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Twilight Underlings

Twilight Underlings (宵闇の眷属) is the 1st half of the Decisive Battle with Nidhogg (ナイドホグル決戦イベント), a time-limited Mission that takes place alongside Events. Players are rewarded for the number of times they've fought, as well as the total number of pests defeated by all players. It uses RB Points and replaces Raid Boss battles while it is ongoing.

It lasts one week before being replaced with the 2nd half: Sweltering Heat Maze.

As of 2023/04/24: Twilight Underlings was made permanently available under Three Major Decisive Battles. Story Mission - Part 1, Chapter 45 must be completed in order to unlock these stages. Stages now cost stamina instead of RB Points.

Battles[]

Twilight Underlings Activity

Player Activity

Spend RB Points to fight the horde descendants. By using multiple RB Points at once, you will multiply your rewards but will not raise the attack power of units. Quests that require you to take part in Raid Boss battles will be counted here, according to the number of RB Points consumed.

Party 1 will do most of the fighting, whereas parties 2-4 will act as support. The overall force of parties 2 - 4 will be added to the max HP of party 1. Battles are limited to 5 turns, each with 3 waves of enemies that get progressively stronger at each wave. Every turn follows this sequence:

  1. The support party will act.
  2. Party 1 will act.
  3. Enemies will act.

Even if one wave of enemies has been defeated, this sequence will continue onwards. For example: if party 1 acts (action 2) and defeats all enemies, the next wave will come out and enemies will act (action 3).

Twilight Underlings Turn

Turn Count

For party 1, turn-based abilities will use the turn counter shown at the upper-right of the battle screen. For parties 2-4, abilities always act as though it is turn 1. You can fast-forward battles by clicking the yellow 'SKIP' button on the right. When fast-forwarded, Solar Drive is activated automatically whenever the Light Gauge reaches 100%. Regardless of how the battle concludes, the rewards you get do not change. The following outcomes are:

  • Victory: You defeated the 3 waves within 5 turns.
  • Draw: You exceeded the 5 turn limit.
  • Defeat: Your party 1 was defeated within 5 turns.

The type (Slash, Blunt, etc.) of enemies that appear will change each day at 00:00 (GMT+9).

Support[]

Before party 1 acts, one of three types of support will trigger:

  • One of parties 2-4 will attack. They have 100% skill activation.
  • Another player's helper party will attack. This can be from a Comrade in Arms or random player. They have 100% skill activation.
  • Nazuna will help you using the Swanboat in one of three ways:
    1. She will attack all enemies.
    2. She will heal all members of party 1.
    3. She will reduce party 1's damage taken by 50% for 1 turn.

Ranking[]

Twilight Underlings Ranking

Ranking

The ranking displays your 30 Comrade in Arms who have most contributed to the event. To see it, click the blue button in the bottom-right section.

  • The result of this ranking does not affect anyone's rewards.
  • The ranking updates every 10 minutes.

Raid Boss Replacement[]

Twilight Underlings RB Item

Raid Boss Found

Raid Bosses cannot be fought while the Twilight Underlings are active. If you encounter an RB in a stage, a yellow banner will appear and you will instantly get the finder rewards that the RB would have given you.

Player Rewards[]

Twilight Underlings Reward Screen

Rewards Screen

Every time you participate in a fight against the descendants, you will get four of these rewards at random. Using multiple RB Points at once will multiply the rewards by how many used. In the example screenshot, the obtained rewards were Tier 3 Gift x3, Gold x20000, Life Crystal x110, and Equipment Gacha Seed x100. 6 RB points were used, so the reward values were multiplied by 6.

Player Rewards
Item Count
High-level Equipment Gacha Seed x500, x300, x100, x80
Life Crystal x110, x60
Bond Crystal x2300, x1100
Honor Medal x1000, x520
Sun Medal x3000, x1500
Gold Painter x1
Gold Forge Spirit (Any Type) x1
Tier 3 Blossomed Gift (Any Type) x3
Tier 3 Gift (Any Type) x3
100 Year Old Manyu (Any Type) x5
Gold x100000, x20000

Everyone's Rewards[]

When all players have reached a set number of defeated enemies, a reward will be given out to everyone - even if they did not participate in the event. There are two types of rewards. The first is a campaign reward, which unlocks a particular campaign one week after Twilight Underlings ends. The second is an item reward, which sends items to every player's Present Box immediately after Twilight Underlings ends.

