Just a to-do-list should we managed to get around to implement Lua modules for our Wikia.
Extracted Game Data Table
masterCharacterLeaderSkill Table Data
1,名無し,1,3,2,0,0,0,0,0,戦闘中、自身を含む2人の攻撃力が3%上昇,"2014-12-04 00:00:00","2016-02-12 00:00:00",0, 1st Element : Passive Skill ID 2st Element : Short Description (used for Synthesis Materials) 3-6th Element : 1st Passive Ability Effect 7-10th Element : 2nd Passive Ability Effect *3/7th Element : Ability Effect ID (refer to below) *4/8th Element : Incremental Boost (Integer, ranging from 1-5) *5/9th Element : Effect Range (Integer, ranging from 1-5) *6/10th Element: Percentage Boost (Integer, before percentage division) 11th Element : Ability Description
List of Ability Effect ID
1 Increases party ATK 2 Increases party ATK (Affection) 3 Increases party ATK (Boss) 5 Increases party ATK (Full Light Gauge) 6 Increases party ATK (Skill LV) 8 Increases skill damage 101 Increase party DEF and shield mitigation 201 Movement speed increase 301 Increases party ATK (Specific Turn) 302 Increases party ATK (Delayed Turn) 401 Shine Crystal drop increase 501 Solar Drive 602 Reduce movement pest damage 701 Increases party ATK (Raid Boss) 801 Fill Light Gauge at starting point 901 Increase recovery panel effect 902 Restore HP from pest nest panel 903 Extra cannon bombardment 904 Increase ATK from pest nest panel 1002 Nullify panel effect 1101 Increases skill trigger (Specific Turn) 1102 Increases skill trigger (Affection) 1201 Counterattack 1202 Dodge (fixed) 1203 Reduce enemy accuracy 1204 1-time Damage Negation 1205 Extra Attribute (attack type) 1206 Dodge (variable) 1301 Add HP restore panel 1302 Add Shine Crystal panel 1401 Increases ATK (Skill Trigger) 1501 Increases ATK (Solar Drive Trigger) 1701 Increase critical rate 1702 Increase critical damage 1801 Reduce enemy ATK 1803 Reduce enemy skill trigger 1901 HP Regeneration 2001 Extra Turn 2002 Extra Turn (Specific Turn)
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