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Note: this is just a pseudocode to demonstrate how the game assets were coded.

import md5

charaID = [[List of Flower Knights by ID|<flower knight IDs>]]
charaIDEvolved = charaID + 1
charaIDFlower  = charaID + 100000
charaIDBloomed = charaID + 300000

Filename_stand       = md5.hash("stand_"+charaID)
Filename_stand_s     = md5.hash("stand_s_"+charaID)
Filename_chibi       = md5.hash("chibi_"+charaID)
Filename_r18scene[0] = md5.hash("r18_"+charaID+"_000")
Filename_r18scene[1] = md5.hash("r18_"+charaID+"_001")
Filename_icon_large  = md5.hash("icon_l_"+charaID)

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