Everyone's Rewards
Reward Total Defeated Enemies
1.2x Gold Up Campaign 500,000
30% Stamina Cut for Character Quests 1,000,000
Manyu Key x20 1,500,000
30% Stamina Cut for Standing Missions 2,000,000
Tier 3 Gift (4-Type) Set x10 2,500,000
1.4x Gold Up Campaign 3,000,000
30% Stamina Cut for Secret Gardens 3,500,000
Special Services Award (Silver) x10 4,000,000
1.2x Danchou EXP Up Campaign 4,500,000
30% Stamina Cut for Nation Missions 5,000,000
Premium Gacha Ticket x10 5,500,000
1.6x Gold Up Campaign 6,000,000
30% Stamina Cut for Re-reprint Events 7,000,000
Silver Forge Spirit (5-Type) Set x5 7,500,000
30% Stamina Cut for Unique Missions 8,000,000
Heart of the Blossoming Flower x2 8,500,000
Danchou Medal x3 9,000,000
1.3x Danchou EXP Up Campaign 10,000,000
100 Year Old Manyu (4-Type) Set x4 11,000,000
Tier 3 Blossom Gift (4-Type) Set x10 12,000,000
30% Stamina Cut for Aqua Shadow Missions 13,000,000
100 Year Old Blum (4-Type) Set x5 14,000,000
1.8x Gold Up Campaign 15,000,000
Gold Forge Spirit (5-Type) Set x5 16,000,000
30% Stamina Cut for Ultimate Missions 17,000,000
Rarity Growth Stone Gacha Ticket x1 18,000,000
1.4x Danchou EXP Up Campaign 20,000,000
Blossoming Special Services Award (Silver) x10 21,000,000
30% Stamina Cut for Ultimate Unique Missions 22,000,000
Stamina Nectar x20 23,000,000
Memory Seeds x500 24,000,000
2.0x Gold Up Campaign 25,000,000
30% Stamina Cut for Memory Dungeons 26,000,000
Ampule (3-Type) Set x10 27,000,000
1.5x Danchou EXP Up Campaign 28,000,000
Flower Stones x20oo 30,000,000
2.01x Gold Up Campaign 31,000,000
2.02x Gold Up Campaign 32,000,000
Petite Centy x10 33,000,000
2.03x Gold Up Campaign 34,000,000
2.04x Gold Up Campaign 35,000,000
2.05x Gold Up Campaign 36,000,000
2.06x Gold Up Campaign 38,000,000
2.07x Gold Up Campaign 39,000,000
2.08x Gold Up Campaign 40,000,000
2.09x Gold Up Campaign 42,000,000
2.10x Gold Up Campaign 44,000,000
2.11x Gold Up Campaign 45,000,000
2.12x Gold Up Campaign 46,000,000
2.13x Gold Up Campaign 48,000,000
2.14x Gold Up Campaign 50,000,000
2.15x Gold Up Campaign 52,000,000
2.16x Gold Up Campaign 54,000,000
2.17x Gold Up Campaign 55,000,000
2.18x Gold Up Campaign 56,000,000
2.19x Gold Up Campaign 58,000,000
2.20x Gold Up Campaign 60,000,000

Wave Battle Advice[]

Turn 1 abilities that increase attack or damage on the first turn only - such as those owned by Dendrobium and Japanese Anemone - are poorly suited for this because Party 1 will be fighting for all turns. Because you fight the weakest enemies in the first turn and strongest enemies last, they are wasted.

Enemy Debuff abilities that decrease enemy attack or accuracy - such as those owned by Cherry and Mistletoe - only affect the first wave. As a result, these abilities are useless as they do not affect the final, strongest wave.

Evasion is still reasonably effective, even though your characters will likely be at their lowered-evasion rate by the third wave. However, protecting the evader with enemy debuffs on the last wave will not work as previously mentioned. The last wave also has enemies that use multi-target skills often, so the usual strategy of Evade + Provoke does not help.

Helper parties and parties 2-4 get the opposite treatment. Because they always act like it is the first turn, abilities that boost attack/damage in the first turn or guarantee acting twice on the first turn will always activate. These supporters also get 100% skill rate, so Dendrobium and Hare's Tail Grass will always use 2 skills without the need of skill rate buffs. But as a result of having 100% skill rate, skill rate buffing abilities are useless in these parties. The following sample helper party has 5 Blunt members thanks to Burning Bush and uses the 100% skill rate to make the most out of the skills of Hare's Tail Grass, Edelweiss (New Year), and Peach Blossom.

Ev80-sample helper

Sample Blunt helper party

For composing party 1 or your helper party, you should aim to target the weakness of the day's waves of enemies. Don't forget that some characters have abilities that add weaknesses such as Habranthus and Sakura (Swimsuit). If you find yourself unable to compose a full team of the proper type, a team focusing on critical damage can act as a substitute if your critical rate can be high enough (max is 80%). Critical hits deal 1.5x damage just like hitting an enemy's weakness. The following reference crit-oriented party reaches 75% crit rate and has 3 characters with Blunt typing thanks to Burning Bush.

Ev80-sample crit

Sample crit-based party

History[]

  1. Iteration 01: 2018/02/19 (The Thousand-Footed Nidhogg)
  2. Iteration 02: 2018/05/01 (The Queen is Busy!)
  3. Iteration 03: 2019/07/09 (The Roaming Ghost Ship of the Bygone Days)
  4. Iteration 04: 2019/11/12 (Costumes on Stage)
  5. Iteration 05: 2019/02/18 (Turning the Tables! The Great Gamble on the Water)
  6. Iteration 06: 2019/05/27 (Happy Mushroom Stew)
  7. Iteration 07: 2019/09/30 (The Dazzling Princesses of Pure Flower)
  8. Iteration 08: 2020/03/16 (Tea Party in Wonderland)
  9. Iteration 09: 2020/10/12 (Candy Festival and Kind Song)
  10. Iteration 10: 2021/07/12 (Large-Scale Operation: Cœur Sweets)
  11. Iteration 11: 2022/06/13 (Doki Doki ★ Desert Island Vacation)
  12. Permanence: 2023/04/24
    • Twilight Underlings was made permanently available.
    • Stages now cost stamina instead of RB Points.
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