Spirit, BC x4, BC x10)", attr='p', effective_skill='all', chestCurrency=100},
        hard1 = {rewards1="Medals x1000, FS x2oo", jp="", en="", gold=4500, cost=35, exp=228, chests1="2 (Copper Forge Spirit, BC x4, BC x10), LC x3", attr='b', effective_skill='none', chestCurrency=160},
        hard2 = {rewards1="Medals x2000, FS x2oo", jp="", en="", gold=6450, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='b', effective_skill='one', chestCurrency=240},
        hard3 = {rewards1="Medals x2000, FS x2oo", jp="", en="", gold=6450, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='b', effective_skill='two+ or all', chestCurrency=240},
        hard4 = {rewards1="Medals x2000, FS x2oo", jp="", en="", gold=6450, cost=50, exp=325, chests1="3 (Copper Forge Spirit, BC x4, BC x10, LC x1, Ampule), LC x3", attr='b', effective_skill='all', chestCurrency=240},
        ex1 = {rewards1="Medals x1500, FS x2oo", jp="", en="", gold=8900, cost=60, exp=270, chests1="4 (Copper Forge Spirit, Ampule, BC x4, BC x10), LC x6", attr='p', effective_skill='none', chestCurrency=360},
        ex2 = {rewards1="Medals x3000, FS x2oo", jp="", en="", gold=11500, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='p', effective_skill='one', chestCurrency=500},
        ex3 = {rewards1="Medals x3000, FS x2oo", jp="", en="", gold=11500, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='p', effective_skill='two+ or all', chestCurrency=500},
        ex4 = {rewards1="Medals x3000, FS x2oo", jp="", en="", gold=11500, cost=80, exp=360, chests1="5 (Copper Forge Spirit, Ampule, BC x4, BC x10, LC x2), LC x6", attr='p', effective_skill='all', chestCurrency=500},
        core1 = {rewards1="Medals x3000", jp="EX級", en="EX Class", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=0, chestCurrency=0},
        core2 = {rewards1="Medals x12000", jp="コア級(高難易度★1)", en="Core Class (High Difficulty 1★)", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=0, chestCurrency=0},
        core3 = {rewards1="Medals x12000", jp="コア級(高難易度★2)", en="Core Class (High Difficulty 2★)", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=0, chestCurrency=0},
        core4 = {rewards1="Medals x12000", jp="コア級(高難易度★3)", en="Core Class (High Difficulty 3★)", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=0, chestCurrency=0},
        core4 = {rewards1="Medals x12000", jp="コア級(高難易度★34", en="Core Class (High Difficulty 4★)", gold=0, cost=0, exp=0, chests1="None", effective_skill='none', verified=0, chestCurrency=0},
        bs1 = {rewards1="Medals x2000", jp="奇種の暗腔 初級", en="", gold=900, cost=15, exp=112, chests1="2 (BC x4)", effective_skill="none", chestCurrency=60,},
        bs2 = {rewards1="Medals x4000", jp="奇種の暗腔 中級", en="", gold=2700, cost=30, exp=336, chests1="3 (BC x4)", effective_skill="none", chestCurrency=170,},
        bs3 = {rewards1="Medals x10000", jp="奇種の暗腔 上級", en="", gold=4300, cost=50, exp=559, chests1="3 (BC x4), LC x3", effective_skill="none", chestCurrency=420,},
        bs4 = {rewards1="Medals x12000", jp="奇種の暗腔 EX級 赫甲の腔", en="", gold=9300, cost=80, exp=894, chests1="4 (Bronze/Silver Forge Spirit, BC x4/10), LC x6", effective_skill="none", attr='s', chestCurrency=900,},
        bs5 = {rewards1="Medals x12000", jp="奇種の暗腔 EX級 蒼針の腔", en="", gold=9300, cost=80, exp=894, chests1="4 (Bronze/Silver Forge Spirit, BC x4/10), LC x6", effective_skill="none", attr='b', chestCurrency=900,},
        bs6 = {rewards1="Medals x12000", jp="奇種の暗腔 EX級 金棘の腔", en="", gold=9300, cost=80, exp=894, chests1="4 (Bronze/Silver Forge Spirit, BC x4/10), LC x6", effective_skill="none", attr='p', chestCurrency=900,},
        bs7 = {rewards1="Medals x12000", jp="奇種の暗腔 EX級 紫牙の腔", en="", gold=9300, cost=80, exp=894, chests1="4 (Bronze/Silver Forge Spirit, BC x4/10), LC x6", effective_skill="none", attr='m', chestCurrency=900,},
    },
},
}

return p
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